[Project, Resources] Diopticum
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Re: [Project, Resources] Diopticum (Upd:22/10)
What is this Mars 3D and 3D Hero (weird titles) I hear about? I don't get much info on search either.
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Re: [Project, Resources] Diopticum (Upd:22/10)
http://forum.zdoom.org/viewtopic.php?f=12&t=37407CeeJay wrote:What is this Mars 3D and 3D Hero (weird titles) I hear about? I don't get much info on search either.
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Re: [Project, Resources] Diopticum (Upd:22/10)
Hmm..Citadel was an Amiga game. Outta curiosity, have you governed to crack any other Amiga games, like Gloom?
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Re: [Project, Resources] Diopticum (Upd:22/10)
I still have so many PC games which I'm sure I can to rip. So mostly other platforms games rips is more experimental... BUT Gloom textures and Alien Breed 3D I-II resources coming soonGlobe wrote:Hmm..Citadel was an Amiga game. Outta curiosity, have you governed to crack any other Amiga games, like Gloom?
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Re: [Project, Resources] Diopticum (Upd:22/10)
I don't suppose Alien Trilogy is among them is it? I'd love to see the sprites from that. A few people have tried. The first time I asked about it was years ago and csabo tried to add support for it to XWE. He got as far as getting the container file format supported but he couldn't decode the graphics format of the sprites. Apparently the format is odd. As far as I know, all that has been managed to date is a partial rip of some of the sprites.Diodeus wrote:I still have so many PC games which I'm sure I can to rip.
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Re: [Project, Resources] Diopticum (Upd:22/10)
From PC version Alien Trilogy I can rip all textures and some misc sprites (like HUD end explosions), not enemies sprites/HUD weapons, sorry . I need to check saturn/ps versions later...Enjay wrote:I don't suppose Alien Trilogy is among them is it? I'd love to see the sprites from that. A few people have tried. The first time I asked about it was years ago and csabo tried to add support for it to XWE. He got as far as getting the container file format supported but he couldn't decode the graphics format of the sprites. Apparently the format is odd. As far as I know, all that has been managed to date is a partial rip of some of the sprites.Diodeus wrote:I still have so many PC games which I'm sure I can to rip.
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Re: [Project, Resources] Diopticum (Upd:22/10)
Some of the Alien Trilogy stuff has already been ripped and posted
http://forum.zdoom.org/viewtopic.php?f= ... en+Trilogy
The weapons can be found in these two mods: Aliens: Colonial Marines and Aliens: Special Edition.
http://forum.zdoom.org/viewtopic.php?f= ... en+Trilogy
The weapons can be found in these two mods: Aliens: Colonial Marines and Aliens: Special Edition.
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Re: [Project, Resources] Diopticum (Upd:27/10)
Cool stuff. No luck with the sprites though, huh? Bummer.
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Re: [Project, Resources] Diopticum (Upd:27/10)
All in due time I suppose Excellent work so far!
I really hope we'll see a Genetic Species rip someday too.
I really hope we'll see a Genetic Species rip someday too.
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Re: [Project, Resources] Diopticum (Upd:27/10)
Holy shit they look sexy as fuck
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Re: [Project, Resources] Diopticum (Upd:27/10)
Сould eventually be... I found main obstacle, they packed with specific Amiga packer - "Crunch-Mania" (CrM2 file header) with the LZ-H algorithm. And only existent unpacking software work under Amiga OS. So in 'worst' case I need installing Amiga emulator+OS, unpacking game files and then look at data again.Globe wrote:Cool stuff. No luck with the sprites though, huh? Bummer.
Thanks. And at least I can rip textures from Genetic Species as well.Dynamo wrote:All in due time I suppose Excellent work so far!
I really hope we'll see a Genetic Species rip someday too.