More than 32 levels?

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ISomtimePlayGames
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Joined: Tue Aug 27, 2013 10:00 am

More than 32 levels?

Post by ISomtimePlayGames »

Hi, slightly noobish question here.

Im working on a megawad and wish to have more than 32 levels. My questions are:
1. How to link new maps, such as map33 and map34, to the existing map list.
2. How to add more secret levels and link them to one of the current maps, such as linking map06 to a new map, map33.

Any help is greatly appreciated.
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TheMightyHeracross
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Re: More than 32 levels?

Post by TheMightyHeracross »

[wiki]MAPINFO[/wiki]
Specifically, map definitions.
Use next = insertlevelnumberhere, or SecretNext = insertsecretlevelnumberhere
If your map lump is MAPxx, you do not need to define a map number, just use xx.
However, if it is not MAPxx, define a new level number using:
levelnum = insertthelevelnumberyouwanthere
ISomtimePlayGames
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Re: More than 32 levels?

Post by ISomtimePlayGames »

Thanks for the reply, probably should have looked it up on the zdoom wiki first.
ISomtimePlayGames
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Re: More than 32 levels?

Post by ISomtimePlayGames »

Okay, ran into another problem. I set up my mapinfo.lmp and now I get this error:

Script error, "zdoom.pk3:mapinfo/doomcommon.txt" line 97: normal is already the default skill.
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TheMightyHeracross
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Re: More than 32 levels?

Post by TheMightyHeracross »

?
Were you messing with skill definitions?
And if you were, did you use "clearskills" first?
ISomtimePlayGames
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Re: More than 32 levels?

Post by ISomtimePlayGames »

I didn't touch the skilldefs. I'll attach my mapinfo.txt file.
Attachments
MAPINFO.txt
(6.31 KiB) Downloaded 76 times
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TheMightyHeracross
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Re: More than 32 levels?

Post by TheMightyHeracross »

That's an exact copy of Doom II's MAPINFO data, why do you need that?
That's probably why it is causing conflicts.
EDIT: No, wait, I put it in a .WAD, works for me. :?:
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wildweasel
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Re: More than 32 levels?

Post by wildweasel »

Are you editing zdoom.pk3 directly?
ISomtimePlayGames
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Re: More than 32 levels?

Post by ISomtimePlayGames »

I used it as a template file. Any pointers?
ISomtimePlayGames
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Re: More than 32 levels?

Post by ISomtimePlayGames »

wildweasel wrote:Are you editing zdoom.pk3 directly?
No
ISomtimePlayGames
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Re: More than 32 levels?

Post by ISomtimePlayGames »

Got it! I tried making a new .txt file and pasting the code and it worked. Thanks for all the help guys. :D
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