EDIT.
Feel the Pain! EDIT x2
Feel the Xdeath!

Spoiler:Edit.. Never mind. The problems I had has been solved. I'll send you the sprites as soon as I can
Well, I've already got mugshots for the Marine, so don't worry about that, but for the Technician, I was thinking it might be interesting to use Zrrion's awesome scientist face as a base.SoloSpaghetti wrote:I was thinking of give the scout Doomguy standard face and to heavily modify it for Tecnician (and his wonderful moustache) and for Marine (making him a bit bulkier and a bit more dark-skinned). What do you think about?
Mostly? HUD Weapon edits and monster edits. Particularly hard ones, too.Tomicapo wrote:I already want to help too.![]()
But exactly what do you need at the time Yholl?
Ideas are nice, but most of the enemies I'll eventually make are already planned. Chaingun Revenant could be interesting, although horrifyingly deadly.Tomicapo wrote:I have some monsters ideas i will put here the sprites:
Ok! Whena I'll have finished scout mugshot, I'll try to modify a bit Zrrion mugshot (with his permission), I would like the tecnician to be bald, or with something like a mohawk, I think he would have a more Albhed-ish (if you know what I mean) aspect.Yholl wrote: Well, I've already got mugshots for the Marine, so don't worry about that, but for the Technician, I was thinking it might be interesting to use Zrrion's awesome scientist face as a base.
![]()
Yholl wrote: EDIT: Oh yeah, forgot to mention. I've actually made a folder in my DoomRL resource folder, called SoloSpaghetti's Workshop, specifically to store all your work. That's how much you've done.
Yup, the green section of the Doom pallette is translated to the chosen player color.SoloSpaghetti wrote:I've finished scout mugshots, I'll PM you the zipped archive.
Ah, I've taken a little freedom in making STFGOD0, but I think this way it may be a lot cooler then the classic yellow-eyes!EDIT
Now you can see it better.EDIT x2 This was my idea of tecnician.
Ah, I've a big question. His clothes must be green in order to allow player's custom colors, right?
/facepalmSoloSpaghetti wrote:Yeah, there are his ears!
That's certainly true for the default Doom player. However, it's worth pointing out that the range of colours to be used for player colour translations can be specified in DECORATE using the Player.ColorRange property.Yholl wrote:Yup, the green section of the Doom pallette is translated to the chosen player color.
Yeah, I know, I know. That's exactly why I'm sticking to the green range.Enjay wrote: That's certainly true for the default Doom player. However, it's worth pointing out that the range of colours to be used for player colour translations can be specified in DECORATE using the Player.ColorRange property.
As a general rule, however, the green range (entries 112-127) in the Doom palette are probably the most useful ones to use for this function.