3xBR-noblend Sprite Upscales [Update: It's getting BRUTAL!]

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TheMightyHeracross
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]

Post by TheMightyHeracross »

These look good! I saw this and went, "Another one, really?", but this is actually nice.
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Marnetmar
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]

Post by Marnetmar »

For filter-scaled sprites these actually look quite good. Looking forward to seeing more!
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Sp00kyFox
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]

Post by Sp00kyFox »

Marnetmar wrote:For filter-scaled sprites these actually look quite good. Looking forward to seeing more!
well the packs are finished for the iwads. don't know what else you're looking forward to. I was thinking maybe to release packs for some popular gameplay mods.
otherwise this is pretty much finished unless hyllian releases a new improved xBR version.
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Max Dickings
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]

Post by Max Dickings »

Sp00kyFox wrote:I was thinking maybe to release packs for some popular gameplay mods.
Like Brutal Doom? :D
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Blox
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]

Post by Blox »

Sp00kyFox wrote:Hyllian helped me and created a standalone executable of this shader, which I used to batch convert all the sprites.
I'd love to have that executable, could you share (pretty please goes here)? :p
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Sp00kyFox
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]

Post by Sp00kyFox »

Blox wrote:I'd love to have that executable, could you share (pretty please goes here)? :p
here you go:
http://libretro.com/forums/viewtopic.php?p=8400#p8400

to convert the sprites I first ripped them with slade3 and used the following batch script (it needs graphicsmagick):

Code: Select all

cd sprites
FOR %%f IN (*.png) DO (
C:\...\GraphicsMagick\gm mogrify -background cyan -extent 0x0 -bordercolor cyan -border 2 -transparent cyan %%f
C:\...\3xBRLV4.exe %%f %%f
C:\...\GraphicsMagick\gm mogrify -shave 6x6 %%f
)
this way the transparency color and the border doesn't interfere with the actual sprite.
Last edited by Sp00kyFox on Sat Oct 19, 2013 10:29 am, edited 1 time in total.
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NightFright
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]

Post by NightFright »

Would it be possible to provide 3xBR renderings of the alternate Lost Soul sprites from the Sprite Fixing Project? Right now, your version overrides the LS improvements provided by that pack.
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Sp00kyFox
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]

Post by Sp00kyFox »

this request kinda confuses me. I rechecked it just to make sure.. nope, the upscaled sprites in both 3xBR doom packs are based on the sprite fixing project. make sure that you're loading SPRFIX13.WAD (or D1SPFX13.WAD) before 3xBR_doom2-v1.3.pk3 (or 3xBR_doom-v1.3.pk3).

btw this gives me a chance to ask you for a update of your "perk smooth weapons enhanced" mod. ;)
it isn't compatible anymore with the 1.3 version of revenant100s sprite fixing project.
Last edited by Sp00kyFox on Tue Oct 08, 2013 4:02 am, edited 1 time in total.
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acidhoez
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]

Post by acidhoez »

these are pretty good, i havent seen very many sprite edits for hexen or heretic, it would be really awesome if someone did a 'hd hexen/heretic' sprite overhaul like the one for doom, i cant recall the name of it but it makes the demons look terrifying
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NightFright
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]

Post by NightFright »

Sp00kyFox wrote: btw this gives me a chance to ask you for a update of your "perk smooth weapons enhanced" mod. ;)
it isn't compatible anymore with the 1.3 version of revenant100s sprite fixing project.
I run both mods without any problems. What exactly is supposed to be wrong with it?
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Tormentor667
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]

Post by Tormentor667 »

Nash wrote:Looks decent, would be great if added as an in-game GZDoom filter.
Agreed
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Sp00kyFox
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]

Post by Sp00kyFox »

NightFright wrote:I run both mods without any problems. What exactly is supposed to be wrong with it?
ok that is weird.. nothing's wrong with it, hmm thought there was an issue. I guess we both did something wrong with each others mod :P
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NightFright
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]

Post by NightFright »

Guess we are even then. You also didn't make any mistake with the Lost Soul after all, either. xD Anyway, this filter is really good, and it seems it is still getting improved further. In case even better renderings are possible later, don't hesitate to update your packs. [However, I guess any further improvement would be hardly visible ingame.]

But actually, adding the GZDoom filter option is possibly the best solution since then it can also be applied to textures (if you wish). So far, none of the current filters convinced me 100%, even though HQ4x doesn't look bad.
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Sp00kyFox
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]

Post by Sp00kyFox »

just to clarify, this is not my scaler. I merely used it for the upscales.
If someone wants to implement it in (g)zdoom I suggest contacting hyllian over at the retroarch (which is down atm) or bsnes forum and asking for the source code.
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Sp00kyFox
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Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]

Post by Sp00kyFox »

@blox
the retroarch forum is back online, new link to the standalone application:

forum post
download

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