[1.9a] Insanity's Requiem Mk.2 | Updated Credits.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Doomguy5th
- Posts: 397
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- Location: Somewhere you shouldn't be
Re: [Mark 2 What?] Insanity's Requiem Mk.2
What's the song name? Just curious.
Also is there any way any of us could help the development of this mod? Wait...
Pure MW3 Sounds
Thought you might wanna check out 1GB of pure MW3 sounds that include gun sounds, player stuff, and other madness?
Also is there any way any of us could help the development of this mod? Wait...
Pure MW3 Sounds
Thought you might wanna check out 1GB of pure MW3 sounds that include gun sounds, player stuff, and other madness?
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zimxpentagram
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Re: [Mark 2 What?] Insanity's Requiem Mk.2
The colors look so vibrant, its fascinating to see that kind of stuff, I cant wait to try it out
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TiberiumSoul
- Posts: 1066
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- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
Re: [Mark 2 What?] Insanity's Requiem Mk.2
I'll look through these and see what i like if anything, cause right now im mixing my reload and foley sounds from Firearms : Source
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DoomKrakken
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Re: [Mark 2 What?] Insanity's Requiem Mk.2
HELLZ to the yeah! I love Phantom Power Music! 
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TiberiumSoul
- Posts: 1066
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Re: [Mark 2 What?] Insanity's Requiem Mk.2
ended up doing a merge of the riddick shotgun sound with the mw3 aa-12 sounds pretty guud for the SK-410 Assault Shotgun
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Carbine Dioxide
- Posts: 1936
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- Location: Anywhere.
Re: [Mark 2 What?] Insanity's Requiem Mk.2
One thing I am most excited about is the (somewhat from the looks of it) new enemy line up. Are all the enemies getting replaced? 
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TiberiumSoul
- Posts: 1066
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Re: [Mark 2 What?] Insanity's Requiem Mk.2
If you guys want to contribute monsters, go right ahead, im short on mancubus variants only one out of a planned 3 and its a shoddy placeholder recolor
the planned variants were all essentially recolors of the Daedabus
Lava Slug : A Red Toned Daedabus with enflamed looking pink blotches on its body attacks by firing salvos of explosive comets
Juggernaut : A firey orange colored Daedabus that has forgone its cannons in favor of a pair of gatling guns and shoulder mounted rocket launchers
Behemoth : A Putrid walking abomination that spews noxious fumes wherever it goes : has a sickly green coloration and many open sores that leak pus and putrified blood has no means of attack other than its constant leakage of fumes and toxic bodily fluids
anyone who is willing to do these recolors/edits will be given an executive choice on what the final weapon after the explosive magnum will be.
the planned variants were all essentially recolors of the Daedabus
Lava Slug : A Red Toned Daedabus with enflamed looking pink blotches on its body attacks by firing salvos of explosive comets
Juggernaut : A firey orange colored Daedabus that has forgone its cannons in favor of a pair of gatling guns and shoulder mounted rocket launchers
Behemoth : A Putrid walking abomination that spews noxious fumes wherever it goes : has a sickly green coloration and many open sores that leak pus and putrified blood has no means of attack other than its constant leakage of fumes and toxic bodily fluids
anyone who is willing to do these recolors/edits will be given an executive choice on what the final weapon after the explosive magnum will be.
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Carbine Dioxide
- Posts: 1936
- Joined: Thu Jun 12, 2014 3:16 pm
- Location: Anywhere.
Re: [Mark 2 What?] Insanity's Requiem Mk.2
Challenged accepted! I'll see what I can do for a concept first, then you can tell me whether you want it finished or not.
I don't have daedabus sprites, anyone want to direct me to them?
I don't have daedabus sprites, anyone want to direct me to them?
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-Ghost-
- Posts: 1792
- Joined: Wed Sep 08, 2010 4:58 pm
Re: [Mark 2 What?] Insanity's Requiem Mk.2
I remember one cool monster from Pan's mod that I liked, it was sort of a parasite host or something. If you didn't blow it up or plasma/flame it, upon death it'd spew parasites everywhere in a shower of gore that you had to kill too. Something like that, maybe with the ability of the parasites to infect corpses or mutate into other creatures would be pretty cool. I'll see if I can find some sprites that'd fit it, if you're interested.
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DoomKrakken
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Re: [Mark 2 What?] Insanity's Requiem Mk.2
Basically like Brutal Doom's Juggernaut but orange and with no treads?TiberiumSoul wrote:Juggernaut : A firey orange colored Daedabus that has forgone its cannons in favor of a pair of gatling guns and shoulder mounted rocket launchers
It'd be cool if there was a Mancubus with armor and two hugeass chainguns.
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TiberiumSoul
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Re: [Mark 2 What?] Insanity's Requiem Mk.2
i kind of wish Eriance had finished his "Humongus"
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Carbine Dioxide
- Posts: 1936
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Re: [Mark 2 What?] Insanity's Requiem Mk.2
Yeah, me too.
I didn't start any sprites yet, but I sketched out the behemoth. I'll scan it and post it later, either public or PM.
Whelp, my scanner is not working. Also, by the looks of it, the Behemoth is gonna be pretty hard to do if he doesn't have cannons, since they're covering up some of his body.
I didn't start any sprites yet, but I sketched out the behemoth. I'll scan it and post it later, either public or PM.
Whelp, my scanner is not working. Also, by the looks of it, the Behemoth is gonna be pretty hard to do if he doesn't have cannons, since they're covering up some of his body.
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TiberiumSoul
- Posts: 1066
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- Graphics Processor: nVidia (Modern GZDoom)
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Re: [Mark 2 What?] Insanity's Requiem Mk.2
if i recall correctly... There was a cannon less mancubus that could beat the shit out of you with bare hands
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Carbine Dioxide
- Posts: 1936
- Joined: Thu Jun 12, 2014 3:16 pm
- Location: Anywhere.
Re: [Mark 2 What?] Insanity's Requiem Mk.2
Yeah, it was made by Vader, but the attack frames and death frames were never finished.
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TiberiumSoul
- Posts: 1066
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
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Re: [Mark 2 What?] Insanity's Requiem Mk.2
Eh... Fuck it. If you want to keep the cannons on the behemoth you can, I'll think of some way to utilize them...