[1.9a] Insanity's Requiem Mk.2 | Join my Discord

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32

Postby DoomKrakken » Tue May 02, 2017 2:48 am

chronoteeth wrote:the cable hooks into the side of the gun which has a lil gas canister to ignite the shells for the alt fire

wood cuz it looks good and too many guns in the mod are just too gunmetal

Gunmetal guns are awesome, though. :D
User avatar
DoomKrakken
Avidly Anonymous Suggester. Hardcore Catholic Gamer. Problem? PM me.
 
Joined: 19 Oct 2014
Location: Plahnit Urff
Discord: DoomKrakken#2719

Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32

Postby TiberiumSoul » Tue May 02, 2017 12:17 pm

i second this i might take bits and pieces from your edit but ill probably keep the general doom 2.5 shape and animation
User avatar
TiberiumSoul
The Lost Soul that stumbled into a patch of tiberium crystals
 
Joined: 20 Jan 2012
Location: My Computer...

Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32

Postby chronoteeth » Tue May 02, 2017 2:30 pm

DoomKrakken wrote:
chronoteeth wrote:the cable hooks into the side of the gun which has a lil gas canister to ignite the shells for the alt fire

wood cuz it looks good and too many guns in the mod are just too gunmetal

Gunmetal guns are awesome, though. :D


you're right!
they're also boring as hell when they're all. the. weapons.

heck i still get mixed up with the AR and the auto shotty, did they need to look the same? it can even cause issues during core gameplay when the going gets hot
User avatar
chronoteeth
abubub
 
Joined: 08 Sep 2004

Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32

Postby Mere_Duke » Mon May 08, 2017 1:28 pm

Using GZDoom 3.0.0 x32 and ts_ir_mk.2_b1.5e_zan.pk3 - it hangs forever when I'm trying to shoot

Edit: GZDoom 3.0.0 x64 works just fine!
Last edited by Mere_Duke on Mon May 08, 2017 1:33 pm, edited 1 time in total.
User avatar
Mere_Duke
Code Inspector
 
Joined: 28 Aug 2016
Location: Russia

Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32

Postby DoomKrakken » Mon May 08, 2017 1:30 pm

Shouldn't you be using the GZDoom version, and not the Zandronum version?
User avatar
DoomKrakken
Avidly Anonymous Suggester. Hardcore Catholic Gamer. Problem? PM me.
 
Joined: 19 Oct 2014
Location: Plahnit Urff
Discord: DoomKrakken#2719

Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32

Postby Mere_Duke » Mon May 08, 2017 1:34 pm

DoomKrakken wrote:Shouldn't you be using the GZDoom version, and not the Zandronum version?

Hm, but where I can get gzdoom version? The latest one on the 1st page has "zan" postfix...
User avatar
Mere_Duke
Code Inspector
 
Joined: 28 Aug 2016
Location: Russia

Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32

Postby DoomKrakken » Mon May 08, 2017 3:52 pm

I'm guessing he didn't upload that...

But ok, cool to know it's working now. :)
User avatar
DoomKrakken
Avidly Anonymous Suggester. Hardcore Catholic Gamer. Problem? PM me.
 
Joined: 19 Oct 2014
Location: Plahnit Urff
Discord: DoomKrakken#2719

Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32

Postby TiberiumSoul » Fri May 19, 2017 9:55 am

ive tested it and it works on both platforms maybe i should drop engine prefixes entirely?
User avatar
TiberiumSoul
The Lost Soul that stumbled into a patch of tiberium crystals
 
Joined: 20 Jan 2012
Location: My Computer...

Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32

Postby Apeirogon » Thu Jun 29, 2017 1:20 am

there are many puzzle in universe, and here are one of it.
why my computer froze, when i begin shooting from typhoon? one titan and one rizen is not enough to play it?
Apeirogon
I have a strange sense of humour
 
Joined: 12 Jun 2017

Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32

Postby TiberiumSoul » Thu Jun 29, 2017 11:31 am

no clue on that one as i dont have a titan or a rizen :P
User avatar
TiberiumSoul
The Lost Soul that stumbled into a patch of tiberium crystals
 
Joined: 20 Jan 2012
Location: My Computer...

Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32

Postby Apeirogon » Sat Jul 01, 2017 5:14 am

when i asked this question i expected something like "you must use specific versoin of gzdoom № 2.7.1828.1828.45.90.45" or "you wrong loading mod, first you need load first five page of egyptic book of dead, second tome of necronomicon with personal cthulhu autograph, weather prognos at betelgeuse, and only then mod.", not "just edit projectile flag/firing code of typhoon via notepad"
of course, no one directly said this, but...
Apeirogon
I have a strange sense of humour
 
Joined: 12 Jun 2017

Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32

Postby TiberiumSoul » Thu Jul 06, 2017 12:08 pm

what I'm saying is it should not freeze period. I don't know why it would freeze with the hardware you have, I really don't and I can't fix what I cant replicate as I dont have the same hardware as you
User avatar
TiberiumSoul
The Lost Soul that stumbled into a patch of tiberium crystals
 
Joined: 20 Jan 2012
Location: My Computer...

Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32

Postby Apeirogon » Sat Jul 08, 2017 4:35 pm

as i suspected problem in software, not hardware. too hi-res blood splatter/blood fog/blood %username%.

typhoon shoot 12 bullet in 5 tics (btw why you left unused 4 line with noblood progectile?) which means 60 blood splatter in seconds. for gzdoom this impossible task.

so, i just /*cut*/ from loading sequence all gore system, even raks...rajks.....rasks...racks_le_sponge.
this not solve all problem, shooting from typhoon into liquids still lag game, but now i finaly can complete 07 level of sf2012 wad without hesitation "play in this doom turn-based strategy or enter freeze and kill em all with my shiny sword "
Apeirogon
I have a strange sense of humour
 
Joined: 12 Jun 2017

Re: [1.6c] Insanity's Requiem Mk.2 Oh Hey, It's not dead!

Postby TiberiumSoul » Wed Jul 19, 2017 6:49 pm

Trailer # 6



Download : Mk.2 Beta 1.6c Package
User avatar
TiberiumSoul
The Lost Soul that stumbled into a patch of tiberium crystals
 
Joined: 20 Jan 2012
Location: My Computer...

Re: [1.6c] Insanity's Requiem Mk.2 Oh Hey, It's not dead!

Postby -Ghost- » Wed Jul 19, 2017 9:35 pm

This mod has definitely come a long way, it's balanced pretty well now. The guns/sounds feel great too, though I do still kind of miss the Riddick voice.
User avatar
-Ghost-
 
Joined: 08 Sep 2010

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: Alamo985, Simple Pie [RSS] and 13 guests