BD Enhanced Edition v19g (UPDATED 25 oct 2014)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Brutal Doom v19a Enhanced Edition (Updated 15 jun 2014)
Would be nice if the normal DESTRUCTION of already dead enemies from v18 was back though, it feels like kicking so much more ass with that stuff covering the entire room
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Re: Brutal Doom v19b Enhanced Edition (Updated 13 sep 2014)
Well, I'll study that feature, but I can't guarantee 100% to be able to implement it...noonecares wrote:Would be nice if the normal DESTRUCTION of already dead enemies from v18 was back though, it feels like kicking so much more ass with that stuff covering the entire room
I have released another revision of BDEE, please check the first post...

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Re: Brutal Doom v19b Enhanced Edition (Updated 13 sep 2014)
Does anyone else's chainsaw shoot like an MP40 for its secondary fire mode? XD
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Re: Brutal Doom v19c Enhanced Edition (Updated 13 sep 2014)
Version 19c released with a bit polishment changes!

Gonna replace it in next release! Just searching around for a good substitute sound...Dan50 wrote:Does anyone else's chainsaw shoot like an MP40 for its secondary fire mode? XD

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Re: Brutal Doom v19c Enhanced Edition (Updated 13 sep 2014)
Don't replace it, I'd actually change it to something else since it's a chainsaw, why'd it even shoot bullets? It's no machine gun.Hexereticdoom wrote:Gonna replace it in next release! Just searching around for a good substitute sound...


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Re: Brutal Doom v19c Enhanced Edition (Updated 15 sep 2014)
Yeah,I would replace the chainsaw with the one that is in Brutal doomSE,the one that you can do combination moves,and has a swing move for alt fire, just my 2 cents. 

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Re: Brutal Doom v19c Enhanced Edition (Updated 15 sep 2014)
Yeah I wanted either that or the chainsaw throw but even the chainsaw throw is pretty sillyCacobus wrote:Yeah,I would replace the chainsaw with the one that is in Brutal doomSE,the one that you can do combination moves,and has a swing move for alt fire, just my 2 cents.
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Re: Brutal Doom v19c Enhanced Edition (Updated 15 sep 2014)
Also the skulltag weapons (Grenade launcher, BFG-10k and Railgun) were quite nice despite the fact that you can only get them with the summon or give weapons console command
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Re: Brutal Doom v19c Enhanced Edition (Updated 13 sep 2014)
Well, I was referring to the shooting MP40-ish sound only, not the chainsaw itself...noonecares wrote:Don't replace it, I'd actually change it to something else since it's a chainsaw, why'd it even shoot bullets? It's no machine gun.Hexereticdoom wrote:Gonna replace it in next release! Just searching around for a good substitute sound...(But again it's Doom we're talking about, it has a shotgun that can recieve up to 100 bullets..)

In fact, the concept of including the Shooting Chainsaw in BDEE is mainly for an availability of an 'emergency weapon', because there are some Doom Megawads where the ammo spilled out the floor is VERY scarce, and the enemies pretty numerous and dangerous. In my opinion, there's no worse thing than have to confronting with a huge horde of monsters with only the help of punchs and kicks, if not a group of Cyberdemons or S-Masterminds. (Yeah, normally in that type of levels the ammo should be plentiful, but not always is that the case.) Better have a last-resort weapon than nothing, I think...
In any case, I'm planning to provide a mutator with the Standard Chainsaw, for those players who prefer the old 'melee-mode' sawing...

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Re: Brutal Doom v19c Enhanced Edition (Updated 13 sep 2014)
Well, you have a point, but still the MP40 sound is kinda sucky itself, I'd suggest replacing it with D3's assault rifle or chaingun sound (Sorry if I'm bumping this topic too hippo-flippin' repeadetly)
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Re: BD Enhanced Edition v19d (New BDPistol Edition!!!)
New version 19d released!!!noonecares wrote:Well, you have a point, but still the MP40 sound is kinda sucky itself, I'd suggest replacing it with D3's assault rifle or chaingun sound
Including some more changes, apart from the replacing Chainsaw MP40-ish sound. Hope you'll like this one more...

No problem at all, at least from my part...noonecares wrote:(Sorry if I'm bumping this topic too hippo-flippin' repeadetly)

Doom-bye, everyone!

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Re: BD Enhanced Edition v19d (New BDPistol Edition!!!)
Has anyone considered using this mod of mine that I compiled?
http://www.moddb.com/mods/brutal-doom/a ... rutal-doom
This is a little addon I created. I hope you guys enjoy this.
This is just a little enhancement. I made the pistol, and some guy named Stiegi made the shotgun.
:3
I just made it for fun. It's not supposed to enhance anything or change anything. Just add in classic shotgun and pistol, that's all. :3
I hope you guys like this!
http://www.moddb.com/mods/brutal-doom/a ... rutal-doom
This is a little addon I created. I hope you guys enjoy this.
This is just a little enhancement. I made the pistol, and some guy named Stiegi made the shotgun.
:3
I just made it for fun. It's not supposed to enhance anything or change anything. Just add in classic shotgun and pistol, that's all. :3
I hope you guys like this!

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Re: BD Enhanced Edition v19e (UPDATED 11 oct 2014)
Again, a new version of BDEE is available!
More details in first post, as usual...
More details in first post, as usual...

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Re: BD Enhanced Edition v19e (UPDATED 11 oct 2014)
think the latest version is bugged. sometimes the enemies turn to black boxes during certain animations
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Re: BD Enhanced Edition v19e (UPDATED 11 oct 2014)
Really?Vs1991 wrote:think the latest version is bugged. sometimes the enemies turn to black boxes during certain animations

It sounds strange, but I'm not able to reproduce the problem. I've tested the mod in latest build of GZDoom (actually g2.1.pre-82-g5d032f3) and latest Zandronum 2.0 alpha (140112-1124). Both of them work with BDEE v19e without issues, at least on my machine...

What sourceport and version are you using? Do you load some external addons with the game? Have you tried to tweak some adjustments in Setup menu? If you give me some more details, I could help you to solve the problem...