DoomRL Arsenal - [1.1.5] [MP-B7.3]

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Dan_The_Noob
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Graphics Processor: nVidia with Vulkan support

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Dan_The_Noob »

Dan_The_Noob wrote: Wed Jun 01, 2022 10:36 am been playing this recently.
would it be possible to add a similar pickup system to the armor and boots that you have with the backpacks?
picking up armor and boots then having to shuffle with the inventory to drop them gets a little bit unwieldy
Yholl's back :D
might as well quote myself

also, cool mod.
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Yholl
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Yholl »

Dan_The_Noob wrote: Wed Jun 01, 2022 10:36 am been playing this recently.
would it be possible to add a similar pickup system to the armor and boots that you have with the backpacks?
picking up armor and boots then having to shuffle with the inventory to drop them gets a little bit unwieldy
Eh? The Armor and Boots have an extremely extensive and context based system for managing them.
Backpacks are really crude by comparison, they originally didn't even have a way to drop them.

No I'm not changing how they work, sorry.
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Dan_The_Noob
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Graphics Processor: nVidia with Vulkan support

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Dan_The_Noob »

Yholl wrote: Fri Nov 11, 2022 8:29 pm
Dan_The_Noob wrote: Wed Jun 01, 2022 10:36 am been playing this recently.
would it be possible to add a similar pickup system to the armor and boots that you have with the backpacks?
picking up armor and boots then having to shuffle with the inventory to drop them gets a little bit unwieldy
Eh? The Armor and Boots have an extremely extensive and context based system for managing them.
Backpacks are really crude by comparison, they originally didn't even have a way to drop them.

No I'm not changing how they work, sorry.
huh? like, just a "interact" to pickup setup? the actual gearing part is fine as is. just they fill the inventory a lot especially in big piles of loot.
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DarkQuill
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by DarkQuill »

Would be interested in a mutator/option to make all enemies use their upgraded Legendoom attacks by default, without the fast monsters tag and extra hp/damage. Eg, plasma imp always shoots three bolts in succession, Cacodemon balls always split into the smaller ones on impact, etc. Would be a neat way to make the game just a little bit harder, and then still able to get the boosts from turning legendary afterwards if rolled.

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