Spoiler:Oops. Let me fix that.
-snip-
Spoiler:Oops. Let me fix that.
I am having no such issue. And once again, it baffles me that people say "the last revision" instead of what version it actually is, so we can know what the hell they're talking about and maybe try to figure out the problem. Seriously, I can't even count how frequently people say this, and how often it's usually not even correct...E.C.S wrote:Yeah, using Zdoom works excellent. So far so good, I really like this wad.
Tried using the GZDoom version and yep, I get the same crash. Using the last revision of GZDoom.
The last build from here: http://devbuilds.drdteam.org/gzdoomEd the Bat wrote:I am having no such issue. And once again, it baffles me that people say "the last revision" instead of what version it actually is, so we can know what the hell they're talking about and maybe try to figure out the problem. Seriously, I can't even count how frequently people say this, and how often it's usually not even correct...E.C.S wrote:Yeah, using Zdoom works excellent. So far so good, I really like this wad.
Tried using the GZDoom version and yep, I get the same crash. Using the last revision of GZDoom.
I just redownloaded that build and now it works. I normally update my GZ/ZDoom once per week. I find it odd because the build I was using had the same numbers than the one on the repository "gac0c07a"Ed the Bat wrote:Thank you for clarifying. This lets me know exactly what version is giving you trouble.
That being said, I'm sorry to say that I'm unable to reproduce the issue, using this same revision.
Marnetmar wrote:So far this is excellent! I can't figure out what to do once I reach the grey room in lapis lazuli though.
Spoiler:
Only the hand sprite used for boomerang and magic scrolls is from exploding lips.Dynamo wrote:This is really good and original, ZDoom definitely needs more mods like this. Are the weapon sprites also from exploding lips?