Huh, I swore there were a few .wads where you can simulate overheated weapons, even if you switch to another one. Yeah, it'd probably work better as a droppable mine of sorts, or making it so that you're stuck with the Chomper while it's eating might be a good simulation of the cooldown time.MetroidJunkie wrote:I'm not so sure about the Chomper, how do you give a weapon a cooldown stage where it remembers the cooldown if you switch to another plant and then back again? Or is your idea to force you to stick with the chomper until it's cooled down as a sort of consequence of its power? If I did do it, I'd probably adjust its damage so it needs 2 bites to kill a Spider Mastermind or a Cyberdemon since the one ingame needs two chomps to kill a Gargantuar.Jack Mackerel wrote:I'd suggest the Chomper being a melee one-hit kill that requires a cooldown time. Same goes with Tangleweeds (probably only on liquid surfaces?).
The Starfruit could be a SSG.
Ah, the Melon-Pult. Of course, I wound up using the Kernel-Pult, thanks to the freeze effect :V