Ravick wrote:I rly emjoyed playing this! But I most say that starting only with that punch makes it too hard, man!
I've been thinking about what to do about this - I'm thinking about making it more powerful, but requiring a shell or another type of ammo to compensate, to make getting the first weapon easier. The reason why you no longer start with a pistol is so I can justify having a randomly filled clip in it when you pick it up (the random-fill system itself is designed to work independent of player class, and doesn't require that the player start with any ammo at all).
Anyway, an update is forthcoming, with eight (SWEET ZOMBIE JESUS) difficulties, from Cheating Simulator (I'm Too Young To Die, ridicules you for choosing it) to Doomguy's Death Wish (monsters have halved pain chance, spontaneously revive up to three times, only drop ammo once, which is NOT doubled, are faster, more aggressive, and have double health)
While right now only the Former Humans and Imps function properly in this system, adapting the system to the rest of the enemies will be easier, given the lack of drops. HOWEVER, I need to either rehand the QSG (...AGAIN) or fish the sprites out of my old hard drive. Alternatively, if anyone has the tan-handed set, I'd be able to be even lazier about it!