The Guncaster - 3.888b

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Rowsol
Posts: 1000
Joined: Wed Mar 06, 2013 5:31 am

Re: The Guncaster - 3.666

Post by Rowsol »

Punk2000 wrote:- Lack of monster diversity
- Lack of "features" like "glory kills"
- Lack of brutality, the body of the enemies just explode or just burns but thats it, no gibs or parts of the bodies scatered...
It sounds like you'd be better served with the alternate version viewtopic.php?f=43&t=60781
Punk2000
Posts: 5
Joined: Tue Sep 29, 2020 10:18 am

Re: The Guncaster - 3.666

Post by Punk2000 »

I know about the Vindicated version but dont have some features that the original got, the thing is that the original can be better...
karry299
Posts: 36
Joined: Mon Jan 13, 2020 9:16 pm

Re: The Guncaster - 3.666

Post by karry299 »

I have to say, it is fun to play, but i'm not really enjoying the way it looks. It keeps to the same style, but... There is so much new stuff, and it all looks so damn similar, all the weapons and icons just blend together into one huge mess. Everytime i pick something up i have to spend a second to remember what the hell this thingie is.
User avatar
Dinosaur_Nerd
Posts: 253
Joined: Wed Feb 21, 2018 5:31 pm
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: timelocked USA 1994

Re: The Guncaster - 3.666

Post by Dinosaur_Nerd »

Rowsol wrote:
Punk2000 wrote: - Lack of "features" like "glory kills"
- Lack of brutality, the body of the enemies just explode or just burns but thats it, no gibs or parts of the bodies scatered...
It sounds like you'd be better served with the alternate version viewtopic.php?f=43&t=60781
GCV doesn't have glory kills or bruuudul dismemberment, and thankfully it never will.
:mrgreen:
Starman the Blaziken
Posts: 291
Joined: Thu Mar 07, 2019 9:40 pm
Graphics Processor: ATI/AMD (Modern GZDoom)
Location: United States, MI

Re: The Guncaster - 3.666

Post by Starman the Blaziken »

Yeah the creator does choose to not want the system in the mod and I am sure Pillow would just LOVE spaghetti brutal code in his good mods. You are better off playing Brutal Doom or Project Brutality Instead if you are looking for those experiences instead.
rautamiekka
Posts: 37
Joined: Wed Oct 26, 2016 11:35 am
Graphics Processor: nVidia with Vulkan support

Re: The Guncaster - 3.666

Post by rautamiekka »

Starman the Blaziken wrote:You are better off playing Brutal Doom or Project Brutality Instead if you are looking for those experiences instead.
Completely diff experience.
User avatar
KeksDose
 
 
Posts: 596
Joined: Thu Jul 05, 2007 6:13 pm
Location: my laboratory

Re: The Guncaster - 3.666

Post by KeksDose »

gc is full of features as it is, with tons of guns and spells. Glory kills would just make you watch a cutscene that prevent you from doing these things. You end up playing the game less...
Punk2000 wrote:The use of the BADASS suit and the "demon mask" increase your height, looks badass but sometimes can be annoying in narrow spaces, the dev team (maybe) SHOULD add an option that keep the normal height.
Go to convenience options. There's "force default steps" and "force default size" options right over the hp viewer options.
Punk2000
Posts: 5
Joined: Tue Sep 29, 2020 10:18 am

Re: The Guncaster - 3.666

Post by Punk2000 »

Well about the "Glory Kills" i think its ok about not add it, true that others mods already got it, but still thinking that lacks of brutality and monster/enemies/demons diversity...
User avatar
Zhs2
Posts: 1303
Joined: Fri Nov 07, 2008 3:29 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Maryland, USA, but probably also in someone's mod somewhere

Re: The Guncaster - 3.666

Post by Zhs2 »

KeksDose wrote:Go to convenience options. There's "force default steps" and "force default size" options right over the hp viewer options.
Actually, it looks like these CVars never had special cases added for the strange mask. Pillow did some copy-pasting to handle size changes for the mask and I guess it was before I added camera/footstep sound handling. Either way, I just fixed all that for future updates.
rautamiekka
Posts: 37
Joined: Wed Oct 26, 2016 11:35 am
Graphics Processor: nVidia with Vulkan support

Re: The Guncaster - 3.666

Post by rautamiekka »

KeksDose wrote:Glory kills would just make you watch a cutscene that prevent you from doing these things. You end up playing the game less...
That's for the Player to decide by enabling a setting.
User avatar
Ryuhi
Posts: 373
Joined: Tue Feb 21, 2017 11:00 pm

Re: The Guncaster - 3.666

Post by Ryuhi »

rautamiekka wrote:
KeksDose wrote:Glory kills would just make you watch a cutscene that prevent you from doing these things. You end up playing the game less...
That's for the Player to decide by enabling a setting.
Or the devs to decide by not putting in a bunch of extra work for something that goes against their design?
User avatar
KeksDose
 
 
Posts: 596
Joined: Thu Jul 05, 2007 6:13 pm
Location: my laboratory

Re: The Guncaster - 3.666

Post by KeksDose »

rautamiekka wrote:That's for the Player to decide by enabling a setting.
Pillow made this decision for you in 2013 by focusing on guns and spells. Gameplay has to be designed around such a mechanic, unless it's a joke setting like gc_trogdor. The kill animations would be comically bad to match.
User avatar
Tetsuryu
Posts: 24
Joined: Wed Dec 07, 2016 11:32 am
Location: Suomi Finland Perkele

Re: The Guncaster - 3.666

Post by Tetsuryu »

What DOES gc_trogdor do anyway?
User avatar
PillowBlaster
Posts: 919
Joined: Sun Jan 24, 2010 2:55 pm

Re: The Guncaster - 3.666

Post by PillowBlaster »

Tetsuryu wrote:What DOES gc_trogdor do anyway?
Try using melee or kicking with it turned on (note that it works properly only with Addon thrown in!).
rautamiekka wrote:That's for the Player to decide by enabling a setting.
Generally speaking, I feel I've added a plenty of options there already. Too much even. I've been dialing things back a little lately, which might end up being a bummer, but it seems it improves the flow quite a bit.
electrodragon554
Posts: 38
Joined: Sat Jun 06, 2020 5:41 am

Re: The Guncaster - 3.666

Post by electrodragon554 »

PillowBlaster wrote:
Tetsuryu wrote:What DOES gc_trogdor do anyway?
Try using melee or kicking with it turned on (note that it works properly only with Addon thrown in!).
rautamiekka wrote:That's for the Player to decide by enabling a setting.
Generally speaking, I feel I've added a plenty of options there already. Too much even. I've been dialing things back a little lately, which might end up being a bummer, but it seems it improves the flow quite a bit.
Took the console command for a spin on MAP01: Entryway, and I've noticed something interesting/odd: setting gc_trogdor = true; locks the player to the Longhorn magnum pistol, or the Brimstone sword (or Zweihänder). I cannot tell if it's by design or
an accident.

As for what happens when the player kicks a enemy with gc_trogdor on, well, it's hilarious, to say the least

Return to “Gameplay Mods”