3xBR-noblend Sprite Upscales [Update: It's getting BRUTAL!]
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]
These look good! I saw this and went, "Another one, really?", but this is actually nice.
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]
For filter-scaled sprites these actually look quite good. Looking forward to seeing more!
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]
well the packs are finished for the iwads. don't know what else you're looking forward to. I was thinking maybe to release packs for some popular gameplay mods.Marnetmar wrote:For filter-scaled sprites these actually look quite good. Looking forward to seeing more!
otherwise this is pretty much finished unless hyllian releases a new improved xBR version.
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]
Like Brutal Doom?Sp00kyFox wrote:I was thinking maybe to release packs for some popular gameplay mods.
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]
I'd love to have that executable, could you share (pretty please goes here)?Sp00kyFox wrote:Hyllian helped me and created a standalone executable of this shader, which I used to batch convert all the sprites.
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]
here you go:Blox wrote:I'd love to have that executable, could you share (pretty please goes here)?
http://libretro.com/forums/viewtopic.php?p=8400#p8400
to convert the sprites I first ripped them with slade3 and used the following batch script (it needs graphicsmagick):
Code: Select all
cd sprites
FOR %%f IN (*.png) DO (
C:\...\GraphicsMagick\gm mogrify -background cyan -extent 0x0 -bordercolor cyan -border 2 -transparent cyan %%f
C:\...\3xBRLV4.exe %%f %%f
C:\...\GraphicsMagick\gm mogrify -shave 6x6 %%f
)
Last edited by Sp00kyFox on Sat Oct 19, 2013 10:29 am, edited 1 time in total.
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]
Would it be possible to provide 3xBR renderings of the alternate Lost Soul sprites from the Sprite Fixing Project? Right now, your version overrides the LS improvements provided by that pack.
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]
this request kinda confuses me. I rechecked it just to make sure.. nope, the upscaled sprites in both 3xBR doom packs are based on the sprite fixing project. make sure that you're loading SPRFIX13.WAD (or D1SPFX13.WAD) before 3xBR_doom2-v1.3.pk3 (or 3xBR_doom-v1.3.pk3).
btw this gives me a chance to ask you for a update of your "perk smooth weapons enhanced" mod.
it isn't compatible anymore with the 1.3 version of revenant100s sprite fixing project.
btw this gives me a chance to ask you for a update of your "perk smooth weapons enhanced" mod.
it isn't compatible anymore with the 1.3 version of revenant100s sprite fixing project.
Last edited by Sp00kyFox on Tue Oct 08, 2013 4:02 am, edited 1 time in total.
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]
these are pretty good, i havent seen very many sprite edits for hexen or heretic, it would be really awesome if someone did a 'hd hexen/heretic' sprite overhaul like the one for doom, i cant recall the name of it but it makes the demons look terrifying
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]
I run both mods without any problems. What exactly is supposed to be wrong with it?Sp00kyFox wrote: btw this gives me a chance to ask you for a update of your "perk smooth weapons enhanced" mod.
it isn't compatible anymore with the 1.3 version of revenant100s sprite fixing project.
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]
AgreedNash wrote:Looks decent, would be great if added as an in-game GZDoom filter.
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]
ok that is weird.. nothing's wrong with it, hmm thought there was an issue. I guess we both did something wrong with each others modNightFright wrote:I run both mods without any problems. What exactly is supposed to be wrong with it?
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]
Guess we are even then. You also didn't make any mistake with the Lost Soul after all, either. xD Anyway, this filter is really good, and it seems it is still getting improved further. In case even better renderings are possible later, don't hesitate to update your packs. [However, I guess any further improvement would be hardly visible ingame.]
But actually, adding the GZDoom filter option is possibly the best solution since then it can also be applied to textures (if you wish). So far, none of the current filters convinced me 100%, even though HQ4x doesn't look bad.
But actually, adding the GZDoom filter option is possibly the best solution since then it can also be applied to textures (if you wish). So far, none of the current filters convinced me 100%, even though HQ4x doesn't look bad.
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]
just to clarify, this is not my scaler. I merely used it for the upscales.
If someone wants to implement it in (g)zdoom I suggest contacting hyllian over at the retroarch (which is down atm) or bsnes forum and asking for the source code.
If someone wants to implement it in (g)zdoom I suggest contacting hyllian over at the retroarch (which is down atm) or bsnes forum and asking for the source code.
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]
@blox
the retroarch forum is back online, new link to the standalone application:
forum post
download
the retroarch forum is back online, new link to the standalone application:
forum post
download