Why the name ZDoom?

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Siggi
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Post by Siggi »

MasterOFDeath wrote:As you wish...
Oh my.... :shock:
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Softie
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Post by Softie »

Ok. I am a little disappointed in the direction this thread is taking. The most important question remains unsolved. Why Z? That said, here is a little video clip of a Swede saying ZDoom, and... I admit... Susan.
- edit - video removed
Last edited by Softie on Thu Aug 11, 2005 9:11 pm, edited 1 time in total.
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Siggi
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Post by Siggi »

Er. sorry about changing the direction of this thread, I thought it was in some way related. As for the original question: I think you should just wait for Randy to notice the thread.. I'm sure he has something to say about it.

[edit]
Oh that movie good...
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Doom
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Post by Doom »

This was discussed sometime ago, but as far as I can remember there's no true reason for the Z, just a name.
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Bashe
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Post by Bashe »

Here's me saying "ZDoom", too, for flavor.

Anyway, the Z has no meaning. It's just there to coolify the name I guess.
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Wasted Youth
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Post by Wasted Youth »

Bashe wrote:Here's me saying "ZDoom", too, for flavor.
Oh god... heh
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BetaSword
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Post by BetaSword »

Yes, for the folks in Sweden, it should be called Susan. Even though the Zdoom sounded more like ZetaDoom... Which is also kinda cool...

And fine, I give up, it's now called Susan.
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MartinHowe
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Post by MartinHowe »

MasterOFDeath wrote:NMN - No, if I am not mistaken Legacy and DosDoom did that first...
No, Martin Howe did it first :D Seriously, I was the DosDoom team member that first coded that. Hell, we had only recently formed as a team proper - being able to walk under and stand on top of cacodemons was probably the second major innovation that the DosDOOM engine (as it was then called) introduced.
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Curunir
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Post by Curunir »

Damn American sodomy!
It's [zed doom]
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Darkon
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Post by Darkon »

rofl id find it rather funny if randy read this topic and really did name the next version Susan

and i think the main reason its called Zdoom is because Zdoom is the last doom port you will ever need, as is the letter Z is the last letter in the alphabet

of course thats just my random rambling and im pretty sure he picked it because it just sounds cool :-p
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Doom
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Post by Doom »

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Enjay
 
 
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Post by Enjay »

Heh, well now I'm convinced. The next version of this source port has to be called Susan, but it must be said (by everyone) using a cool Swedish accent. We could get the Swedes in the community to release training tapes for us all to practice with. :yup:

At a close second, I'll support ZetaDoom as a back-up candidate. Again, the Swedish accent is compulsory. :thumb:

Bashe, every day, in every way, you scare me just a little bit more. Image
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Enjay
 
 
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Post by Enjay »

MartinHowe wrote:I was the DosDoom team member that first coded that.
I didn't know you were on the DosDoom team. I really used to like that port. What happened to it? I mean it was something like version 0.65beta (which was quite different to the previous version IIRC - was that introducing DDF or something similar?) and then it just kind of disappeared. I kind of got the impression it was taken over by OGRE or EDGE or something, but I'm not sure.

Speaking of DosDoom, I always like the way it did its jumping. It felt quite natural and I found it easier to do, although it had some problems too.

Something that has frustrated me a lot of the time with Zdoom jumping is that sometimes you just don't jump if you are on the edge of something.

Imagine you are running towards the edge of a platform and you want to leave your jump to the last possible second to get the furthest jump possible. Sometimes, if you leave it just a fraction too late, you simply don't jump (in Zdoom) even though you have not actually stepped off far enough to start falling yet. It feels wrong. It feels like you shoulod be able to jump, but you don't. I *think* if any of the player radius is sticking out over the edge, the jump is nullified.

It also happens when standing on some things. Try your (Martin's) mini monster pack (kill everything first). If you jump up on to the Nazi-flag table thing with nothing on it, you can run and jump off the edge across to the switch poles and run along the tops of the monster activation switches (Don't ask why I was doing this). Now try and do it on the other side of the room. Jump up onto the table and try to run and jump onto the switches. Most of the time you simply cannot jump and just end up falling short of the switch. :?
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Cutmanmike
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Post by Cutmanmike »

*votes Zeddoom*

http://www.geocities.com/goku_777uk/Zed.mp3

And yes I put that voice on :glare:
Last edited by Cutmanmike on Sun Oct 17, 2004 8:49 am, edited 1 time in total.
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Doom
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Post by Doom »

Enjay wrote:I kind of got the impression it was taken over by OGRE or EDGE or something, but I'm not sure
Friday, November 05, 1999

Hasta La Vista DosDoom

Well, DosDoom is offically gone, & EDGE is the latest incarnation of our team's work.

Captain Mellow - capt.mellow@bigfoot.com

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