
The Guncaster - 3.888b
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: The Guncaster - 3.777a
I got a line error on menudef.txt saying there's unknown class "Size" at line 27 while using LZDoom on Delta Touch (My phone's quite dated). That means the latest version didn't support LZDoom yet? 

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Re: The Guncaster - 3.777a
Heya, I know you're probably getting this all the time but... man I wish this would support online coop or would work on other engines *hint hint*
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Re: The Guncaster - 3.777a
You won't get an argument from me.Toumal wrote:Heya, I know you're probably getting this all the time but... man I wish this would support online coop or would work on other engines *hint hint*
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Re: The Guncaster - 3.777a
Well... I get the whole point but that would take like an aeon to make it work with Zandronum, since it's the only platform we could do the multiplayer easily.
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Re: The Guncaster - 3.777a
[wiki=Multiplayer]Have you tried forwarding port 5029 UDP in your router, having your friends do the same, and using a command line or launcher to host or join a game?[/wiki] Guncaster works just fine in GZDoom multiplayer, us devs can swear by countless gameplay tests.Toumal wrote:Heya, I know you're probably getting this all the time but... man I wish this would support online coop or would work on other engines *hint hint*

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Re: The Guncaster - 3.777a
- Weapons in Gunzerk / Gunslinger Mode are "locked" in a position when not enough ammo.
- When playing DUMP 3, I'm not playing a level in pistol start. Also, when I use my current spell (for exemple, SkullFire), it's keep doing the FireBreath spell and keep the icon of the SkullFire spell (exemple) on the hud.
- When playing DUMP 3, I'm not playing a level in pistol start. Also, when I use my current spell (for exemple, SkullFire), it's keep doing the FireBreath spell and keep the icon of the SkullFire spell (exemple) on the hud.
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Re: The Guncaster - 3.777a
the game crashed after shooting the dual wielded ol’ dreadful on nuke mode for two times and seinfield started playing...
20/10
20/10
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Re: The Guncaster - 3.777a
In my very own opinion, it's all fun and games playing around with great big gun with nuke mod until the map... I mean your computer just couldn't take such soup-nazi-kicking badassary. At least you didn't do that on nuts2.wad.
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Re: The Guncaster - 3.777a
Is there any way to play this in multiplayer? Excuse my general lack of fluency with these matters but I couldn't find any Doom engine/port that supports Guncaster other than GZDoom, and that does not seem to be compatible with any server browsers/multiplayer Doom ports (I hope I'm using the terminology correctly).
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Re: The Guncaster - 3.777a
You may find this guide very interesting: viewtopic.php?f=5&t=45124SinanDira wrote:Is there any way to play this in multiplayer? Excuse my general lack of fluency with these matters but I couldn't find any Doom engine/port that supports Guncaster other than GZDoom, and that does not seem to be compatible with any server browsers/multiplayer Doom ports (I hope I'm using the terminology correctly).
In short, yes, GZDoom does work online, but there is no such thing as a server browser for it, because GZDoom servers can't be persistent by definition. Everybody that is playing needs to be present when the server starts, and there is no in-game joining. For short sessions, though, you may be in luck.
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Re: The Guncaster - 3.777a
https://cdn.discordapp.com/attachments/ ... 025432.png
PB, getting this error when trying to start a new playthrough of HeXen with 3.777a on GZDoom 4.5.0. I opened up the pk3 and looked at the line in question, and tried temporarily commenting out line 118 and 119 zscript/items/keyz.txt, and after doing that, no VM crash so I could start on Winnowing Hall, but then picking up the key on the level didn't register.
PB, getting this error when trying to start a new playthrough of HeXen with 3.777a on GZDoom 4.5.0. I opened up the pk3 and looked at the line in question, and tried temporarily commenting out line 118 and 119 zscript/items/keyz.txt, and after doing that, no VM crash so I could start on Winnowing Hall, but then picking up the key on the level didn't register.
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Re: The Guncaster - 3.777a
Nevermind, I was running 3.777, I didn't use the latest download link, sorry.Patriot1776 wrote:https://cdn.discordapp.com/attachments/ ... 025432.png
PB, getting this error when trying to start a new playthrough of HeXen with 3.777 on GZDoom 4.5.0. I opened up the pk3 and looked at the line in question, and tried temporarily commenting out line 118 and 119 zscript/items/keyz.txt, and after doing that, no VM crash so I could start on Winnowing Hall, but then picking up the key on the level didn't register.
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Re: The Guncaster - 3.777a
First, I can only do 3.666 but I didn't see anything about this in the changelogs so here we go. I was using Gunzerk at the very start of an Evilution playthrough with dual-Longhorns, and somehow ended up in a jammed state where I couldn't shoot, kick, switch weapons, or really do anything except move around. This persisted after Gunzerk expired but I didn't test if it persisted on level exit. I think the last thing I was doing was firing both simultaneously as I ran out of ammo so maybe it's related to auto-switching on empty.
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Re: The Guncaster - 3.777a
I've had the guns get stuck a few times myself. Longhorns a few times and Augur once.
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Re: The Guncaster - 3.777a
I think I've found the source of the issue, so hopefully will be fixed for the next time!... That weird feeling someone actually ran out of ammo now, else it'd be spotted earlier, go figure~fakemai wrote:First, I can only do 3.666 but I didn't see anything about this in the changelogs so here we go. I was using Gunzerk at the very start of an Evilution playthrough with dual-Longhorns, and somehow ended up in a jammed state where I couldn't shoot, kick, switch weapons, or really do anything except move around. This persisted after Gunzerk expired but I didn't test if it persisted on level exit. I think the last thing I was doing was firing both simultaneously as I ran out of ammo so maybe it's related to auto-switching on empty.
It can be played in multi, indeed; and I start to wonder if I shouldn't make some video on it. Hmmmm, I probably won't exhaust the topic, but at least would make folks more aware that's a thing.SinanDira wrote:Is there any way to play this in multiplayer? Excuse my general lack of fluency with these matters but I couldn't find any Doom engine/port that supports Guncaster other than GZDoom, and that does not seem to be compatible with any server browsers/multiplayer Doom ports (I hope I'm using the terminology correctly).