[Resource] [Weapons] Captain J's SnapShooting Workshop 2!

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [Resource] [Weapons] Captain J's SnapShooting Workshop 2

Post by Captain J »

Yes, i tried to save all the sprites with [img] tag but it actually had image size limit, so i couldn't abuse it except the animated images. Maybe the all preview are not transparent, all JPEG esq, but they are, in fact, not. Try open them in a new tab and then download them. See if it works.
Also you will have to click on images for clear and high quality display.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [Resource] [Weapons] Captain J's SnapShooting Workshop 2

Post by Captain J »

Why thank you!! Although i do edit sprites to make sure the quality is fine, but with only MS Paint and Pixlr. I still don't know how to make weapon sprites from scratch but making smaller ones or editing the existing sprites. I've been actually using Pixlr to resize, adjust the lighting of weapon sprites since 2013.

Also yeah, some weapon sprites, mostly weapons might look unconventional for doom standards because i was very obsessed with making sprites. Tho it's died down a bit! Anyways i've been updated the thread with extra weapon sprites!
domino089
Posts: 5
Joined: Tue May 26, 2020 10:24 pm

Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Post by domino089 »

Captain J wrote:
Some custom weapon sprites i made for Cantsleep's Wolfendoom Mission Packs.

Credits goes to: FormGen, ID Software, Mike12, osjclatchford, and 3D Realms.
Hi Captain J, congratulations for the great job you do designing sprites, if possible I would like to make you a request, I am making a mod for Wolf3D, Spear of Destiny and mission packs that consists in changing the sprites from 64x64 to 128x128 I would like to use these weapons for the mission packs, but I need if possible that you make 128x128 sprites for the pickup Machine and Chaingun?
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [Resource] [Weapons] Captain J's SnapShooting Workshop 2

Post by Captain J »

Thanks, but i really don't take requests anymore. But this one sounds intriguing. I will consider it.
domino089
Posts: 5
Joined: Tue May 26, 2020 10:24 pm

Re: [Resource] [Weapons] Captain J's SnapShooting Workshop 2

Post by domino089 »

Thank you :D
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [Resource] [Weapons] Captain J's SnapShooting Workshop 2

Post by Captain J »

OP updated with something special! It's something something Halfie Lifie
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [Resource] [Weapons] Captain J's SnapShooting Workshop 2

Post by Captain J »

Recently made WA2000 Weapon sprite. Going to upload more later!
User avatar
Deybar_TECH
Posts: 148
Joined: Wed Dec 26, 2018 3:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 7
Graphics Processor: Not Listed
Location: El Alto - La Paz - BOLIVIA

Re: [Resource] [Weapons] Captain J's SnapShooting Workshop 2

Post by Deybar_TECH »

Hello.
Your Sprites are very good and
I am very interested in many of
them and would like to use them in my Mod.

Sorry to use your
(Pancor JackHammer
& M-336 Tebana Revolver)
without asking first. :oops:
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [Resource] [Weapons] Captain J's SnapShooting Workshop 2

Post by Captain J »

At least it's all fine as long as you can possibly credit me and the original source of the sprites you used!
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [Resource] [Weapons] Captain J's SnapShooting Workshop 2

Post by Captain J »

This thread's nout ded btw

Added Blake Stone HD sprites AND HD sound effects! It's mostly about the Weapons. Be sure to check out the OP.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [Resource] [Weapons] Captain J's SnapShooting Workshop 2

Post by Captain J »

Lookie lookie i've uploaded something big and un-buried from a lunchbox
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [Resource] [Weapons] Captain J's SnapShooting Workshop 2!

Post by Captain J »

During my spare time, i worked on frog blasting the vent core i mean, HD sound addon for TheXGamer2020's updated Marathon 2 mod! My fascination on Marathon series grew stronger to the point i started enjoying every single aspect the series have. Especially the SFXs and deep, deep lore.

Download the addon here and run it with the mod linked above!
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [Resource] [Weapons] Captain J's SnapShooting Workshop 2!

Post by Captain J »

Mega super ultimate update on angled RoTT sprite sheet!! Significantly improved the Heatseeker, Drunken Missile and Split Missile. Also included African American version of the Pistol, Dark Staff and Combat Knife sprites!

btw i forgot to add a scaled Split Missile sprite at the bottom of the sheet. Whoops
User avatar
GamingKat
Posts: 35
Joined: Sun Jun 19, 2022 7:36 pm
Graphics Processor: nVidia with Vulkan support

Re: [Resource] [Weapons] Captain J's SnapShooting Workshop 2!

Post by GamingKat »

안녕하세요 J님. 먼저 포스트에 상관없는 내용의 댓글 죄송합니다. 여기랑 트위터 양쪽 다 쪽지 보내기가 안돼서 부득이하게 여기다가 여쭤봅니다.
전 Zdoom 포럼에 모드를 게시해볼까 하는 유전데요, 혹시 포럼에 등록을 해도 괜찮은 내용인지, 그리고 번역기를 돌린 문장으로 된 소개 문구로 등록을 해도 괜찮을지 (영어를 못해서...ㅠ) 여쭙고 싶어서요.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: [Resource] [Weapons] Captain J's SnapShooting Workshop 2!

Post by wildweasel »

GamingKat wrote: Sun Mar 26, 2023 3:40 am 안녕하세요 J님. 먼저 포스트에 상관없는 내용의 댓글 죄송합니다. 여기랑 트위터 양쪽 다 쪽지 보내기가 안돼서 부득이하게 여기다가 여쭤봅니다.
전 Zdoom 포럼에 모드를 게시해볼까 하는 유전데요, 혹시 포럼에 등록을 해도 괜찮은 내용인지, 그리고 번역기를 돌린 문장으로 된 소개 문구로 등록을 해도 괜찮을지 (영어를 못해서...ㅠ) 여쭙고 싶어서요.
여기에 프로젝트를 게시하시겠습니까? 예, 사실은 자신만의 주제를 시작하십시오. 우리는 자신이 만든 것을 공유하고자 하는 새로운 사람들을 보게 되어 항상 기쁩니다. 영어로 글을 쓰는 것이 불편하다면 Google 번역이 도움이 될 것 같습니다. 그러나 Google 번역이 엉망이 될 경우를 대비하여 원본 게시물을 번역과 함께 포함해야 합니다.

포럼에 오신 것을 환영합니다!

You would like to post your project here? Yes, in fact, please start a topic of your own. We are always happy to see new people who want to share what they've made. If you are not comfortable with writing in English, Google Translate seems like it helps. You should probably include your original post alongside its translation, however, just in case Google Translate makes a mess.

Welcome to our forum!

Return to “Resources”