Heretic: Curse of Darkness

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Amuscaria
Posts: 6634
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: Heretic: Curse of Darkness

Post by Amuscaria »

I am, looking most forward to this. :O
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XCVG
Posts: 561
Joined: Fri Aug 09, 2013 12:13 pm

Re: Heretic: Curse of Darkness

Post by XCVG »

I feel so lacking now. Looks awesome and I totally want to play this. I know I've said this before, but Heretic just does not get a lot of attention, which is a shame.
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Mánibranðr System
Posts: 179
Joined: Sun Aug 26, 2012 5:28 pm
Preferred Pronouns: They/Them
Location: Hong Kong

Re: Heretic: Curse of Darkness

Post by Mánibranðr System »

Oh my god, this looks amazing! If you need a composer, just fire up a PM my way!
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MakotoNeptunus
Posts: 59
Joined: Wed Dec 21, 2011 5:59 am

Re: Heretic: Curse of Darkness

Post by MakotoNeptunus »

Count me in if you need recolors of artifacts to make something COMPLETELY new, or beta testing.
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ravage
Posts: 293
Joined: Wed Sep 03, 2003 9:30 pm
Preferred Pronouns: They/Them

Re: Heretic: Curse of Darkness

Post by ravage »

Update: More mapping!

http://i.imgur.com/2QNXnVP.png
You really don't want to know.


http://i.imgur.com/bCvgmhb.png
Toasty!


http://i.imgur.com/iLof93b.png
More futzing with 3d floors!


http://i.imgur.com/ySYqQrv.png
Made the automap look different.
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ETTiNGRiNDER
Posts: 766
Joined: Sat Jan 30, 2010 7:02 pm

Re: Heretic: Curse of Darkness

Post by ETTiNGRiNDER »

ravage wrote:http://i.imgur.com/bCvgmhb.png
Toasty!
Is that a clever edit of the Hexen 2 status bar gargoyles that I see?
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ravage
Posts: 293
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Re: Heretic: Curse of Darkness

Post by ravage »

ETTiNGRiNDER wrote:
ravage wrote:http://i.imgur.com/bCvgmhb.png
Toasty!
Is that a clever edit of the Hexen 2 status bar gargoyles that I see?
Yes, actually. You have a keen eye. This was a texture I made yeeears ago but never had a use for. Now I do.
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Project Shadowcat
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA

Re: Heretic: Curse of Darkness

Post by Project Shadowcat »

Is that my shop code used in your shop? Niiiiiice.

Looking forward to playing this!
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zrrion the insect
Posts: 2432
Joined: Thu Jun 25, 2009 1:58 pm
Location: Time Station 1: Moon of Glendale

Re: Heretic: Curse of Darkness

Post by zrrion the insect »

That is a very cool automap. This project looks to be very fun to play.
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Ghostbreed
Posts: 1114
Joined: Wed Mar 24, 2010 6:19 am

Re: Heretic: Curse of Darkness

Post by Ghostbreed »

I wanna marry this!
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ravage
Posts: 293
Joined: Wed Sep 03, 2003 9:30 pm
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Re: Heretic: Curse of Darkness

Post by ravage »

Lets make some sweet music. :V
http://i.imgur.com/rJ2yeJe.png

More spells!
http://i.imgur.com/3GYng6Z.png

Completely revamped the stats page. Combined the distribution page with stats.
http://i.imgur.com/fSLXlfT.png

Moved the keys to the automap.
http://i.imgur.com/E0mMPi0.png
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MakotoNeptunus
Posts: 59
Joined: Wed Dec 21, 2011 5:59 am

Re: Heretic: Curse of Darkness

Post by MakotoNeptunus »

I....I love this SO much. I just want to die, right now... but if I do, I'll never play it!
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Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Re: Heretic: Curse of Darkness

Post by Shadelight »

Gimme gimme! :D
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twinkieman93
Posts: 1075
Joined: Fri Aug 10, 2007 11:13 pm

Re: Heretic: Curse of Darkness

Post by twinkieman93 »

:shock: Gimme some o' dat! :wub:
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Average
Posts: 626
Joined: Fri May 20, 2011 4:28 am

Re: Heretic: Curse of Darkness

Post by Average »

This is looking gorgeous. Keep up the good work. :)

PS: Can Cacowards go to Heretic projects?

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