[Project, Resources] Diopticum (Upd:25/12)

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Diodeus
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Joined: Tue Dec 29, 2009 3:30 pm
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Re: [Project, Resources] Diopticum (Upd:06/12)

Post by Diodeus »

Snarboo wrote:I noticed you ripped the textures from Gloom Deluxe. Is it possible to rip the enemies? If not that's fine, but I was hoping to use the aggro skinheads for a project. :p
Sorry, not right now:
Diodeus wrote:
Globe wrote:Cool stuff. No luck with the sprites though, huh? Bummer.
Сould eventually be... I found main obstacle, they packed with specific Amiga packer - "Crunch-Mania" (CrM2 file header) with the LZ-H algorithm. And only existent unpacking software work under Amiga OS. So in 'worst' case I need installing Amiga emulator+OS, unpacking game files and then look at data again.
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Diodeus
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Alpha Storm

Post by Diodeus »

New rip: Alpha Storm - Sprites (Enemies and spell icons).
AlphaPrev.png
It's my last update in this year, so see you in the new year and...
Spoiler: Happy Holidays!
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Enjay
 
 
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Re: [Project, Resources] Diopticum (Upd:25/12)

Post by Enjay »

Ooooh, there are some nice sprites in there.

Did I just see a dinosaur wielding a circular saw???!!!111one
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Captain J
 
 
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Re: Alpha Storm

Post by Captain J »

Diodeus wrote:It's my last update in this year, so see you in the new year and...
Spoiler: Happy Holidays!
now this, is bloody epic.
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Dynamo
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Re: [Project, Resources] Diopticum (Upd:25/12)

Post by Dynamo »

Anything in the works? :wink:
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RaVeN-05
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Re: [Project, Resources] Diopticum (Upd:25/12)

Post by RaVeN-05 »

Black Crypt Amiga version, rip in progress
http://raven-05.narod.ru/

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