DESPAIR - for Heretic!

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Somagu
Posts: 684
Joined: Fri Nov 22, 2013 8:56 pm

Re: DESPAIR - for Heretic!

Post by Somagu »

ShadesMaster, I'm not sure if I need to point this out, but there IS no zip linked here. Both download links are for Despair.pk3. There is no mapset linked.
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: DESPAIR - for Heretic!

Post by CeeJay »

Nope, no levels here and no .zip file. Why don't you just put the map wad in the pk3? (G)Zdoom should load it up automatically.
User avatar
Kappes Buur
 
 
Posts: 4143
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada

Re: DESPAIR - for Heretic!

Post by Kappes Buur »

Yup, there are no maps in the download link given
http://www.mediafire.com/download/p9hpf ... espair.pk3

And with what I got, I have a nasty HOM right away

Image
User avatar
ShadesMaster
Posts: 657
Joined: Thu Jun 12, 2008 2:05 am

Re: DESPAIR - for Heretic!

Post by ShadesMaster »

RE-Uploaded the pack, this time I combined the maps into one file as it should have been - no mistaking it this time!!!!
https://www.mediafire.com/?543i67jm5ftu22m
User avatar
Kappes Buur
 
 
Posts: 4143
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada

Re: DESPAIR - for Heretic!

Post by Kappes Buur »

I just quickly went through map E1M1 and stumbled upon this

Image

at the exit room.
User avatar
ShadesMaster
Posts: 657
Joined: Thu Jun 12, 2008 2:05 am

Re: DESPAIR - for Heretic!

Post by ShadesMaster »

Updated this with some fixes, including of the above. Can be found at the first post and HERE!!!!
http://www.mediafire.com/download/dhhcf ... Shades.zip
User avatar
Remmke
Posts: 10
Joined: Sat Oct 10, 2009 11:15 am

Re: DESPAIR - for Heretic!

Post by Remmke »

First of all, great job, I haven't downloaded the latest version yet but what i have seen so far is very nice. Great level design, not overly detailed but just the right amount. In some spots i was out of ammo but im just a trigger happy person. :shock:

Always nice to see Heretic levels being released, game needs more love :D.
Spoiler:
User avatar
Average
Posts: 626
Joined: Fri May 20, 2011 4:28 am

Re: DESPAIR - for Heretic!

Post by Average »

I've just played through this for the second time and I really love it. I like the new enemies and the choice of textures. It's a really nice balance of old and new.

Often, I find that Heretic map packs tend to have too many enemies. They're just bullet sponges and it lends most maps an almost slaughtermap feel. You've avoided that and I think that's a good thing. The original Heretic wasn't totally filled with baddies. There were some key hunts and exploring and I think you've captured the balance well.

The only nitpick I have is that the brightmaps for the switches in GZDoom don't glow. I'm so used to that feature now that it's a little off-putting here. I'm not always sure if I've hit the switch or not! That's not a fault, it's just, like I said, a nitpick.

All in all, great stuff. I just wish there was more of it! :)
User avatar
tyketto
Posts: 25
Joined: Tue Jul 02, 2013 12:51 pm

Re: DESPAIR - for Heretic!

Post by tyketto »

I started a playthrough of this fun little wad on my YouTube channel. If you wanna check it out, here's the playlist: https://www.youtube.com/playlist?list=P ... gH8XvMhQu0

Return to “Levels”