Mayhem Mansion! - Standalone game inspired by Exploding Lips and other obscure FPS games!

For Total Conversions and projects that don't otherwise fall under the other categories.
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Darsycho
Posts: 843
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Linux Mint 21.3 Cinnamon, Windows 11
Graphics Processor: nVidia with Vulkan support

Re: Mayhem Mansion (V1.40)

Post by Darsycho »

Still to this day I find more things to fix, there's been a fuckton of updates since this last post, so heres a list of all the changes since then!
Spoiler: previous version changes
And now, I just released a new version with even MORE fixes!
Spoiler: 1.40 changes!
https://darsycho.itch.io/mayhem-mansion
Fikilili
Posts: 2
Joined: Wed Mar 16, 2022 4:08 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Mayhem Mansion (V1.40) Even more fixes, huzzah!

Post by Fikilili »

Sorry to be much of a bummer, but I encountered a problem with the HUD on the GZDoom. It's off centered. It's all weird to look at. Got any idea how to fix that or am I supposed to play this with ZDoom only?
User avatar
Darsycho
Posts: 843
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Linux Mint 21.3 Cinnamon, Windows 11
Graphics Processor: nVidia with Vulkan support

Re: Mayhem Mansion (V1.40) Even more fixes, huzzah!

Post by Darsycho »

Yeah it's something I noticed, people commenting bout it and seeing it messed up in a youtube video, from what I can tell it's only an issue with GZDoom. Works fine with ZDoom and LZDoom, and fixing it for GZDoom messes it up for ZDoom and LZDoom. So I ain't really sure how to fix it aside from making a separate version, or just suggesting you use the fullscreen hud instead.

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