On the second map, I'm mostly working on making what I have done more interconnected without breaking the intended progression of the map, while also including non-necessary side puzzles/brawls. When the bell is rung the first time, it lowers some cliffs, but for every subsequent ring it does something else. It's not much, but it is kinda neat.
I've run into a bit of a conundrum as it seems. I'm using the fadetable property in mapinfo, which works well in zdoom, but does not do anyhting close to what I want in Gzdoom, but my portals work in Gzdoom and are broken is zdoom. So neither port is working perfectaly for this project, which is a shame. If I could figure out how to get portals to work in software I'd be golden, but I'm stumped as far as that goes.
Screenshots showing off the fadetable stuff I've done(as well as a few other shots):
Spoiler:And as an added bonus, the download link has been updated with a much newer version.