-First part is intentional, given they are a special case, while the latter is not. Dunno what's going on there, so I'll have to relay it to Zhs2.Tesculpture wrote:Have some bugs to report:
-Grabbing the Powersuit or the Deadmaker Mask for the first time always puts it on, even if "Auto-activate Artifacts" is set to No. Also, the Powersuit doesn't seem to display its item tips on first use, even when "Special item tips" is set to On.
-When wearing the Powersuit, if you start a new game or load a game where you aren't wearing the Powersuit, the HUD icon for the Fire Breath spell remains the green "Tiberium Breath" version instead of changing to the regular orange one. This persists no matter how many times you start new games/load games; the only way to change the icon back is to have the Powersuit on and "take it off".
-The "Button-Based" Armor Restriction applies to Armor bought from the shop as well - if you don't hold down the "use" key as you click the button to complete the purchase, you still expend the money but don't receive the armor.
-The "Shop Ring opacity %" Option does not actually adjust the opacity - it also changes the Shop Sprite scale instead.
-The projectiles of the Flamewave spell use sprites from the Guncaster Addon - if you load Guncaster without the Addon, Flamewave has no sprites save the embers/explosions.
-Whoops, that'll require administering a fix by KeksDose.
-Administered a fix for that myself.
-Sounds like it could be reading wrong cvar, or its attached under wrong name, but I'll leave it to KeksDose.
-Whoops, that's on me, fixed on my side.