[Request] DoomRL Arsenal Contribution Thread

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SoloSpaghetti
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by SoloSpaghetti »

Angelic2.png
Angelic2HD.png
I read the wiki a bit... "This armor looks as if it belonged to an Archangel. You bet his name was Tyrael."
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SoloSpaghetti
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by SoloSpaghetti »

gothic2.png
gothic2HD.png
I cannot stay to much without doing anything... :P
What's next step? :)
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Yholl
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by Yholl »

SoloSpaghetti wrote:
gothic2.png
gothic2HD.png
I cannot stay to much without doing anything... :P
What's next step? :)
Hehehe, I've updated the main post (finally) with some things you could occupy yourself with, if you like.
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Sgt. Shivers
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by Sgt. Shivers »

LaserChaingunPickup.PNG
How's this?
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SoloSpaghetti
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by SoloSpaghetti »

What kind of grip and load system do you want on the BFG-ish gun?
EDIT.
Something like this or a bit thinner?
BFGish.png
BFGishHD.png
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SoloSpaghetti
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by SoloSpaghetti »

My version of laser gatlin, based on Skulltag minigun.
Lasergatlin.png
LasergatlinHD.png
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SoloSpaghetti
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by SoloSpaghetti »

Three done, one to go.. :)
plasma pipe.png
plasma pipeHD.png
What about last gun? What shape do you have in mind?
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Yholl
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by Yholl »

SoloSpaghetti wrote:What about last gun? What shape do you have in mind?
Not sure, perhaps a long tube-like design, kinda like an energy rocket launcher or something. Dunno.

Oh, and those weapons in order of left to right, are the Napalm Launcher, Plasma Rifle Mk. II, Charch's Null Pointer, and... I have no idea what I'm going to do with the fourth one yet. Maybe a Unique, maybe even... the first Legendary? Who knows, depends on what it actually ends up doing.

I reckon I'm about ready to get back into working on this full swing again, so expect to see more constant updates from me. Unfortunately, the only spritework I want after this last pickup sprite is either super ultra hard, or extremely annoyingly time-consuming, so I don't really have anything to occupy you with.

P.S. Despite the fact that both the pickup sprites for the Napalm Launcher were designed as laser chainguns, yours is actually very launcher-y. Which is awesome.
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SoloSpaghetti
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by SoloSpaghetti »

plasma launcher.png
plasma launcherHD.png
Here it is , the last one.
I'm very curious, what is the ultra-hard/very-annoying spritework left? :)
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Yholl
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by Yholl »

SoloSpaghetti wrote: I'm very curious, what is the ultra-hard/very-annoying spritework left? :)
Custom class sprites, and unique weapon sprites.

Specials
As you can see, there's quite a few uniques there that are extremely specific weapons, like the Trigun and Anti-Freak Jackal.

I also want to get some new sprites for each class at some point, to make it easier to identify each one. i.e. Scout has no helmet, and has slightly different armor, Technician wears a different helmet/hat, has tech belts and goggles or something.

So yeah, this sort of stuff is much more difficult than simple item pickups.


EDIT: The Bootening begins...

Image

Expect a release in the next day or two... 8-)
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SoloSpaghetti
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by SoloSpaghetti »

Can't wait! :D :D
Well custom classes should not be a real problem, I can try (I won't be so fast this time :P , do you need all rotation of all frames or is it only for select character in main menu?
About unique weapons, I'm sorry, but I can only help with pick-ups... I'm not that good in firing animations..
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TheMightyHeracross
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by TheMightyHeracross »

You guys are basically partners in this wad, now. :)
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Yholl
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by Yholl »

SoloSpaghetti wrote:Can't wait! :D :D
Well custom classes should not be a real problem, I can try (I won't be so fast this time :P , do you need all rotation of all frames or is it only for select character in main menu?
About unique weapons, I'm sorry, but I can only help with pick-ups... I'm not that good in firing animations..
Every single rotation and frame. This mod is coop friendly, after all. If you do decide to try making these, just make single frames and show them to me, so I don't waste countless hours of your hard work when I point out I want something different, or whatever.
TheMightyHeracross wrote:You guys are basically partners in this wad, now. :)
Yeah, pretty much. :lol: Beta 4 onwards is pretty much entirely due to SoloSpaghetti's awesome work.
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Sgt. Shivers
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by Sgt. Shivers »

Grammaton Cleric Pistol.PNG
Here is the Grammaton Cleric Gun.
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SoloSpaghetti
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by SoloSpaghetti »

Yholl wrote: Every single rotation and frame. This mod is coop friendly, after all. If you do decide to try making these, just make single frames and show them to me, so I don't waste countless hours of your hard work when I point out I want something different, or whatever.
Ok. By I'm a bit busy in these days, but I should have the time to create something. :)

EDIT.
Something like this could work for Marine or Scout?
Prova1HD.png
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