X-Weapon: Helsturm (XW: 12-13-14|HS: 04-11-16 UPDATE)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] X-Weapon: The Weaponing!
Explosive Fist (Ballistic Fist) sprite was done by me.
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Re: [WIP] X-Weapon: The Weaponing!
That super-shotgun is pretty fucking metal.
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Re: [WIP] X-Weapon: The Weaponing!
You're credited for it, too:torridGristle wrote:Explosive Fist (Ballistic Fist) sprite was done by me.
Credit goes to PillowBlaster for the projectile-layering code, DoomNukem for the projectile-layering sprite effects,
Mike12 for the Demontech Rifle sprites, Doomer1 for the Nighthawk sprites and sounds, Wildweasel for the Explosive Fist
and Demontech sounds, TorridGristle for the Explosive Fist sprites, Epic Games for the hitpuffs, and Id Software for Doom,
the muzzle flares, and all of the Doomguy hands.
The quad-barrel shotgun sprites were done by Bane (and the muzzle flares are Zrrion's).Big C wrote:That super-shotgun is pretty fucking metal.
EDIT: Merged with this bump for progress:
Spoiler:I've shot a PM to Weasel to see what I'm at liberty to do with all of this. In the mean time, I'll be looking for suitable replacements for various weapon weapon animations, on the off-chance that I can't use the ones I'm going with. If I get the go-ahead, expect an update very soon.
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Re: [WIP] X-Weapon: The Weaponing!
Some good looking sprites there! Really like the modified pump shotgun and assault rifle.
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Re: [WIP] X-Weapon: The Weaponing!
To be fair, the AR is modified from DoomNukem's (just all-black with a blue scope), and the SG is an mix between the BD shotty and the DoomNukem shotty (which, funny enough, is, frame for frame, based off of the BD shotty).Max Dickings wrote:Some good looking sprites there! Really like the modified pump shotgun and assault rifle.
This credits list is going to be a doozy, but Weasel gave me the OK for it, so I''ll have an updated version up soon.
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Re: [WIP] X-Weapon: The Weaponing! (Updated 09-24-13)
Damm, you got some good guns there, also I've liked alot of the hand gun in first version, but now the link is dead
Can you fix?
Can you fix?
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Re: [WIP] X-Weapon: The Weaponing! (Updated 09-24-13)
You know, at first i didn't like this, but now i really love this. needs new monsters though.
also, here is a iron sights view of the DEAGLE i made. i never finished all the frames but this should help you slightly i hope. BTW, I use GIMP for my editing, its a great program if you haven't tried it. It has a decent resizer as part of the package, which is one of the big reasons i use it.
also, here is a iron sights view of the DEAGLE i made. i never finished all the frames but this should help you slightly i hope. BTW, I use GIMP for my editing, its a great program if you haven't tried it. It has a decent resizer as part of the package, which is one of the big reasons i use it.
You do not have the required permissions to view the files attached to this post.
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Re: [WIP] X-Weapon: The Weaponing! (Updated 09-24-13)
Fixed - my dumb ass left an extra 3 at the end of the URL.ArielBoss wrote:Damm, you got some good guns there, also I've liked alot of the hand gun in first version, but now the link is dead
Can you fix?
Far superior to the base I used for the iron sights modes. Also, I use Paint.NET - pretty good for what I need it for, at any rate. GIMP's pretty good too, though I haven't used it in a while.doomer1 wrote:You know, at first i didn't like this, but now i really love this. needs new monsters though.
also, here is a iron sights view of the DEAGLE i made. i never finished all the frames but this should help you slightly i hope. BTW, I use GIMP for my editing, its a great program if you haven't tried it. It has a decent resizer as part of the package, which is one of the big reasons i use it.
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Re: [WIP] X-Weapon: The Weaponing! (Updated 09-24-13)
Thx for the fix, gonna try this now
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Re: [WIP] X-Weapon: The Weaponing! (Updated 09-24-13)
Pretty cool weapon set, the pistols in particular were super fun to use. The special effects and animations are really slick, it's nice to watch them in action. My two personal wads had super rare unique items that replaced the main weapons too, just done differently. It's nice to see that mechanic, rare weapons are awesome fun to find and use.
As a side note, does it actually say anywhere in your main post that it needs to run in GZDoom or all the special flare effects go weird?
As a side note, does it actually say anywhere in your main post that it needs to run in GZDoom or all the special flare effects go weird?
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Re: [WIP] X-Weapon: The Weaponing! (Updated 09-24-13)
SHIT. I never really thought to mention that (for reasons unknown, my computer has never been able to run ZDoom - GZDoom is the only port I actually use). THANK YOU.Yholl wrote:Pretty cool weapon set, the pistols in particular were super fun to use. The special effects and animations are really slick, it's nice to watch them in action. My two personal wads had super rare unique items that replaced the main weapons too, just done differently. It's nice to see that mechanic, rare weapons are awesome fun to find and use.
As a side note, does it actually say anywhere in your main post that it needs to run in GZDoom or all the special flare effects go weird?
@Doomer: My practice mod was bloated with new monsters. I felt that X-Weapon should be compatible with monster replacements - for example, I often play the mod with Brutal Doom Lite, as the more powerful weapons balance out pretty well with the faster, more powerful enemies.
I will probably start work on a monster pack once necessary tweaking and rebalancing is complete, if enemies carrying the arsenal are desired.
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Re: [WIP] X-Weapon: The Weaponing!
Oh I'm very aware, which is why I'm looking forward to using them so much! Its like you're improving an already really good resource.TheRailgunner wrote:To be fair, the AR is modified from DoomNukem's (just all-black with a blue scope), and the SG is an mix between the BD shotty and the DoomNukem shotty (which, funny enough, is, frame for frame, based off of the BD shotty).
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Re: [WIP] X-Weapon: The Weaponing! (Updated 09-24-13)
It's just a shame there aren't any stand alone monster packs. except for hard doom i think. Feedback time:
Everything looks great, and most of the weapons are fun to use, here's what i thought didn't feel right.
Fatman - one mean... husky... clip eating machine. slow to fire, low mag capacity, not enough damage to really make it worth while. i liked the bluetail alot better, or even the blue nighthawk; might want to take that one to the drawing board. btw im flattered you like the nighthawk so much
Demon rifle - fires about the same rate as the rifle, does about the same damage, perhaps its better with upgrades but the two are very similar. smooth, but similar.
Fist- even with the upgrade it takes about 2 hits for an imp, not a problem, but they attack quicker than the punch, so punch stun is out.
OVERALL, the weapons are quite overpowered, even without upgrades. maybe i just need to find a good monster pack, but DAYUMN are these powerful. Keep up the good work though man i really like how this is turning out,
Everything looks great, and most of the weapons are fun to use, here's what i thought didn't feel right.
Fatman - one mean... husky... clip eating machine. slow to fire, low mag capacity, not enough damage to really make it worth while. i liked the bluetail alot better, or even the blue nighthawk; might want to take that one to the drawing board. btw im flattered you like the nighthawk so much
Demon rifle - fires about the same rate as the rifle, does about the same damage, perhaps its better with upgrades but the two are very similar. smooth, but similar.
Fist- even with the upgrade it takes about 2 hits for an imp, not a problem, but they attack quicker than the punch, so punch stun is out.
OVERALL, the weapons are quite overpowered, even without upgrades. maybe i just need to find a good monster pack, but DAYUMN are these powerful. Keep up the good work though man i really like how this is turning out,
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Re: [WIP] X-Weapon: The Weaponing! (Updated 09-24-13)
I modified one of the newer test versions of Brutal Doom to be a monster-only pack (v0.19 test build 8372) - here's the link, if you're interested.doomer1 wrote:It's just a shame there aren't any stand alone monster packs. except for hard doom i think. Feedback time:
Everything looks great, and most of the weapons are fun to use, here's what i thought didn't feel right.
Fatman - one mean... husky... clip eating machine. slow to fire, low mag capacity, not enough damage to really make it worth while. i liked the bluetail alot better, or even the blue nighthawk; might want to take that one to the drawing board. btw im flattered you like the nighthawk so much
Demon rifle - fires about the same rate as the rifle, does about the same damage, perhaps its better with upgrades but the two are very similar. smooth, but similar.
Fist- even with the upgrade it takes about 2 hits for an imp, not a problem, but they attack quicker than the punch, so punch stun is out.
OVERALL, the weapons are quite overpowered, even without upgrades. maybe i just need to find a good monster pack, but DAYUMN are these powerful. Keep up the good work though man i really like how this is turning out,
The Fatman has the highest damage-to-clip ratio, dealing 36d3 per bullet (180d3 per clip), compared to the Bluetail's 8d3 (112d3), the Nighthawk's 12d3 (84d3), and the blue NH's 16d3 (160d3). Still, I'll have a look at it.
It's funny that you say that about the Demontech rifle - I honestly think it might be too powerful (the AR does 9d3 damage, while the Demontech does 10d8, then explodes for an additional 5).
The fist has ten upgrades, though I do see the difficulty in finding ten chainsaws in a given WAD. I might have a spawner replace some other powerup with the Fist Upgrade to compensate.
I'm working on a monster pack for X-Weapon right now. In the mean time, have a small update:
Note that unlike the upgraded SG, this weapon doesn't drop from Sergeants - they only spawn in the place of backpacks. Also, it does not replace your normal or upgraded SG. Comes with a pretty altfire to compensate for it's extreme spread.
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Re: [WIP] X-Weapon: The Weaponing! (Updated 09-24-13)
I saw that shotgun on a TC for eduke32, but this one looks way better.