It sounds like you'd be better served with the alternate version viewtopic.php?f=43&t=60781Punk2000 wrote:- Lack of monster diversity
- Lack of "features" like "glory kills"
- Lack of brutality, the body of the enemies just explode or just burns but thats it, no gibs or parts of the bodies scatered...
The Guncaster - 3.888b
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Rowsol
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Re: The Guncaster - 3.666
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Punk2000
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Re: The Guncaster - 3.666
I know about the Vindicated version but dont have some features that the original got, the thing is that the original can be better...
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karry299
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Re: The Guncaster - 3.666
I have to say, it is fun to play, but i'm not really enjoying the way it looks. It keeps to the same style, but... There is so much new stuff, and it all looks so damn similar, all the weapons and icons just blend together into one huge mess. Everytime i pick something up i have to spend a second to remember what the hell this thingie is.
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Dinosaur_Nerd
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Re: The Guncaster - 3.666
GCV doesn't have glory kills or bruuudul dismemberment, and thankfully it never will.Rowsol wrote:It sounds like you'd be better served with the alternate version viewtopic.php?f=43&t=60781Punk2000 wrote: - Lack of "features" like "glory kills"
- Lack of brutality, the body of the enemies just explode or just burns but thats it, no gibs or parts of the bodies scatered...
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Starman the Blaziken
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Re: The Guncaster - 3.666
Yeah the creator does choose to not want the system in the mod and I am sure Pillow would just LOVE spaghetti brutal code in his good mods. You are better off playing Brutal Doom or Project Brutality Instead if you are looking for those experiences instead.
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rautamiekka
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Re: The Guncaster - 3.666
Completely diff experience.Starman the Blaziken wrote:You are better off playing Brutal Doom or Project Brutality Instead if you are looking for those experiences instead.
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KeksDose
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Re: The Guncaster - 3.666
gc is full of features as it is, with tons of guns and spells. Glory kills would just make you watch a cutscene that prevent you from doing these things. You end up playing the game less...
Go to convenience options. There's "force default steps" and "force default size" options right over the hp viewer options.Punk2000 wrote:The use of the BADASS suit and the "demon mask" increase your height, looks badass but sometimes can be annoying in narrow spaces, the dev team (maybe) SHOULD add an option that keep the normal height.
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Punk2000
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Re: The Guncaster - 3.666
Well about the "Glory Kills" i think its ok about not add it, true that others mods already got it, but still thinking that lacks of brutality and monster/enemies/demons diversity...
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Zhs2
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Re: The Guncaster - 3.666
Actually, it looks like these CVars never had special cases added for the strange mask. Pillow did some copy-pasting to handle size changes for the mask and I guess it was before I added camera/footstep sound handling. Either way, I just fixed all that for future updates.KeksDose wrote:Go to convenience options. There's "force default steps" and "force default size" options right over the hp viewer options.
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rautamiekka
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Re: The Guncaster - 3.666
That's for the Player to decide by enabling a setting.KeksDose wrote:Glory kills would just make you watch a cutscene that prevent you from doing these things. You end up playing the game less...
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Ryuhi
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Re: The Guncaster - 3.666
Or the devs to decide by not putting in a bunch of extra work for something that goes against their design?rautamiekka wrote:That's for the Player to decide by enabling a setting.KeksDose wrote:Glory kills would just make you watch a cutscene that prevent you from doing these things. You end up playing the game less...
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KeksDose
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Re: The Guncaster - 3.666
Pillow made this decision for you in 2013 by focusing on guns and spells. Gameplay has to be designed around such a mechanic, unless it's a joke setting like gc_trogdor. The kill animations would be comically bad to match.rautamiekka wrote:That's for the Player to decide by enabling a setting.
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Tetsuryu
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Re: The Guncaster - 3.666
What DOES gc_trogdor do anyway?
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PillowBlaster
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Re: The Guncaster - 3.666
Try using melee or kicking with it turned on (note that it works properly only with Addon thrown in!).Tetsuryu wrote:What DOES gc_trogdor do anyway?
Generally speaking, I feel I've added a plenty of options there already. Too much even. I've been dialing things back a little lately, which might end up being a bummer, but it seems it improves the flow quite a bit.rautamiekka wrote:That's for the Player to decide by enabling a setting.
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electrodragon554
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Re: The Guncaster - 3.666
Took the console command for a spin on MAP01: Entryway, and I've noticed something interesting/odd: setting gc_trogdor = true; locks the player to the Longhorn magnum pistol, or the Brimstone sword (or Zweihänder). I cannot tell if it's by design orPillowBlaster wrote:Try using melee or kicking with it turned on (note that it works properly only with Addon thrown in!).Tetsuryu wrote:What DOES gc_trogdor do anyway?
Generally speaking, I feel I've added a plenty of options there already. Too much even. I've been dialing things back a little lately, which might end up being a bummer, but it seems it improves the flow quite a bit.rautamiekka wrote:That's for the Player to decide by enabling a setting.
an accident.
As for what happens when the player kicks a enemy with gc_trogdor on, well, it's hilarious, to say the least