The Guncaster - 3.888b

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Gourry
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Joined: Tue Dec 05, 2017 4:25 pm
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Re: The Guncaster - 3.888a

Post by Gourry »

Is there a subtitle option for Cygnis dialog in Heretic and Hexen? For certain level retorting the boss is still hard for me to hear even at nearly max volume.
edit: also a bug: The mod crashes when being invisible attack a crusader in strife veteran edition.
Fureyon
Posts: 83
Joined: Thu Jun 28, 2018 9:05 am

Re: The Guncaster - 3.888a

Post by Fureyon »

Small Bug report:
Uppercut kills with Midas Tome active isn't turning enemies into golden statues, tested on Heretic, Hexen, Doom2 and Strife. Kinda sucks because Uppercuts are so great at killing the enemies with less health and sometimes Cygnis auto-uppercuts. Power Armor, Deadmaker and Armored Deadmaker work fine with goldifying enemies (and destroying then in the same punch) so this just applies to normal/draughsuit Cygnis. Might have something to do with that balancing on uppercut.
DemonbaneSol
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Joined: Tue Dec 13, 2016 12:10 pm

Re: The Guncaster - 3.888a

Post by DemonbaneSol »

Something I've been wondering about the weapon wheel...

Would it be possible to make an alternate version that you could switch to in the mod's menu, with said alternate version having "static" icons for the weapons, in that they don't move around the wheel as you get new ones? Or, depending on how the weapon wheel works, just a toggle for that? I'm wanting to try and use the weapon wheel more often, as double- or triple-tapping a number key doesn't always get me the weapon I want (like when I have the Strucker and Ironblast and want to switch to the former, but I double-tap 3 too fast and end up with the Ironblast out, or when I want to switch to the TNT, and am using the add-on, so I triple-tap 5 to try and switch past the Mourning Glory and Matriarch to get to it, but inputting it too fast makes me land on the Matriarch).

By extension, same question regarding the item and spell wheels.
PhoxFyre007
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Re: The Guncaster - 3.888a

Post by PhoxFyre007 »

The Blue Tiberium Core seems to no longer go into the inventory for activation/deactivation regardless of what the shop info card says, so it seems as though the Blue Tiberium Core upgrade is permanent now?
AvzinElkein
Posts: 625
Joined: Wed Nov 17, 2010 6:35 pm

Re: The Guncaster - 3.888a

Post by AvzinElkein »

I think we may have an issue (DOOM, E1M1):
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Tetsuryu
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Re: The Guncaster - 3.888a

Post by Tetsuryu »

Whatever happened to the dragon idols anyway?
Starman the Blaziken
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Re: The Guncaster - 3.888a

Post by Starman the Blaziken »

Tetsuryu wrote:Whatever happened to the dragon idols anyway?
They where removed in the recent 3.888 update. I never used them too much myself, but only in situations that mattered otherwise.
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Tetsuryu
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Re: The Guncaster - 3.888a

Post by Tetsuryu »

I've found them tremendously useful, especially when dealing with large quantities of monsters.
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Tesculpture
Posts: 195
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Re: The Guncaster - 3.888a

Post by Tesculpture »

The latest changes are interesting; I think the mod as a whole actually feels less OP than Trailblazer now. Not that that's a bad thing; with fewer options to have things do the killing for you while you file your nails, it forces you to adopt a more challenging/satisfying strategy.

I wasn't sure about the new Strucker at first, but having used it, I can see it is an improvement. It does a far better job now of competing with the Pulverizer in terms of usefulness.
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Virathas
Posts: 254
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Re: The Guncaster - 3.888a

Post by Virathas »

First thing - The mod is really fun. Quite unbalanced, but nonetheless extremely fun, and most weapons/spells are really satisfying!

I do have a question though - since i tend to find plenty of bugs in things i touch - where would you prefer to get them? This forum or somewhere else? (example, when attempting to bind "findable" spells to quick spell slots they may link with other spells i.e clicking on Sigil of the One god and "apocalypse" becomes linked)

Also: What should a custom monster have to be compatible with the mod? Especially in terms of damage resistances, and any particular functions or inheritances.

And thanks to this mod, now i felt the need to step up my game, and improve various qualities in my :D

All in all, great job guys, the mod IS awesome.
Yelso
Posts: 34
Joined: Tue Jun 04, 2019 9:42 pm
Graphics Processor: nVidia with Vulkan support

Re: The Guncaster - 3.888a

Post by Yelso »

I get a crash to console when I shoot a wendigo in Hexen with the shotgun single shot upgrade. Don't know why, the drill effect works fine for everything else.
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KeksDose
 
 
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Re: The Guncaster - 3.888a

Post by KeksDose »

DemonbaneSol wrote:Would it be possible to make an alternate version that you could switch to in the mod's menu, with said alternate version having "static" icons for the weapons, in that they don't move around the wheel as you get new ones?
I could make it so all icons get shown, and items you don't have are darkened like in the shop.
Virathas wrote:I do have a question though - since i tend to find plenty of bugs in things i touch - where would you prefer to get them? This forum or somewhere else?
Post them all here. I have also fixed what you described for the next version.
Tetsuryu wrote:Whatever happened to the dragon idols anyway?
They were too strong, and annoying to edit too. Whenever pillow changed a spell, he had to edit a weapon base, the idol, and the shadow clone.
AvzinElkein wrote:I think we may have an issue (DOOM, E1M1):
Doesn't happen to me!
Yelso wrote:I get a crash to console when I shoot a wendigo in Hexen with the shotgun single shot upgrade. Don't know why, the drill effect works fine for everything else.
Noted... edit: looks like it works here. I dunno if somebody else already fixed it. When in doubt, post a screenshot of the error.
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PillowBlaster
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Re: The Guncaster - 3.888a

Post by PillowBlaster »

Yelso wrote:I get a crash to console when I shoot a wendigo in Hexen with the shotgun single shot upgrade. Don't know why, the drill effect works fine for everything else.
I've fixed that now~
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Gustavo6046
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Re: The Guncaster - 3.888a

Post by Gustavo6046 »

Hey, sorry for the silly question but, if you get more than nine minor releases under the same major version, does it loop to, say, 3.101010 or what? At that point why not just add ellipses and say every version number is an irrational number (eg. 3.141141141...)?

That aside, this is without doubt a really fun mod, with quite an enjoyable (almost RPG-ish?) gameplay loop and a delightful pinch of silly all over, and definitely meets the expectations, even coming from the man who gave birth to ultimate vodka supremacy itself. Loving it!
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PillowBlaster
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Re: The Guncaster - 3.888a

Post by PillowBlaster »

I've been holding out rounding up the number to 4.0 for a reason that may or may never come, all depends on whether Zhs2 will wanna work out the last, big thing I'd like to add to it or not. I don't wanna force anyone to do stuff, so it's entirely up to him. If it won't happen, too bad, if it will, great. Simple as that!

And speaking of, thank you - it's all thanks to my friends who made it possible, really.

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