
[Add-On] Extra Badass Monster Pack for Project MSX [v 1.7]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [Add-On] Extra Badass Monster Pack for Project MSX [v 1.
Yes, I actually just downloaded the new version of GZDoom, to run with the update of Guncaster. Maybe it's that, I dunno. Also, I got the same error running it with and without Guncaster, just to see if it was Guncaster in the first place. (Dang, I keep typing 'Guncatser'!) 

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Re: [Add-On] Extra Badass Monster Pack for Project MSX [v 1.
LOL I feel like an idiot, I needed that MSX mod XD XD XD Thanks anyhow.
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Re: [Add-On] Extra Badass Monster Pack for Project MSX [v 1.
I'm getting a TONE of errors when starting it up with Project MSX (v0.2a) (the latest one I could fine) and I'm using a brand new version of GZDOOM.
Code: Select all
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/plasmagrunt.txt" line 3:
Parent type 'BasicGrunt' not found in PlasmaGrunt
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/stealthgrunt.txt" line 3:
Parent type 'CloseBasicGrunt' not found in StealthGrunt
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/rocketgrunt.txt" line 1:
Parent type 'BasicGrunt' not found in RocketGrunt
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/rocketgrunt.txt" line 70:
Parent type 'cslugshot' not found in grunt_slowrocket
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/shocktrooper.txt" line 3:
Parent type 'HeavyGrunt' not found in ShockTrooper
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/grenadier.txt" line 2:
Parent type 'HeavyGrunt' not found in Grenadier
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/grenadier.txt" line 149:
Parent type 'frag_grenade' not found in GrenadierGrenade
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/warden.txt" line 2:
Parent type 'HeavyCloseGrunt' not found in Warden
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/warden.txt" line 178:
Parent type 'arifle_tracer' not found in warden_pistoltracer
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/warden.txt" line 201:
Parent type 'pistol_impact' not found in warden_pistolimpact
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/warden.txt" line 214:
Parent type 'MaulerLungeBit' not found in warden_chargetrample
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/warden.txt" line 219:
Parent type 'MaulerBit' not found in warden_bash
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/lostsoul.txt" line 1:
Parent type 'msxLostSoul' not found in ForgottenOne
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/darkcaco.txt" line 4:
Parent type 'msxCacodemon' not found in DarkCacodemon
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/bellowdemon.txt" line 1:
Parent type 'msxCacodemon' not found in Bellowdemon
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/bellowdemon.txt" line 95:
Parent type 'CacoSonicWail' not found in BellowSonicWail
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/arachnoshredder.txt" line 1:
Parent type 'msxArachnotron' not found in ArachnoShredder
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/rapidrevenant.txt" line 1:
Parent type 'msxRevenant' not found in RapidRevenant
Attempt to get invalid state See from actor RapidRevenant.
Attempt to get invalid state see from actor RapidRevenant.
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/widowmaker.txt" line 1:
Parent type 'msxRevenant' not found in Widowmaker
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/widowmaker.txt" line 116:
Parent type 'cslugshot' not found in widowmaker_slugshot
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/widowmaker.txt" line 148:
Parent type 'rev_seekMissile' not found in widowmaker_seekMissile
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/spawngroups.txt" line 13:
Parent type 'GruntSpawner' not found in GruntSpawner4
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/spawngroups.txt" line 22:
Parent type 'GruntSpawner' not found in ChainguySpawnGroup
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/spawngroups.txt" line 32:
Parent type 'HeavyCloseGrunt' not found in HeavyCloseGrunt_
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/spawngroups.txt" line 37:
Parent type 'GruntSpawner' not found in HeavyShotGunnersSpawnGroup
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/spawngroups.txt" line 37:
Replaced type 'HeavyCloseGrunt' not found for HeavyShotGunnersSpawnGroup
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/spawngroups.txt" line 44:
Parent type 'msxArachnotron' not found in msxArachnotron_
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/spawngroups.txt" line 46:
Parent type 'GruntSpawner' not found in ArachnotronSpawnGroup
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/spawngroups.txt" line 70:
Parent type 'msxHellKnight' not found in msxHellKnight_
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/spawngroups.txt" line 72:
Parent type 'GruntSpawner' not found in HellKnightSpawnGroup
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/spawngroups.txt" line 80:
Parent type 'msxBaronOfHell' not found in msxBaronOfHell_
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/enemies/spawngroups.txt" line 82:
Parent type 'GruntSpawner' not found in BaronOfHellSpawnGroup
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/gibs.txt" line 5:
Parent type 'SoldierArm1_Gib' not found in BlackSoldierHead_Gib
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/gibs.txt" line 20:
Parent type 'SoldierArm1_Gib' not found in BlackSoldierLeg_Gib
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/gibs.txt" line 36:
Parent type 'SoldierXDeath' not found in soldierxdeath2
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/items/ammo.txt" line 4:
Parent type 'nailshot_ammo' not found in RaptorAmmoSmall
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/items/ammo.txt" line 6:
"inventory.pickupmessage" requires an actor of type "Inventory"
Execution could not continue.
Script error, "projectmsx_extrabadass_v1.7.pk3:actordefs/items/ammo.txt" line 6:
Unexpected 'Pack of 4 Gauge SCMITR3 shells for NailShotgun' in definition of 'RaptorAmmoSmall'
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Re: [Add-On] Extra Badass Monster Pack for Project MSX [v 1.
don't know about that, but have you ever dragged the mod and addon oppositely?
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Re: [Add-On] Extra Badass Monster Pack for Project MSX [v 1.
Just did the "Ctrl" select to pick both MSX and this addon and dragged em both into GZDoom. That's worked in the past with other things but I'm assuming that isn't going to cut it here?Captain J wrote:don't know about that, but have you ever dragged the mod and addon oppositely?
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Re: [Add-On] Extra Badass Monster Pack for Project MSX [v 1.
i played it along with original mod and latest gzdoom and it ran fine, how about drag them with only mouse?
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Re: [Add-On] Extra Badass Monster Pack for Project MSX [v 1.
Yeah no just dragging them in throws me the same errors. I have a new version of everything as well, just downloaded them all about 3 hours ago.
When I drag them both I'n it's probably trying to launch it with the mod first and not MSX which is probably causing the errors.
If it loads files in alphabetical order, calling the mod "projectmsx_extrabadass_v1.7.pk3" when the core file is "projectmsx_v0.2a.pk3" doesn't help.
*edit* Changing the mod name to "projectmsx_Z.pk3" worked
When I drag them both I'n it's probably trying to launch it with the mod first and not MSX which is probably causing the errors.
If it loads files in alphabetical order, calling the mod "projectmsx_extrabadass_v1.7.pk3" when the core file is "projectmsx_v0.2a.pk3" doesn't help.
*edit* Changing the mod name to "projectmsx_Z.pk3" worked
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Re: [Add-On] Extra Badass Monster Pack for Project MSX [v 1.
Why not use ZDL?