Gunmetal guns are awesome, though.chronoteeth wrote:the cable hooks into the side of the gun which has a lil gas canister to ignite the shells for the alt fire
wood cuz it looks good and too many guns in the mod are just too gunmetal
[1.9a] Insanity's Requiem Mk.2 | Updated Credits.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- DoomKrakken
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Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32
- TiberiumSoul
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Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32
i second this i might take bits and pieces from your edit but ill probably keep the general doom 2.5 shape and animation
- chronoteeth
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Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32
you're right!DoomKrakken wrote:Gunmetal guns are awesome, though.chronoteeth wrote:the cable hooks into the side of the gun which has a lil gas canister to ignite the shells for the alt fire
wood cuz it looks good and too many guns in the mod are just too gunmetal
they're also boring as hell when they're all. the. weapons.
heck i still get mixed up with the AR and the auto shotty, did they need to look the same? it can even cause issues during core gameplay when the going gets hot
Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32
Using GZDoom 3.0.0 x32 and ts_ir_mk.2_b1.5e_zan.pk3 - it hangs forever when I'm trying to shoot
Edit: GZDoom 3.0.0 x64 works just fine!
Edit: GZDoom 3.0.0 x64 works just fine!
Last edited by Mere_Duke on Mon May 08, 2017 12:33 pm, edited 1 time in total.
- DoomKrakken
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Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32
Shouldn't you be using the GZDoom version, and not the Zandronum version?
Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32
Hm, but where I can get gzdoom version? The latest one on the 1st page has "zan" postfix...DoomKrakken wrote:Shouldn't you be using the GZDoom version, and not the Zandronum version?
- DoomKrakken
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Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32
I'm guessing he didn't upload that...
But ok, cool to know it's working now.
But ok, cool to know it's working now.
- TiberiumSoul
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Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32
ive tested it and it works on both platforms maybe i should drop engine prefixes entirely?
Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32
there are many puzzle in universe, and here are one of it.
why my computer froze, when i begin shooting from typhoon? one titan and one rizen is not enough to play it?
why my computer froze, when i begin shooting from typhoon? one titan and one rizen is not enough to play it?
- TiberiumSoul
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Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32
no clue on that one as i dont have a titan or a rizen
Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32
when i asked this question i expected something like "you must use specific versoin of gzdoom № 2.7.1828.1828.45.90.45" or "you wrong loading mod, first you need load first five page of egyptic book of dead, second tome of necronomicon with personal cthulhu autograph, weather prognos at betelgeuse, and only then mod.", not "just edit projectile flag/firing code of typhoon via notepad"
of course, no one directly said this, but...
of course, no one directly said this, but...
- TiberiumSoul
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Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32
what I'm saying is it should not freeze period. I don't know why it would freeze with the hardware you have, I really don't and I can't fix what I cant replicate as I dont have the same hardware as you
Re: [1.5e] Insanity's Requiem Mk.2 Full Credits on P.32
as i suspected problem in software, not hardware. too hi-res blood splatter/blood fog/blood %username%.
typhoon shoot 12 bullet in 5 tics (btw why you left unused 4 line with noblood progectile?) which means 60 blood splatter in seconds. for gzdoom this impossible task.
so, i just /*cut*/ from loading sequence all gore system, even raks...rajks.....rasks...racks_le_sponge.
this not solve all problem, shooting from typhoon into liquids still lag game, but now i finaly can complete 07 level of sf2012 wad without hesitation "play in this doom turn-based strategy or enter freeze and kill em all with my shiny sword "
typhoon shoot 12 bullet in 5 tics (btw why you left unused 4 line with noblood progectile?) which means 60 blood splatter in seconds. for gzdoom this impossible task.
so, i just /*cut*/ from loading sequence all gore system, even raks...rajks.....rasks...racks_le_sponge.
this not solve all problem, shooting from typhoon into liquids still lag game, but now i finaly can complete 07 level of sf2012 wad without hesitation "play in this doom turn-based strategy or enter freeze and kill em all with my shiny sword "
- TiberiumSoul
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Re: [1.6c] Insanity's Requiem Mk.2 Oh Hey, It's not dead!
This mod has definitely come a long way, it's balanced pretty well now. The guns/sounds feel great too, though I do still kind of miss the Riddick voice.