Anyway, some bugs:
- Dual-wielding Marathon Shotguns does not give the Sharpshooter perk bonus for the Scout class, although the info screen shows it as such.
- If you mod two Marathon Shotguns and then dual-wield, then drop one of them, the mod will be transferred to the other gun, and the dropped gun will be free to accept a new mod. You can stack ALL mods on one shotgun with this method. A bug within the bug is that if a Sniper mod is used in conjunction with any other mod, the Sniper mod deactivates. I'm guessing this is due to both guns sharing the base ID/name, as there are no issues when doing this with the Hellsing pistols for example, which - while it only displays the mod on the Jackal - will always remember the mod you are using on the offhand Casull.
Suggested to do a lazy split on the shotguns with an internal "MarathonA" and "MarathonB" so they work independently.

