More than 32 levels?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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More than 32 levels?
Hi, slightly noobish question here.
Im working on a megawad and wish to have more than 32 levels. My questions are:
1. How to link new maps, such as map33 and map34, to the existing map list.
2. How to add more secret levels and link them to one of the current maps, such as linking map06 to a new map, map33.
Any help is greatly appreciated.
Im working on a megawad and wish to have more than 32 levels. My questions are:
1. How to link new maps, such as map33 and map34, to the existing map list.
2. How to add more secret levels and link them to one of the current maps, such as linking map06 to a new map, map33.
Any help is greatly appreciated.
- TheMightyHeracross
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- Location: Philadelphia, PA
Re: More than 32 levels?
[wiki]MAPINFO[/wiki]
Specifically, map definitions.
Use next = insertlevelnumberhere, or SecretNext = insertsecretlevelnumberhere
If your map lump is MAPxx, you do not need to define a map number, just use xx.
However, if it is not MAPxx, define a new level number using:
levelnum = insertthelevelnumberyouwanthere
Specifically, map definitions.
Use next = insertlevelnumberhere, or SecretNext = insertsecretlevelnumberhere
If your map lump is MAPxx, you do not need to define a map number, just use xx.
However, if it is not MAPxx, define a new level number using:
levelnum = insertthelevelnumberyouwanthere
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Re: More than 32 levels?
Thanks for the reply, probably should have looked it up on the zdoom wiki first.
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Re: More than 32 levels?
Okay, ran into another problem. I set up my mapinfo.lmp and now I get this error:
Script error, "zdoom.pk3:mapinfo/doomcommon.txt" line 97: normal is already the default skill.
Script error, "zdoom.pk3:mapinfo/doomcommon.txt" line 97: normal is already the default skill.
- TheMightyHeracross
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Re: More than 32 levels?
?
Were you messing with skill definitions?
And if you were, did you use "clearskills" first?
Were you messing with skill definitions?
And if you were, did you use "clearskills" first?
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Re: More than 32 levels?
I didn't touch the skilldefs. I'll attach my mapinfo.txt file.
- Attachments
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- MAPINFO.txt
- (6.31 KiB) Downloaded 76 times
- TheMightyHeracross
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Re: More than 32 levels?
That's an exact copy of Doom II's MAPINFO data, why do you need that?
That's probably why it is causing conflicts.
EDIT: No, wait, I put it in a .WAD, works for me.
That's probably why it is causing conflicts.
EDIT: No, wait, I put it in a .WAD, works for me.

- wildweasel
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Re: More than 32 levels?
Are you editing zdoom.pk3 directly?
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Re: More than 32 levels?
I used it as a template file. Any pointers?
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Re: More than 32 levels?
Nowildweasel wrote:Are you editing zdoom.pk3 directly?
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Re: More than 32 levels?
Got it! I tried making a new .txt file and pasting the code and it worked. Thanks for all the help guys. 
