Ghoul Station - Beta 1

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Ghoul Station - Beta 1

Postby Batandy » Fri Sep 06, 2013 3:32 am

Image

Image
Ghoul Station is a new experience based on Cutmanmike's Ghoul Forest, where you have to find 8 gas tanks while being chased by a Jitterskull (with a totally new look!)
It's a pretty hard map, expecially if you want to get 100% score: the only way to do it is to kill the Jitterskull and then pick up all the gas tanks and bring them to your truck.

Depending on the feedback,i may make additional maps with different ghouls and objectives!

It's currently not tested in multiplayer, but since this is a beta, i'm looking to improve it with your help!

Screenshots
Spoiler:


Download Link:
http://www.mediafire.com/download/pdx52 ... ion_B1.pk3

Please enable the OPENGL rendering and brightmaps, the preferred source port is Zandronum, but it should work with GZDOOM and ZDOOM too

Credits
Code: Select allExpand view
Special thanks to

Cutmanmike

for creating the original Ghoul Forest and all its sequels!

Credits

Cutmanmike - Base concept, Jitterskull
DoomNukem - Original revolver sprite
Valve - L4d Truck

Props and item artists

Gothic
Dolphman
Lucario
Captain Awesome
Ceeb


Please let me know any problems, or things i should improve
User avatar
Batandy
"If it's not fun, why bother?"
 
Joined: 19 Jul 2011

Re: Ghoul Station - Beta 1

Postby Sgt. Shivers » Fri Sep 06, 2013 4:36 am

Pretty cool! The revolver-shotgun is beautiful.
User avatar
Sgt. Shivers
 
Joined: 22 Jun 2012
Discord: Sgt. Shivers #4769

Re: Ghoul Station - Beta 1

Postby grouchbag » Fri Sep 06, 2013 7:03 am

This look very nice.Will play later today. :)
User avatar
grouchbag
I'm just a little old lady
 
Joined: 06 Dec 2012
Location: I forgot

Re: Ghoul Station - Beta 1

Postby TheMightyHeracross » Fri Sep 06, 2013 9:09 am

Jitter: The Eight Gascans!

Pretty cool mod.
But I think you should've kept old Jitter.
Also, he gets stuck in the window.
User avatar
TheMightyHeracross
...and remember: his silence is golden.
 
Joined: 18 Aug 2013
Location: Philadelphia, PA
Discord: TheMightyHeracross#1716

Re: Ghoul Station - Beta 1

Postby Gothic » Fri Sep 06, 2013 10:30 am

I like this, but it is supposed to be only 1 Ghoul in each map to be so hard to kill?

And a minor thing, when I opened the file with Slade3, there was a sound file with 16.4 MB of size, you really should convert that sound to ogg to remove the extra MBs from the file
User avatar
Gothic
To be fair, you have to have a very high IQ to understand ZScript.
 
Joined: 16 Jun 2011
Location: Where it all began...
Discord: #1462

Re: Ghoul Station - Beta 1

Postby Ed the Bat » Fri Sep 06, 2013 12:06 pm

Love the atmosphere. However, the bad looping of the heartbeat track, where it stutters, annoys me a little.

The ghoul took many shots to kill, but he cannot move through thick trees, so he became a helpless target as I shot through at him.
User avatar
Ed the Bat
I'm tired. I want to go home.
 
Joined: 03 May 2012
Location: Maryland, US

Re: Ghoul Station - Beta 1

Postby mallo » Fri Sep 06, 2013 1:17 pm

I can't defeat him. He got more annoying than scary. :(

And I don't like his new design - I don't see his mouth jittering.
User avatar
mallo
GO TO NEXT SECTOR.
 
Joined: 22 May 2010
Location: Once upon a land in a far off time

Re: Ghoul Station - Beta 1

Postby Nash » Fri Sep 06, 2013 3:57 pm

Looking good! Love the atmosphere and the textures. Impressed at how this manages to stay at 60 FPS despite the tree spite spammage. :P
User avatar
Nash
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes

Re: Ghoul Station - Beta 1

Postby idGamer » Fri Sep 06, 2013 6:16 pm

I enjoyed playing it; it has a nice eerie atmosphere as well.

While I haven't been able to win it yet, it looks like it'll be fiendishly difficult to find all the gas cans with Jitterskull chasing you the whole time.
User avatar
idGamer
Gosh - are we having a ball, or what?
 
Joined: 29 Jul 2013

Re: Ghoul Station - Beta 1

Postby MONKET » Sat Sep 07, 2013 3:37 am

I loved the atmosphere, it was a very realistic area and was very well made. The weapon is also excellent and satisfying to use.

Jitterskull chasing the player the whole time, while it does add tension, makes it a helluva lot harder than it needs to be. I feel like it'd be a much scarier experience if you somehow spaced out the gas cans more and made it so Jitterskull drifted in and out of the world (possibly through silent teleportation after his HP reaches a certain level, or maybe just through a timer) rather than staying in the whole time. That way it keeps players on their toes and keeps the game suspenseful without making him annoying. Similarly you could utilize the heartbeat and make it play only when Jitter's in the world.
User avatar
MONKET
 
Joined: 20 Oct 2008

Re: Ghoul Station - Beta 1

Postby DoomNukem » Sat Sep 07, 2013 9:12 am

This is quite scary haha gave me a bit of a fright when I picked up the first jerrycan and looked outside the window to see the jitterskull hahah, also really like the choice of weapon never seen a circuit judge in a game before, gave it a couple of touchups.

Image
User avatar
DoomNukem
That messed up noise when you run over a cat, like stepping on a juice box.
 
Joined: 09 Feb 2013
Location: 2km south of Копачи Village - Pripyat, Chernobyl.

Re: Ghoul Station - Beta 1

Postby Captain J » Wed Sep 11, 2013 6:29 am

god bless you, also new looks of the jitterskull!
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: Ghoul Station - Beta 1

Postby Amuscaria » Wed Sep 11, 2013 11:05 am

This has the potential of being a win when finished. :D
User avatar
Amuscaria
The Sentient Mushroom
 
Joined: 26 Jul 2004
Location: Growing from mycelium near you.


Return to Levels

Who is online

Users browsing this forum: Kills_Alone and 2 guests