The Guncaster - 3.888b

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slyrboi
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Re: The Guncaster - 3.777a

Post by slyrboi »

I got a line error on menudef.txt saying there's unknown class "Size" at line 27 while using LZDoom on Delta Touch (My phone's quite dated). That means the latest version didn't support LZDoom yet? :(
Toumal
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Re: The Guncaster - 3.777a

Post by Toumal »

Heya, I know you're probably getting this all the time but... man I wish this would support online coop or would work on other engines *hint hint*
rautamiekka
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Re: The Guncaster - 3.777a

Post by rautamiekka »

Toumal wrote:Heya, I know you're probably getting this all the time but... man I wish this would support online coop or would work on other engines *hint hint*
You won't get an argument from me.
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Captain J
 
 
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Re: The Guncaster - 3.777a

Post by Captain J »

Well... I get the whole point but that would take like an aeon to make it work with Zandronum, since it's the only platform we could do the multiplayer easily.
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Zhs2
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Re: The Guncaster - 3.777a

Post by Zhs2 »

Toumal wrote:Heya, I know you're probably getting this all the time but... man I wish this would support online coop or would work on other engines *hint hint*
[wiki=Multiplayer]Have you tried forwarding port 5029 UDP in your router, having your friends do the same, and using a command line or launcher to host or join a game?[/wiki] Guncaster works just fine in GZDoom multiplayer, us devs can swear by countless gameplay tests. :)
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Ac!d
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Re: The Guncaster - 3.777a

Post by Ac!d »

- Weapons in Gunzerk / Gunslinger Mode are "locked" in a position when not enough ammo.
- When playing DUMP 3, I'm not playing a level in pistol start. Also, when I use my current spell (for exemple, SkullFire), it's keep doing the FireBreath spell and keep the icon of the SkullFire spell (exemple) on the hud.
Sparkyboi5
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Re: The Guncaster - 3.777a

Post by Sparkyboi5 »

the game crashed after shooting the dual wielded ol’ dreadful on nuke mode for two times and seinfield started playing...



20/10
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Captain J
 
 
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Re: The Guncaster - 3.777a

Post by Captain J »

In my very own opinion, it's all fun and games playing around with great big gun with nuke mod until the map... I mean your computer just couldn't take such soup-nazi-kicking badassary. At least you didn't do that on nuts2.wad.
SinanDira
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Re: The Guncaster - 3.777a

Post by SinanDira »

Is there any way to play this in multiplayer? Excuse my general lack of fluency with these matters but I couldn't find any Doom engine/port that supports Guncaster other than GZDoom, and that does not seem to be compatible with any server browsers/multiplayer Doom ports (I hope I'm using the terminology correctly).
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wildweasel
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Re: The Guncaster - 3.777a

Post by wildweasel »

SinanDira wrote:Is there any way to play this in multiplayer? Excuse my general lack of fluency with these matters but I couldn't find any Doom engine/port that supports Guncaster other than GZDoom, and that does not seem to be compatible with any server browsers/multiplayer Doom ports (I hope I'm using the terminology correctly).
You may find this guide very interesting: viewtopic.php?f=5&t=45124

In short, yes, GZDoom does work online, but there is no such thing as a server browser for it, because GZDoom servers can't be persistent by definition. Everybody that is playing needs to be present when the server starts, and there is no in-game joining. For short sessions, though, you may be in luck.
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Patriot1776
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Re: The Guncaster - 3.777a

Post by Patriot1776 »

https://cdn.discordapp.com/attachments/ ... 025432.png

PB, getting this error when trying to start a new playthrough of HeXen with 3.777a on GZDoom 4.5.0. I opened up the pk3 and looked at the line in question, and tried temporarily commenting out line 118 and 119 zscript/items/keyz.txt, and after doing that, no VM crash so I could start on Winnowing Hall, but then picking up the key on the level didn't register.
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Patriot1776
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Re: The Guncaster - 3.777a

Post by Patriot1776 »

Patriot1776 wrote:https://cdn.discordapp.com/attachments/ ... 025432.png

PB, getting this error when trying to start a new playthrough of HeXen with 3.777 on GZDoom 4.5.0. I opened up the pk3 and looked at the line in question, and tried temporarily commenting out line 118 and 119 zscript/items/keyz.txt, and after doing that, no VM crash so I could start on Winnowing Hall, but then picking up the key on the level didn't register.
Nevermind, I was running 3.777, I didn't use the latest download link, sorry.
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fakemai
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Re: The Guncaster - 3.777a

Post by fakemai »

First, I can only do 3.666 but I didn't see anything about this in the changelogs so here we go. I was using Gunzerk at the very start of an Evilution playthrough with dual-Longhorns, and somehow ended up in a jammed state where I couldn't shoot, kick, switch weapons, or really do anything except move around. This persisted after Gunzerk expired but I didn't test if it persisted on level exit. I think the last thing I was doing was firing both simultaneously as I ran out of ammo so maybe it's related to auto-switching on empty.
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Rowsol
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Re: The Guncaster - 3.777a

Post by Rowsol »

I've had the guns get stuck a few times myself. Longhorns a few times and Augur once.
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PillowBlaster
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Re: The Guncaster - 3.777a

Post by PillowBlaster »

fakemai wrote:First, I can only do 3.666 but I didn't see anything about this in the changelogs so here we go. I was using Gunzerk at the very start of an Evilution playthrough with dual-Longhorns, and somehow ended up in a jammed state where I couldn't shoot, kick, switch weapons, or really do anything except move around. This persisted after Gunzerk expired but I didn't test if it persisted on level exit. I think the last thing I was doing was firing both simultaneously as I ran out of ammo so maybe it's related to auto-switching on empty.
I think I've found the source of the issue, so hopefully will be fixed for the next time!... That weird feeling someone actually ran out of ammo now, else it'd be spotted earlier, go figure~
SinanDira wrote:Is there any way to play this in multiplayer? Excuse my general lack of fluency with these matters but I couldn't find any Doom engine/port that supports Guncaster other than GZDoom, and that does not seem to be compatible with any server browsers/multiplayer Doom ports (I hope I'm using the terminology correctly).
It can be played in multi, indeed; and I start to wonder if I shouldn't make some video on it. Hmmmm, I probably won't exhaust the topic, but at least would make folks more aware that's a thing.

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