The Guncaster - 3.888b

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kadu522
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Re: The Guncaster - 3.888b

Post by kadu522 »

Picking up the book give you the base vergion of the spell. if you want the boosted effect. you need to use a power-up called a "arcane amplifier" i belive, arch-viles usualy drop them naturaly.

Now asumeing if you have gc-addon. there is another way to get boosted spells. you know when you see it.
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DoomKrakken
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Re: The Guncaster - 3.888b

Post by DoomKrakken »

Lazlo74 wrote: Mon Jun 19, 2023 9:31 pm Does anybody know how to use the tomed versions of spells? For example, I want to use the time-stopping ability of the Threadcutter but even after I picked up a tome in the wilderness, I haven't been able to figure out how to use it
If playing Doom or Strife (I think), you'll need to use an Ancient Amplifier. If Heretic or Hexen, a Tome Of Power.

Both items function identically. You'll have to scroll through your inventory (or toggle the quick-use keybind) to consume the item.
kadu522 wrote: Fri Jun 23, 2023 5:08 am Picking up the book give you the base vergion of the spell. if you want the boosted effect. you need to use a power-up called a "arcane amplifier" i belive, arch-viles usualy drop them naturaly.

Now asumeing if you have gc-addon. there is another way to get boosted spells. you know when you see it.
That item will boost stuff to some extent, but even the Tome Of Power/Ancient Amplifier has an effect on those. For example, you still cannot stop time while deploying Threadcutter without the amplification effect from the Tome/Amplifier.
Lazlo74
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Re: The Guncaster - 3.888b

Post by Lazlo74 »

I'd like to thank you guys for clearing up on the enhanced spell guide!

Also, I've completed Guncaster on Doom, Doom II and Heretic

What would be the storyline finale for Cygnis' adventures through the Doom Engine-verses? Strife, after Hexen?
Last edited by Lazlo74 on Tue Jul 18, 2023 9:27 am, edited 1 time in total.
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UTNerd24
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Re: The Guncaster - 3.888b

Post by UTNerd24 »

Hmmm... I Seem to be having trouble using Guncaster on the current build of GZDoom. Got a VM_Abort when going into the mod options menu. Integer division by zero apparently. I'm pretty sure I had the mod and the Addon loaded in the correct order, too.

Now that I look at it, Both RO and GC seem to trigger an Abort with their menus. I think it's related to how tooltips are handled. Although I am aware that the former mod is no longer being worked on for reasons that I greatly respect, but I wonder about the possibilities of allowing users to make slight alterations to your mods in order to patch these issues that may or may not be worth addressing.
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Re: The Guncaster - 3.888b

Post by Lazlo74 »

Also playing Strife right now
Are there any voiced cutscenes?
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fakemai
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Re: The Guncaster - 3.888b

Post by fakemai »

I don't think the mod is discontinued, you'll just have to ask the author elsewhere, probably Discord. I know he's on Twitter as well but he doesn't have DMs enabled there. Anyway I'll at least confirm that particular glitch but also that it's sporadic, so try the menus a few times. I wouldn't rule out a bug in GZDoom, maybe see if you can pin down where it started?

As for Strife, Cyggie does not speak but the NPCs are supposed to. You're missing VOICES.WAD if they aren't so reinstall Strife for that.
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Rowsol
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Re: The Guncaster - 3.888b

Post by Rowsol »

If you are holding the fire button down with the matriarch and you pick up an extremesphere you get a VM abort.
JohnEldridge
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Re: The Guncaster - 3.888b

Post by JohnEldridge »

Can anybody tell me how do you get the shoulder cannons for the powersuit and what button to enable it?
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krimson painkekk
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Re: The Guncaster - 3.888b

Post by krimson painkekk »

JohnEldridge wrote: Fri Jan 19, 2024 6:06 am Can anybody tell me how do you get the shoulder cannons for the powersuit and what button to enable it?
Press "R" (By default) to enable/disable the shoulder missile racks while standing still when you have both Deadmaker mask and the power suit activated.
It's just as same as how you activate the power blasters from the power suit.
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Rtma
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Re: The Guncaster - 3.888b

Post by Rtma »

Don't know what's causing this bug exactly but I am experiencing when trying to void walk, how to fix?

VM execution aborted: tried to read from address zero.
Called from Guncaster.HandleStealth at Guncaster.pk3:zscript/guncaster.txt, line 2309
Called from Guncaster.Tick at Guncaster.pk3:zscript/guncaster.txt, line 1166


It seems to fix itself going to the next level, shouldn't be doing this regardless.
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DoomKrakken
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Re: The Guncaster - 3.888b

Post by DoomKrakken »

Question... why does the propane tank have the KEEPDEPLETED flag in the first place? Moreover, why is it removed for Heretic and Hexen?

That damn item keeps getting in the way when scrolling through my inventory, so now I don't even opt to pick it up anymore.
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Rowsol
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Re: The Guncaster - 3.888b

Post by Rowsol »

Newest version with the menu crash bug 'fixed'. (no tips anymore)
https://www.mediafire.com/file/z2xbtzqh ... r.pk3/file
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Rtma
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Re: The Guncaster - 3.888b

Post by Rtma »

DoomKrakken wrote: Fri May 03, 2024 11:56 am Question... why does the propane tank have the KEEPDEPLETED flag in the first place? Moreover, why is it removed for Heretic and Hexen?

That damn item keeps getting in the way when scrolling through my inventory, so now I don't even opt to pick it up anymore.
Speaking of Propane tank, I cannot even use them from inventory anymore.
Edit : I found Instant toss actually works but doesn't throw it if that option is turned off.
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Re: The Guncaster - 3.888b

Post by Sunpulsar »

Does anyone know what might be causing this issue and/or how to fix it? I'm running the most recent version of gzdoom that isn't a dev version, with just the guncaster mod and the doom2 iwad, and then it crashes midway through loading. I even tried downgrading down some versions, but it didn't seem to change anything.
Here's the log from the crash

Edit: Neverind, I just didn't downgrade back far enough lmfao
OS: Windows 11 (or higher) (NT 10.0) Build 22631

GZDoom version g4.14.0
W_Init: Init WADfiles.
adding C:/Users/rafac/Documents/GZDoom/gzdoom.pk3, 689 lumps
adding C:/Users/rafac/Documents/GZDoom/game_support.pk3, 3308 lumps
adding ./../../../../Program Files (x86)/Steam/steamapps/common/Ultimate Doom/rerelease/doom2.wad, 2928 lumps
adding C:/Program Files (x86)/Steam/steamapps/common/Ultimate Doom/rerelease/id24res.wad, 530 lumps
adding ./../../../../Program Files (x86)/Steam/steamapps/common/Ultimate Doom/rerelease/extras.wad, 170 lumps
adding C:/Users/rafac/Documents/GZDoom/game_widescreen_gfx.pk3, 214 lumps
adding ../../../../Games/Doom/mods/Guncaster.pk3, 6099 lumps
adding ../../../../Games/Doom/mods/GC_Addon.pk3, 978 lumps
adding ../../../../Games/Doom/mods/GC_WeaponShop.pk3, 4 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device IOpenAL Soft on Headphones (2- JBL Tune 520BT)
EFX enabled
Music "orb" not found
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce RTX 4060 Laptop GPU/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 566.14 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA

Max. texture size: 32768
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 2560 x 1600
I_Init: Setting up machine state.
CPU speed: 2918 MHz
CPU Vendor ID: GenuineIntel
Name: 13th Gen Intel(R) Core(TM) i7-13700H
Family 6, Model 186, Stepping 2
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
GScript error, "Guncaster.pk3:moonspeak/shop/drawing/cache.txt" line 173:
GCannot convert SInt4 to TextureID
GScript error, "Guncaster.pk3:moonspeak/shop/drawing/cache.txt" line 174:
GCannot convert SInt4 to TextureID
GScript error, "Guncaster.pk3:moonspeak/shop/drawing/cache.txt" line 175:
GCannot convert SInt4 to TextureID
GScript error, "Guncaster.pk3:moonspeak/statusbar/powerups.txt" line 36:
GCannot convert SInt4 to TextureID
GScript error, "Guncaster.pk3:moonspeak/statusbar/inventory_bar.txt" line 104:
GCannot convert SInt4 to TextureID
GScript error, "Guncaster.pk3:moonspeak/statusbar/eyes.txt" line 105:
GCannot convert SInt4 to TextureID
GScript error, "Guncaster.pk3:zscript/gc_events.txt" line 795:
GCannot convert from Actor to Inventory: Incompatible class types
GScript error, "Guncaster.pk3:moonspeak/spell_equip.txt" line 186:
GCannot convert from Actor to SharedTome: Incompatible class types
GScript error, "Guncaster.pk3:moonspeak/shop/drawing/particle.txt" line 155:
GCannot convert SInt4 to TextureID
GScript error, "Guncaster.pk3:moonspeak/statusbar/ammo_bars.txt" line 126:
GCannot convert SInt4 to TextureID
GScript error, "Guncaster.pk3:moonspeak/statusbar/ammo_bars.txt" line 128:
GCannot convert SInt4 to TextureID
GScript error, "Guncaster.pk3:moonspeak/statusbar/keys.txt" line 34:
GCannot convert SInt4 to TextureID
GScript error, "Guncaster.pk3:moonspeak/statusbar/keys.txt" line 35:
GCannot convert SInt4 to TextureID
GScript error, "Guncaster.pk3:moonspeak/statusbar/keys.txt" line 100:
GCannot convert SInt4 to TextureID
GScript error, "Guncaster.pk3:moonspeak/statusbar/keys.txt" line 101:
GCannot convert SInt4 to TextureID
GScript error, "Guncaster.pk3:moonspeak/statusbar/spell_icons.txt" line 31:
GCannot convert SInt4 to TextureID
GScript error, "Guncaster.pk3:moonspeak/statusbar/eyes.txt" line 42:
GCannot convert SInt4 to TextureID

Execution could not continue.
17 errors while parsing scripts
Last edited by Sunpulsar on Sat Jan 11, 2025 9:00 am, edited 1 time in total.
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fakemai
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Re: The Guncaster - 3.888b

Post by fakemai »

It's related to this so for now the option is using an older GZDoom. (EDIT2: Not recommended, see follow-up) It's probably a similar fix to the mod as to Gearbox though, or at least I think it's just assigning a null texture in all those errors. Finally the mod is still being worked on so maybe it'll see an update in future, you may have to check elsewhere about that though.
EDIT: A couple of typecasts too. It seems easy enough to fix the mod but I'd rather someone competent looked into it.
Last edited by fakemai on Mon Jan 13, 2025 12:38 pm, edited 1 time in total.

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