BD Enhanced Edition v19g (UPDATED 25 oct 2014)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Brutal Doom v19 Enhanced Edition (Updated 1 nov 2013)
the only issue with that is that rockets will do even more damage than ever to them.. headshots would probably make them die faster than cyberdemons despite having 3X the HP then again who knows i might test this at some point
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Re: Brutal Doom v19 Enhanced Edition (Updated 1 nov 2013)
A better idea would be to have them occasionally fire a hitscan shot along with the explosive shots. It could use a special damage type so from the player's point of view there's nothing different, but other Masterminds can be damaged by it enough to infight.
EDIT: Alternatively, just go into the TRACERS file and look for the Mastermind's tracer. Set that to +FORCERADIUSDMG. Boom. Masterminds can now piss each other off.
EDIT: Alternatively, just go into the TRACERS file and look for the Mastermind's tracer. Set that to +FORCERADIUSDMG. Boom. Masterminds can now piss each other off.
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Re: Brutal Doom v19 Enhanced Edition (Updated 1 nov 2013)
Does anyone know how to remove the forward pull of the chainsaw? It makes getting mancubus cannons and revenant launchers really irritating, since every time the chainsaw so much as touches the corpse you go flying past it.
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Re: Brutal Doom v19 Enhanced Edition (Updated 1 nov 2013)
Trying to correct this behavior, actually. Sadly no much luck for the moment, it's rather complicate...Cryomundus wrote:Does anyone know how to remove the forward pull of the chainsaw? It makes getting mancubus cannons and revenant launchers really irritating, since every time the chainsaw so much as touches the corpse you go flying past it.

By the way, I've created a new trailer in YouTube promoting this BD custom release. You all can see it in first post!

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Re: Brutal Doom v19 Enhanced Edition (Updated 1 nov 2013)
Please add a "+WEAPON.DONTBOB" to the Hellish Missile Launcher.
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Re: Brutal Doom v19 Enhanced Edition (Updated 1 nov 2013)
There are three things that would make this Enhanced Edition an ULTIMATE ENHANCED EDITION
1) SSG for UDoom
2) Pistol with laser sights ( like in Infernal BD ]
3) Grenade launcher alt-fire for a rocket launcher.
Besides, I've seen stamina indicator in an alternative HUD, but it seems that it's useless...
Well then... Are those things doable? It could really make a difference to a DooM experience...
1) SSG for UDoom
2) Pistol with laser sights ( like in Infernal BD ]
3) Grenade launcher alt-fire for a rocket launcher.
Besides, I've seen stamina indicator in an alternative HUD, but it seems that it's useless...
Well then... Are those things doable? It could really make a difference to a DooM experience...
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Re: Brutal Doom v19 Enhanced Edition (Updated 1 nov 2013)
Well i though Brutal Doom was already making a difference to a Doom experience0x29a wrote:There are three things that would make this Enhanced Edition an ULTIMATE ENHANCED EDITION
1) SSG for UDoom
2) Pistol with laser sights ( like in Infernal BD ]
3) Grenade launcher alt-fire for a rocket launcher.
Besides, I've seen stamina indicator in an alternative HUD, but it seems that it's useless...
Well then... Are those things doable? It could really make a difference to a DooM experience...

The original Brutal Doom from Sergeant Mark IV is already awesome, SigFloyd's SE version is also awesome and of course this Enhanced Edition is really awesome too. I love playing with ALL of 3 versions because it's fun




@Hexereticdoom : Your pool is missing at least 2 choices, SigFloyd Brutal Doom SE version and of course the "I love all the 3 versions" choice should be present as well. But it's your pool so you do want you want

Re: Brutal Doom v19 Enhanced Edition (Updated 1 nov 2013)
The only thing I would change of this Brutal Doom version is the rifle sight. Y prefer it without any big iron sight.
It feels too annoying just to use it for aiming. I hit more targets without using it.
It feels too annoying just to use it for aiming. I hit more targets without using it.
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Re: Brutal Doom v19 Enhanced Edition (Updated 1 nov 2013)
I know this is really late but are you saying you can still chainsaw revenant and mancubus corpses for their weapons in brutal doom v19? Because I can't seem to do it.Cryomundus wrote:Actually, it seems that most corpses, sans human enemies, still have a hitbox. It's about a pixel in size though, and it makes chainsawing mancubus and revenants extremely annoying. The ones that still seem to have hitboxes areVict wrote:The removal of shootable corpses seems to have improved the performance dramatically though, I've noticed a huge performance increase on my older machine.
They can still be hit by explosives and certain weapons though, but if someone's going to bring it back maybe make it a optional add-on?
Pinkies
Mancubus
Revenant
Arachnotron
Pain elemental (after fatality)
There might be some others, but those are the ones that I've encountered.
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Re: Brutal Doom v19 Enhanced Edition (Updated 1 nov 2013)
So I play the original brutal doom v19. I really like it, but I really would love the brutal nazis and mp40s in the game. Is there a way to get them back?
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Re: Brutal Doom v19 Enhanced Edition (Updated 1 nov 2013)
Use the mutataors available for Brutal DOOM v19. They are both compatible with the Enhanced Edition (this one) and the Sperglord Edition. That's how I got the Brutal Nazis back. Be warned tho, they will shred you as they have a zero delay before opening up with their MP40's.
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Re: Brutal Doom v19 Enhanced Edition (Updated 1 nov 2013)
I downloaded the mutators for it from moddb. Mutators v4.1. It had things like a new icon of son boss fight and simple weapons but I didn't see the brutal nazis. Where did u download the mutators?FreddBoy wrote:Use the mutataors available for Brutal DOOM v19. They are both compatible with the Enhanced Edition (this one) and the Sperglord Edition. That's how I got the Brutal Nazis back. Be warned tho, they will shred you as they have a zero delay before opening up with their MP40's.
Re: Brutal Doom v19 Enhanced Edition (Updated 1 nov 2013)
Is there a way to change the duration of blood splatters stay longer? it seems blood vanish after 30-45 seconds. In 0.18 it stayed all the time.
Also I don't have blood puddles, can I turn them on somehow?
Also I don't have blood puddles, can I turn them on somehow?
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Re: Brutal Doom v19a Enhanced Edition (Updated 15 jun 2014)
Hello boys! It has been a long time since my last visit...
By the way, a minor update for BDEE is now available, check the first post!
By the way, a minor update for BDEE is now available, check the first post!
