Mayhem Mansion (V1.40) Even more fixes, huzzah!

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Darsycho
Posts: 794
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Location: Jackassia

Re: Mayhem Mansion - DING DONG WAD releasededed

Post by Darsycho »

Spoiler:
Oops. Let me fix that.

-snip-
Last edited by Darsycho on Sat Nov 19, 2016 5:51 pm, edited 3 times in total.
User avatar
Marrub
 
 
Posts: 1166
Joined: Tue Feb 26, 2013 2:48 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Arch Linux
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Mayhem Mansion - DING DONG WAD releasededed

Post by Marrub »

GZDoom plain out crashes when I press BEGIN GAME NOW.
INI: http://pastebin.com/X6s3m0JV
Autoexec (based off of Medicris'): http://pastebin.com/1tJPxTik
User avatar
E.C.S
Posts: 158
Joined: Mon May 16, 2011 9:22 pm
Location: Right behind you...

Re: Mayhem Mansion - DING DONG WAD releasededed

Post by E.C.S »

Yeah, using Zdoom works excellent. So far so good, I really like this wad.

Tried using the GZDoom version and yep, I get the same crash. Using the last revision of GZDoom.
User avatar
Captain J
 
 
Posts: 16809
Joined: Tue Oct 02, 2012 2:20 am
Location: A Year old Pizza Box

Re: Mayhem Mansion - DING DONG WAD releasededed

Post by Captain J »

ooh, the lovely charm of this wad; play it with zdoom and get the unexpected experiences i see!
User avatar
grouchbag
Posts: 579
Joined: Thu Dec 06, 2012 1:48 am

Re: Mayhem Mansion - DING DONG WAD releasededed

Post by grouchbag »

I like VERY MUCH! :)
LedIris
Posts: 355
Joined: Tue Oct 29, 2013 10:14 am

Re: Mayhem Mansion - DING DONG WAD releasededed

Post by LedIris »

"Mayhem Mansion"
Kind of reminds me of that old DOS game, Maniac Mansion :D
User avatar
Ed the Bat
Posts: 3060
Joined: Thu May 03, 2012 1:18 pm
Graphics Processor: nVidia with Vulkan support
Location: Maryland, US

Re: Mayhem Mansion - DING DONG WAD releasededed

Post by Ed the Bat »

E.C.S wrote:Yeah, using Zdoom works excellent. So far so good, I really like this wad.

Tried using the GZDoom version and yep, I get the same crash. Using the last revision of GZDoom.
I am having no such issue. And once again, it baffles me that people say "the last revision" instead of what version it actually is, so we can know what the hell they're talking about and maybe try to figure out the problem. Seriously, I can't even count how frequently people say this, and how often it's usually not even correct...
User avatar
E.C.S
Posts: 158
Joined: Mon May 16, 2011 9:22 pm
Location: Right behind you...

Re: Mayhem Mansion - DING DONG WAD releasededed

Post by E.C.S »

Ed the Bat wrote:
E.C.S wrote:Yeah, using Zdoom works excellent. So far so good, I really like this wad.

Tried using the GZDoom version and yep, I get the same crash. Using the last revision of GZDoom.
I am having no such issue. And once again, it baffles me that people say "the last revision" instead of what version it actually is, so we can know what the hell they're talking about and maybe try to figure out the problem. Seriously, I can't even count how frequently people say this, and how often it's usually not even correct...
The last build from here: http://devbuilds.drdteam.org/gzdoom

"gzdoom-G1.9pre-314-gac0c07a.7z" "Oct 11 2013 09:13:06"

Edit: Well that was odd, I redownloaded that build and now it works fine.
Last edited by E.C.S on Fri Nov 01, 2013 12:32 pm, edited 1 time in total.
User avatar
Ed the Bat
Posts: 3060
Joined: Thu May 03, 2012 1:18 pm
Graphics Processor: nVidia with Vulkan support
Location: Maryland, US

Re: Mayhem Mansion - DING DONG WAD releasededed

Post by Ed the Bat »

Thank you for clarifying. This lets me know exactly what version is giving you trouble.

That being said, I'm sorry to say that I'm unable to reproduce the issue, using this same revision.
User avatar
E.C.S
Posts: 158
Joined: Mon May 16, 2011 9:22 pm
Location: Right behind you...

Re: Mayhem Mansion - DING DONG WAD releasededed

Post by E.C.S »

Ed the Bat wrote:Thank you for clarifying. This lets me know exactly what version is giving you trouble.

That being said, I'm sorry to say that I'm unable to reproduce the issue, using this same revision.
I just redownloaded that build and now it works. I normally update my GZ/ZDoom once per week. I find it odd because the build I was using had the same numbers than the one on the repository "gac0c07a"
User avatar
Marnetmar
Posts: 304
Joined: Tue Aug 23, 2011 3:23 pm

Re: Mayhem Mansion - DING DONG WAD releasededed

Post by Marnetmar »

So far this is excellent! I can't figure out what to do once I reach the grey room in lapis lazuli though.
User avatar
Darsycho
Posts: 794
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Location: Jackassia

Re: Mayhem Mansion - DING DONG WAD releasededed

Post by Darsycho »

Marnetmar wrote:So far this is excellent! I can't figure out what to do once I reach the grey room in lapis lazuli though.
Spoiler:
:P
User avatar
Captain J
 
 
Posts: 16809
Joined: Tue Oct 02, 2012 2:20 am
Location: A Year old Pizza Box

Re: Mayhem Mansion - DING DONG WAD releasededed

Post by Captain J »

hmm, me either. i never expected about that door; almost looks like the other texture patterns. guess what?

this wad REALLY needs more confusion puzzles like this.
User avatar
Dynamo
Posts: 966
Joined: Sat Jun 07, 2008 5:58 am
Location: Industrial District

Re: Mayhem Mansion - DING DONG WAD releasededed

Post by Dynamo »

This is really good and original, ZDoom definitely needs more mods like this. Are the weapon sprites also from exploding lips?
User avatar
Darsycho
Posts: 794
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Location: Jackassia

Re: Mayhem Mansion - DING DONG WAD releasededed

Post by Darsycho »

Dynamo wrote:This is really good and original, ZDoom definitely needs more mods like this. Are the weapon sprites also from exploding lips?
Only the hand sprite used for boomerang and magic scrolls is from exploding lips.

Edit: New version - Fixed some minor mistakes here and there: -snip-
Last edited by Darsycho on Sat Nov 19, 2016 5:51 pm, edited 1 time in total.

Return to “TCs, Full Games, and Other Projects”