
anyway, quick question; is there will be any of different variants of other monsters too? such as pinkies and hell knights? also boss monstes, too. and i hope my suggestions were completed.
Yup! If you want a preview of what we're cooking up (among other things behind the scenes), go to the console and type "summon tspsuperarchvile". I think you'll dig it, enough to shoot it even!Captain J wrote:her voice really makes this wad tight, loveit! :wub:anyway, quick question; is there will be any of different variants of other monsters too? such as pinkies and hell knights? also boss monstes, too. and i hope my suggestions were completed.
This isn't something that we introduced purposefully, so I'm not sure what's going on. However, we've changed up the Pain Elemental just a bit as you'll see below.Valherran wrote:Pain Elementals - They never stop spawning Lost Souls. Having 2 or 3 of these behind a group of monsters is a nightmare, by the time you get to them, they will have spawned 10 souls each. That has gotta go, cus this will cause problems in some maps.
The AB-50 is here to stay, sorry about that. I wasn't sure if you were saying that I was using sprites from Shadow Warrior, but I'm not if that's what you were saying.Valherran wrote:1. Is that Uzi a finalized set-in-stone weapon for Mel's arsenal? I was kind of hoping maybe you could change it to a different sub machinegun? The uzi is really, REALLY overused (probably due to the existing Shadow Warrior sprites), and it would be great to see a different kind. Maybe an MP7 instead?
Monsters are more aggressive in general as a result of Scroton's DECORATE black magic.Valherran wrote:2. Is Mel weaker than Doomguy? Seems like I take a lot more damage as her compared to Doomguy.
Thank you! Yeah, I tend to play on ZDoom mapsets for TSP such as Unloved/Unloved 2, or if you're in a vanilla mood, try Hellbound. It goes great with TSP. But maps are coming eventually (once I learn how to map).Olroda wrote:The Space Pirate is really impressive, but I must say that it feels a bit "out of place" when playing the IWADs. It really does crave its own (equally impressive) set of maps, I think.
I couldn't get to this work properly, but from I did see I liked the changes you made. I'll put something together tonight to give it some more testing, some of these changes might be included in a future version.TheRailgunner wrote:Load after TSP v.0.1.2d for best results.
Thank you! Always glad to hear that coming from you. WHERE IS TOPII SIR? (I jest, I know you're working hard on it)scalliano wrote:Just gave this a runthrough with UAC Ultra and damn is it fun! The crossbow is very satisfying to use, and there are some really nice little touches, like the individual shell pickups and the numerous alt ammo types for the shotgun. Also loving the combo system! Keep up the good work, MK!
I would like this as well, gets rough trying to read which shell is selected during a fight.zrrion the insect wrote:I don't know if this has been suggested or not, but when you are switching the shotgun's shell type, could the text colour be changed to match the shell type selected? I'd help with quick identification of shell type when changing shells.
No, I was saying that the over used nature of the weapon was due to the sprites being present for people to use. But either way, darn.The AB-50 is here to stay, sorry about that. I wasn't sure if you were saying that I was using sprites from Shadow Warrior, but I'm not if that's what you were saying.
You're welcome, and thanks for the tip!Marty Kirra wrote: Thank you! Yeah, I tend to play on ZDoom mapsets for TSP such as Unloved/Unloved 2, or if you're in a vanilla mood, try Hellbound. It goes great with TSP. But maps are coming eventually (once I learn how to map).
Awesome as always!Slax wrote:Inspired by the Kirra.
http://forum.zdoom.org/viewtopic.php?f= ... 00#p760062
This has been added and will be in the next update!zrrion the insect wrote:I don't know if this has been suggested or not, but when you are switching the shotgun's shell type, could the text colour be changed to match the shell type selected? I'd help with quick identification of shell type when changing shells.
Probably not, crossbow has to excel at something!Mav3rick wrote:Will be kind to make the pistol a little more accurate since is hard to hit enemies at long range.
I haven't had an issue with this but I'll take a look into it.Mav3rick wrote:Maybe center the shock shell a little too, i have notice they end on circle pattern and the center is mostly a miss.
You can make it fire rain! Just press Special/Melee once the initial shot has been fired! Also, I'll look into the alignment issue.Mav3rick wrote:The hellfire maybe do it like some kinf of a single explosive fire rain for better use or for better look since having the gun on the right side and the "bullet" come from the center of the screen and if seems very out of place
This is amazing! I like the new weapon, pretty interesting choice! It cuts off on widescreen resolutions but I figure you'll fix it eventually (or won't). The new things you did with the AB-50 and the SPOILER are pretty cool as well, they might be canonized pending some more testing. Can I steal those shell casings though? They're neat.TheRailgunner wrote:Load after v0.1.2e as desired.