[1.9a] Insanity's Requiem Mk.2 | Updated Credits.

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DoomKrakken
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Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32

Post by DoomKrakken »

chronoteeth wrote:the cable hooks into the side of the gun which has a lil gas canister to ignite the shells for the alt fire

wood cuz it looks good and too many guns in the mod are just too gunmetal
Gunmetal guns are awesome, though. :D
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TiberiumSoul
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Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32

Post by TiberiumSoul »

i second this i might take bits and pieces from your edit but ill probably keep the general doom 2.5 shape and animation
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chronoteeth
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Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32

Post by chronoteeth »

DoomKrakken wrote:
chronoteeth wrote:the cable hooks into the side of the gun which has a lil gas canister to ignite the shells for the alt fire

wood cuz it looks good and too many guns in the mod are just too gunmetal
Gunmetal guns are awesome, though. :D
you're right!
they're also boring as hell when they're all. the. weapons.

heck i still get mixed up with the AR and the auto shotty, did they need to look the same? it can even cause issues during core gameplay when the going gets hot
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Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32

Post by Mere_Duke »

Using GZDoom 3.0.0 x32 and ts_ir_mk.2_b1.5e_zan.pk3 - it hangs forever when I'm trying to shoot

Edit: GZDoom 3.0.0 x64 works just fine!
Last edited by Mere_Duke on Mon May 08, 2017 12:33 pm, edited 1 time in total.
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Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32

Post by DoomKrakken »

Shouldn't you be using the GZDoom version, and not the Zandronum version?
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Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32

Post by Mere_Duke »

DoomKrakken wrote:Shouldn't you be using the GZDoom version, and not the Zandronum version?
Hm, but where I can get gzdoom version? The latest one on the 1st page has "zan" postfix...
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Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32

Post by DoomKrakken »

I'm guessing he didn't upload that...

But ok, cool to know it's working now. :)
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Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32

Post by TiberiumSoul »

ive tested it and it works on both platforms maybe i should drop engine prefixes entirely?
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Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32

Post by Apeirogon »

there are many puzzle in universe, and here are one of it.
why my computer froze, when i begin shooting from typhoon? one titan and one rizen is not enough to play it?
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Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32

Post by TiberiumSoul »

no clue on that one as i dont have a titan or a rizen :P
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Apeirogon
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Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32

Post by Apeirogon »

when i asked this question i expected something like "you must use specific versoin of gzdoom № 2.7.1828.1828.45.90.45" or "you wrong loading mod, first you need load first five page of egyptic book of dead, second tome of necronomicon with personal cthulhu autograph, weather prognos at betelgeuse, and only then mod.", not "just edit projectile flag/firing code of typhoon via notepad"
of course, no one directly said this, but...
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TiberiumSoul
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Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32

Post by TiberiumSoul »

what I'm saying is it should not freeze period. I don't know why it would freeze with the hardware you have, I really don't and I can't fix what I cant replicate as I dont have the same hardware as you
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Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32

Post by Apeirogon »

as i suspected problem in software, not hardware. too hi-res blood splatter/blood fog/blood %username%.

typhoon shoot 12 bullet in 5 tics (btw why you left unused 4 line with noblood progectile?) which means 60 blood splatter in seconds. for gzdoom this impossible task.

so, i just /*cut*/ from loading sequence all gore system, even raks...rajks.....rasks...racks_le_sponge.
this not solve all problem, shooting from typhoon into liquids still lag game, but now i finaly can complete 07 level of sf2012 wad without hesitation "play in this doom turn-based strategy or enter freeze and kill em all with my shiny sword "
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Re: [1.6c] Insanity's Requiem Mk.2 Oh Hey, It's not dead!

Post by TiberiumSoul »

Trailer # 6



Download : Mk.2 Beta 1.6c Package
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-Ghost-
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Re: [1.6c] Insanity's Requiem Mk.2 Oh Hey, It's not dead!

Post by -Ghost- »

This mod has definitely come a long way, it's balanced pretty well now. The guns/sounds feel great too, though I do still kind of miss the Riddick voice.
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