MisterM wrote:I've been enjoying using the weapons-only version of the mod in conjunction with the version of BDlight you linked to earlier, but I recently bumped into a cyberdemon, and I've found that the game consistently crashes whenever they attack with their rocket launchers. I get the following error
Code: C0000005 (Access Violation - tried to read address 0000012E)
Address: 00471D2A
Flags: 00000000
I'm running the game with gzdoom 1-8-04. Is the issue on my end or is this a bug with the custom version of BDlight?
The most recent build of GZDoom is
1.9 prerelease build 536, which BDLight runs on without errors on, including the Cyberdemon and his rockets (X-Weapon is also built to run on this version).
m4lmaster wrote:any chance we can get a option to also turn off all the new cool ass lookin projectiles? im sure few of us have a PC that dosnt like to push that kinda power
That's...actually a damn good idea. My computer is pretty beefy for a laptop, and more than a handful of pissed off Imps can kill MY framerate. I'm already working on optimizing the existing effects (the Havok Cannon's FX have been remodeled after the Dual Neutron Disruptor's, but much more conservative on the effect spawns, which will be retroactively applied to all other projectile FX), but adding a "software" set that can be toggled via user CVAR.