The Guncaster - 3.888b

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Xerenogan
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Re: The Guncaster - 3.888b

Post by Xerenogan »

Zaeryn wrote: Sun Jan 08, 2023 4:34 pm I've put together a Cygnis skin for ZDoom (The Cyberman one was for SkullTag) with the powerup suits. I haven't gotten any response from PillowBlaster, though. Is he the sprite artist? Marty Kirra ("playerclass base")?
Anywhere we can see it?
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Zaeryn
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Re: The Guncaster - 3.888b

Post by Zaeryn »

Eh, fuck it. Here be BroPill's Drag Rage the player skin the GZDoom version. The enviro suit, power armor, and Draugh suit are additional skins. All have unique status bar faces and player sounds.
Spoiler: Screenshat
Gimme

Code: Select all

Credits:
PillowBlaster? Marty Kirra? - sprites
Marty Kirra - sounds
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DELTAtheDboi005
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Re: The Guncaster - 3.888b

Post by DELTAtheDboi005 »

I absolutely loved this when I first picked it up! stellar work PB!

Do you reckon I could borrow some sprites and sounds for a mod I'm working on? I will ABSOLUTELY give credits!
JCGemX
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Re: The Guncaster - 3.888b

Post by JCGemX »

I discovered a bug, apparently, the newer versions of GZ broke the health regen.
(not the one you get from equipping the "Bishop", but the one you can set up in the "Here Be Dragons" menu)

Not a big deal, but I thought I would mention it.
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Tesculpture
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Re: The Guncaster - 3.888b

Post by Tesculpture »

A couple of bugs I've noticed:
-The Pulveriser's lead ball does not alert enemies when fired.

-In GZD 4.10, the Augur has a problem where it doesn't shoot where you are aiming. Depending on what angle you are facing relative to North, the shot will fired off to the right of your point of aim. It is most noticeable when aiming in a North-West direction.
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Unregret
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Re: The Guncaster - 3.888b

Post by Unregret »

Hello, I found a bug when using this mod with Gearbox. You can't switch to last weapon after you climb any wall. I check Brutal Doom with similar feature, and seem to work nice with Gearbox.
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Zhs2
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Re: The Guncaster - 3.888b

Post by Zhs2 »

Guncaster provides previous weapon switching internally already, and for good reason: there are a number of weapons we don't want to switch back to after wallclimbing since they do undefined things (but we do want to switch back to real guns after playing those animations). Some examples being: the dynamite toss, the barrel toss, putting on an envirosuit or powersuit, the ledge grab animation... These are all weapons for the sake of showing specific psprites and shouldn't be replayed under other circumstances. Sorry if that breaks things elsewhere.
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KeksDose
 
 
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Re: The Guncaster - 3.888b

Post by KeksDose »

JCGemX wrote: Sun Feb 19, 2023 12:32 am I discovered a bug, apparently, the newer versions of GZ broke the health regen.
(not the one you get from equipping the "Bishop", but the one you can set up in the "Here Be Dragons" menu)

Not a big deal, but I thought I would mention it.
I don't see a health regen option, but maybe you refer to autoheal? It's automatic medbag usage once your health drops below a certain threshold.
Tesculpture wrote: Sun Feb 26, 2023 1:52 am-In GZD 4.10, the Augur has a problem where it doesn't shoot where you are aiming. Depending on what angle you are facing relative to North, the shot will fired off to the right of your point of aim. It is most noticeable when aiming in a North-West direction.
Seems to look OK here. Maybe a screenshot or a video clip could shed light on this.
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krimson painkekk
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Re: The Guncaster - 3.888b

Post by krimson painkekk »

KeksDose wrote: Sat Mar 18, 2023 3:53 pm
JCGemX wrote: Sun Feb 19, 2023 12:32 am I discovered a bug, apparently, the newer versions of GZ broke the health regen.
(not the one you get from equipping the "Bishop", but the one you can set up in the "Here Be Dragons" menu)

Not a big deal, but I thought I would mention it.
I don't see a health regen option, but maybe you refer to autoheal? It's automatic medbag usage once your health drops below a certain threshold.
Tesculpture wrote: Sun Feb 26, 2023 1:52 am-In GZD 4.10, the Augur has a problem where it doesn't shoot where you are aiming. Depending on what angle you are facing relative to North, the shot will fired off to the right of your point of aim. It is most noticeable when aiming in a North-West direction.
Seems to look OK here. Maybe a screenshot or a video clip could shed light on this.
https://youtu.be/7nDlPv9b8Zo?t=416

At 06:56 is the actual footage that encounters this issue a couple of times on the map. It seems like it seldom happens in specific areas/sections. I have met this issue while playing Fractured Worlds before.

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