BlueInferno wrote:For the cyber baron, Its movement speed is terrifying! Memento Mori's Map 07 UV can some up on how hard they are to fight in small rooms and providing unfair situations for players. There speed needs to be nerfed.
Imp fireballs should be slowed down a bit since there so hard to dodge for lower tier demons.
The invisible mechdemon spawning in pinky spawners makes it very frustrating, Can I suggest to move them only to the specter slots?.
Is the deadlier shotgun suppose to fire two shells at once for primary fire? It still fires one shell in the zoom secondary.
I really enjoy using xweapon a lot! Awsome spread of guns and monsters ...And THE BOX :O
My only gripe, the monsters can be unfair in certain stages. All and all good work!
So I updated a few things:
*Fireballs aesthetically improved - Imp fireballs now slightly slower
*Pinky demons and Spectres only spawn in the place of their vanilla counterparts
*DamageFactors for enemies updated
*Added Anadposinanis (flying Mancubus variant)
*Demontech projectile looks a million times cooler now
*Upgraded shotgun no longer uses two shells
*Enemy speeds reworked
*Mancubi now have a modified variant of their normal Doom 2 attack sequence, firing two angled projectiles from each cannon to the left and right of the player between normal, more accurate salvos
Other than that, it isn't a very big update.
PWNERX wrote:So, I am unable to play in neither GZ or Z or Skulltag. Keep getting error. XWeapon.pk3:actors/items/ammo.txt line 62: Invalid State Parameter nodelay.
You shouldn't use it in ZDoom, as the effects will suffer greatly. It hasn't been tested in Skulltag/Zandronum, and if GZ is giving you an error about NoDelay, you should probably update it.
-Ghost- wrote:Yeah the monsters still feel too strong. Are the basic weapons supposed to be weaker? 2 shots each to take down a group of imps with the first shotgun seems rough.
The basic weapons are as strong as I mean them to be - this mod isn't very kind, to say the least.
FarhanRKbb wrote:Hey your weapon mod is freaking awesome. Neat and deadly. Loved it, I'm not saying its not good but, it would be better if it worked with brutal doom. Anyways awesome mod.
The No Monsters variant is compatible with Brutal Doom Lite (BD sans the weapons).