The Guncaster - 3.888b
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: The Guncaster - 3.888b
ahhh ok, thx very much!
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Re: The Guncaster - 3.888b
Basically, it's what many Doom players call "UV+".
Frankly, it's my favorite difficulty level.
I wish that would change. There are ways to inflict status effects without relying on custom monster states (trust me, I've done 'em), so if making sure monsters can't get stunlocked on Dragon difficulty is a must-have, we can still have both. If anyone on the team is interested, I can show how it can be done.
Frankly, it's my favorite difficulty level.

The NoPain in Dragon difficulty is honestly a major pain in the ass... it also means Guncaster-compatible monsters cannot suffer from most of the status effects otherwise granted by most of the stuff you cast (no burning, no electrocution, no bleeding, etc.), at least while the monster is alive.
I wish that would change. There are ways to inflict status effects without relying on custom monster states (trust me, I've done 'em), so if making sure monsters can't get stunlocked on Dragon difficulty is a must-have, we can still have both. If anyone on the team is interested, I can show how it can be done.