DoomRL Arsenal - [1.1.5] [MP-B7.3]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
Just found a bug with the Champions wad. After killing the champion (note I used resurrect 2 times and used MDK but that shouldn't be the issue), I got this console message.
"(red colour)VM Execution aborted: Array acces out of bounds Max. index = 0, current index = 0 (/red) //note it didn't actually write "(red colour) I'm just pointing out this text was red instead of regular colour
called from champion_bundle. champion_dropitems at mk_champions [2.5]. pk3:zscript/champions/bundles/bundles.txt, line 31
called from champion_bundle. postbeginplay at mk-champions [2.5] pk3:zscript(etc. same as above), line 84"
Played on GZDoom 3.4.1
"(red colour)VM Execution aborted: Array acces out of bounds Max. index = 0, current index = 0 (/red) //note it didn't actually write "(red colour) I'm just pointing out this text was red instead of regular colour
called from champion_bundle. champion_dropitems at mk_champions [2.5]. pk3:zscript/champions/bundles/bundles.txt, line 31
called from champion_bundle. postbeginplay at mk-champions [2.5] pk3:zscript(etc. same as above), line 84"
Played on GZDoom 3.4.1
- InsanityBringer
- Posts: 3386
- Joined: Thu Jul 05, 2007 4:53 pm
- Location: opening the forbidden box
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
those errors aren't happening in the DRLA side at all so you're reporting this to the wrong guy.
- bingojohnson
- Posts: 24
- Joined: Tue Mar 12, 2013 8:29 am
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
BUG: You can wear a Onyx modded Energy Shielded Vest over another armor you were already wearing. You can remove the original armor, but when trying to remove the ESV the game tells you're not wearing any armor, but won't let you wear any armor either.
EDIT: when modding the ESV it automatically wears it over another armor you may be wearing.
Wearing two armors.
ESV can' t be removed
EDIT: when modding the ESV it automatically wears it over another armor you may be wearing.
Wearing two armors.
ESV can' t be removed
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
Notices option saying 'Beep Boop Son'
Enables it
Ten Seconds later
BWAAHAHAHAHA, whoever did the voice acting is perfect! I am never turning this option off!
EDIT: Also, is the Commando an upcoming character option?
Enables it
Ten Seconds later
BWAAHAHAHAHA, whoever did the voice acting is perfect! I am never turning this option off!
EDIT: Also, is the Commando an upcoming character option?
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
That's the soldier from TF2's voice. There are lines from MvM (Mann vs Machine) and I think outside that mode too where he says things like "Beep boop, son. Beep boop.".
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
blueprint automap lies about plasma infusion being PATT
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
i've always had a doubt when trying to download this, is this supports GZ v3.7.2?
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
Yes, but also, it is encouraged around here to try things before asking if they work.slyrboi wrote:i've always had a doubt when trying to download this, is this supports GZ v3.7.2?
- Kinsie
- Posts: 7401
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
- Contact:
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
It works in 3.7.2, but there is a bug where monsters will tend to aim above or below you. This is fixed in the next version of GZDoom, which from the sounds of things should be released any day now.slyrboi wrote:i've always had a doubt when trying to download this, is this supports GZ v3.7.2?
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
Anyone know if the Shredder assembly needs the Double Shotgun exactly, or will it work with the Super Shotgun too?
- BoneofMalkav
- Posts: 80
- Joined: Thu May 22, 2014 6:04 am
- Graphics Processor: nVidia with Vulkan support
- Location: It's Never Worth The Risk
- Contact:
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
Only the Double Shotgun from what I've tried.Gideon020 wrote:Anyone know if the Shredder assembly needs the Double Shotgun exactly, or will it work with the Super Shotgun too?
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
Plasma Rifle Mk II it is then.BoneofMalkav wrote:Only the Double Shotgun from what I've tried.Gideon020 wrote:Anyone know if the Shredder assembly needs the Double Shotgun exactly, or will it work with the Super Shotgun too?
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
weapon assemblies are always for exact weapons unless given a broader category
click the assembly in the pda, it should show all valid weapons
(no focused ssg or double elephant gun makes me sad or elephant ssg)
click the assembly in the pda, it should show all valid weapons
(no focused ssg or double elephant gun makes me sad or elephant ssg)
- Machine-Reaper
- Posts: 415
- Joined: Fri Aug 09, 2013 1:43 am
- Contact:
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
Hunter Shotgun.comet1337 wrote:weapon assemblies are always for exact weapons unless given a broader category
click the assembly in the pda, it should show all valid weapons
(no focused ssg or double elephant gun makes me sad or elephant ssg)
- Grumpy Tengu
- Posts: 14
- Joined: Sun Dec 02, 2018 2:14 pm
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
Can anyone tell me what is up with the archvile variant de-vile? it doesnt seem to wanna die no matter what i shoot it with or how much..is there some trick to it like with the cacoabyss?