DoomRL Arsenal - [1.1.5] [MP-B7.3]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Brohnesorge
Posts: 494
Joined: Sat Oct 08, 2016 9:10 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Win10
Graphics Processor: nVidia with Vulkan support

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Brohnesorge »

Sprites, sounds, and concepts from Legacy of Rust are not locked to modern versions of GZDoom, and I would not be surprised to see some LoR stuff in the next update. There is no need to be weirdly ill mannered about it.
User avatar
AliciaPendragon
Posts: 190
Joined: Wed Jun 07, 2023 8:46 am
Preferred Pronouns: She/Her
Operating System Version (Optional): Windows 10
Location: Gensokyo

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by AliciaPendragon »

Indeed. I was just curious if the monsters and weapons, alongside variants, assemblies, and such would show up in the next DRLA update.

I imagine Demolitionist can have some real fun with the Calamity Blade for instance.
MuffaloMan
Posts: 2
Joined: Mon Sep 09, 2024 1:44 am

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by MuffaloMan »

Out of curiosity, which file handles displaying Armor information to the PDA? I know I can change the values of the Armor in the Actors > Armor folder, but the PDA still displays the original value of anything I change there.

Return to “Gameplay Mods”