[Code] Beam Flashlight
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 29
- Joined: Sat Jan 18, 2014 1:32 pm
Re: [Code] Beam Flashlight
Thanks it works. Could you made it as a pickable item instead of having it by default? I would use a custom sprite for it.
-
- Posts: 1528
- Joined: Thu Jul 14, 2011 12:06 am
- Location: Gold Coast, Queensland, Australia
Re: [Code] Beam Flashlight
My projects have moved here, so bumping this thread probably won't do much.
As for making it an item, that's moreso a job for the modder that's implementing the flashlight into their mod.
As for making it an item, that's moreso a job for the modder that's implementing the flashlight into their mod.
-
- Posts: 19
- Joined: Sat Oct 17, 2015 12:31 pm
Re: [Code] Beam Flashlight
Wasn't there a project of the same title done by someone named SlyDoyle?
-
- Posts: 1048
- Joined: Sun Aug 02, 2015 1:20 am
- Graphics Processor: ATI/AMD (Modern GZDoom)
- Location: Czech Republic
Re: [Code] Beam Flashlight
I think there was, but did you look at the last post?
-
- Posts: 19
- Joined: Sat Oct 17, 2015 12:31 pm
Re: [Code] Beam Flashlight
Sorry, that's the second time that's happened. I'll just move this over there.
-
- Posts: 132
- Joined: Fri Nov 06, 2009 5:04 am
Re: [Code] Beam Flashlight
Is there a version that replaces the night-vision goggle powerup?
-
- Posts: 1528
- Joined: Thu Jul 14, 2011 12:06 am
- Location: Gold Coast, Queensland, Australia
Re: [Code] Beam Flashlight
Not that I know of. This is a modder's resource, rather than a mod of its own. It's up to the modder to do the replacement
-
- Posts: 498
- Joined: Wed Dec 09, 2015 6:19 pm
Re: [Code] Beam Flashlight
can you use this flashlight with mods?
-
- Posts: 161
- Joined: Wed May 27, 2009 8:34 pm
- Location: more than a year developing a gameplay mod
Re: [Code] Beam Flashlight
yes, just drag and drop in your gzdoom and donemutator wrote:can you use this flashlight with mods?
the button f turn it on and off
-
- Posts: 498
- Joined: Wed Dec 09, 2015 6:19 pm
Re: [Code] Beam Flashlight
thanks I want to use this with the trailblazer moddoony wrote:yes, just drag and drop in your gzdoom and donemutator wrote:can you use this flashlight with mods?
the button f turn it on and off
-
- Posts: 1
- Joined: Sat Sep 19, 2020 12:46 am
- Graphics Processor: Intel (Modern GZDoom)
Re: [Code] Beam Flashlight
I use Zandronum with OpenGL and shaders activated and still the beam of the flashlight looks so tiny, the size of a decal, how can I make it bigger? Thank you
-
- Posts: 448
- Joined: Tue Oct 18, 2022 1:59 am
- Operating System Version (Optional): Windows 11
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: [Code] Beam Flashlight
Seems to compliment Relighting OK. Brilliant work.