[Code] Beam Flashlight

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winz
Posts: 29
Joined: Sat Jan 18, 2014 1:32 pm

Re: [Code] Beam Flashlight

Post by winz »

Thanks it works. Could you made it as a pickable item instead of having it by default? I would use a custom sprite for it.
winz
Posts: 29
Joined: Sat Jan 18, 2014 1:32 pm

Re: [Code] Beam Flashlight

Post by winz »

bump
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The Zombie Killer
Posts: 1528
Joined: Thu Jul 14, 2011 12:06 am
Location: Gold Coast, Queensland, Australia

Re: [Code] Beam Flashlight

Post by The Zombie Killer »

My projects have moved here, so bumping this thread probably won't do much.

As for making it an item, that's moreso a job for the modder that's implementing the flashlight into their mod.
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BlueDragoon97
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Joined: Sat Oct 17, 2015 12:31 pm

Re: [Code] Beam Flashlight

Post by BlueDragoon97 »

Wasn't there a project of the same title done by someone named SlyDoyle?
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Oberron
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Re: [Code] Beam Flashlight

Post by Oberron »

I think there was, but did you look at the last post?
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BlueDragoon97
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Re: [Code] Beam Flashlight

Post by BlueDragoon97 »

Sorry, that's the second time that's happened. I'll just move this over there.
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DrDoctor
Posts: 132
Joined: Fri Nov 06, 2009 5:04 am

Re: [Code] Beam Flashlight

Post by DrDoctor »

Is there a version that replaces the night-vision goggle powerup?
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The Zombie Killer
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Re: [Code] Beam Flashlight

Post by The Zombie Killer »

Not that I know of. This is a modder's resource, rather than a mod of its own. It's up to the modder to do the replacement
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mutator
Posts: 498
Joined: Wed Dec 09, 2015 6:19 pm

Re: [Code] Beam Flashlight

Post by mutator »

can you use this flashlight with mods?
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doony
Posts: 161
Joined: Wed May 27, 2009 8:34 pm
Location: more than a year developing a gameplay mod

Re: [Code] Beam Flashlight

Post by doony »

mutator wrote:can you use this flashlight with mods?
yes, just drag and drop in your gzdoom and done
the button f turn it on and off
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mutator
Posts: 498
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Re: [Code] Beam Flashlight

Post by mutator »

doony wrote:
mutator wrote:can you use this flashlight with mods?
yes, just drag and drop in your gzdoom and done
the button f turn it on and off
thanks :) I want to use this with the trailblazer mod
Cabus
Posts: 1
Joined: Sat Sep 19, 2020 12:46 am
Graphics Processor: Intel (Modern GZDoom)

Re: [Code] Beam Flashlight

Post by Cabus »

I use Zandronum with OpenGL and shaders activated and still the beam of the flashlight looks so tiny, the size of a decal, how can I make it bigger? Thank you
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Hey Doomer_
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Re: [Code] Beam Flashlight

Post by Hey Doomer_ »

Seems to compliment Relighting OK. Brilliant work.

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