DoomRL Arsenal - [1.1.5] [MP-B7.3]

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KILLER2
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Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

Post by KILLER2 »

Just found a bug with the Champions wad. After killing the champion (note I used resurrect 2 times and used MDK but that shouldn't be the issue), I got this console message.
"(red colour)VM Execution aborted: Array acces out of bounds Max. index = 0, current index = 0 (/red) //note it didn't actually write "(red colour) I'm just pointing out this text was red instead of regular colour
called from champion_bundle. champion_dropitems at mk_champions [2.5]. pk3:zscript/champions/bundles/bundles.txt, line 31
called from champion_bundle. postbeginplay at mk-champions [2.5] pk3:zscript(etc. same as above), line 84"

Played on GZDoom 3.4.1
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InsanityBringer
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Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

Post by InsanityBringer »

those errors aren't happening in the DRLA side at all so you're reporting this to the wrong guy.
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bingojohnson
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Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

Post by bingojohnson »

BUG: You can wear a Onyx modded Energy Shielded Vest over another armor you were already wearing. You can remove the original armor, but when trying to remove the ESV the game tells you're not wearing any armor, but won't let you wear any armor either.

EDIT: when modding the ESV it automatically wears it over another armor you may be wearing.


Wearing two armors.

ESV can' t be removed
Gideon020
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Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

Post by Gideon020 »

Notices option saying 'Beep Boop Son'
Enables it
Ten Seconds later


BWAAHAHAHAHA, whoever did the voice acting is perfect! I am never turning this option off!

EDIT: Also, is the Commando an upcoming character option?
Someone64
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Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

Post by Someone64 »

That's the soldier from TF2's voice. There are lines from MvM (Mann vs Machine) and I think outside that mode too where he says things like "Beep boop, son. Beep boop.".
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comet1337
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Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

Post by comet1337 »

blueprint automap lies about plasma infusion being PATT
slyrboi
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Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

Post by slyrboi »

i've always had a doubt when trying to download this, is this supports GZ v3.7.2?
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wildweasel
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Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

Post by wildweasel »

slyrboi wrote:i've always had a doubt when trying to download this, is this supports GZ v3.7.2?
Yes, but also, it is encouraged around here to try things before asking if they work.
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Kinsie
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Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

Post by Kinsie »

slyrboi wrote:i've always had a doubt when trying to download this, is this supports GZ v3.7.2?
It works in 3.7.2, but there is a bug where monsters will tend to aim above or below you. This is fixed in the next version of GZDoom, which from the sounds of things should be released any day now.
Gideon020
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Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

Post by Gideon020 »

Anyone know if the Shredder assembly needs the Double Shotgun exactly, or will it work with the Super Shotgun too?
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BoneofMalkav
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Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

Post by BoneofMalkav »

Gideon020 wrote:Anyone know if the Shredder assembly needs the Double Shotgun exactly, or will it work with the Super Shotgun too?
Only the Double Shotgun from what I've tried.
Gideon020
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Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

Post by Gideon020 »

BoneofMalkav wrote:
Gideon020 wrote:Anyone know if the Shredder assembly needs the Double Shotgun exactly, or will it work with the Super Shotgun too?
Only the Double Shotgun from what I've tried.
Plasma Rifle Mk II it is then.
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comet1337
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Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

Post by comet1337 »

weapon assemblies are always for exact weapons unless given a broader category
click the assembly in the pda, it should show all valid weapons
(no focused ssg or double elephant gun makes me sad or elephant ssg)
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Machine-Reaper
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Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

Post by Machine-Reaper »

comet1337 wrote:weapon assemblies are always for exact weapons unless given a broader category
click the assembly in the pda, it should show all valid weapons
(no focused ssg or double elephant gun makes me sad or elephant ssg)
Hunter Shotgun.
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Grumpy Tengu
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Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

Post by Grumpy Tengu »

Can anyone tell me what is up with the archvile variant de-vile? it doesnt seem to wanna die no matter what i shoot it with or how much..is there some trick to it like with the cacoabyss?
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