Accessories to Murder (ww-doomnukem): on Github
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
Great work, especially like the clip based loading. The new characters and pickup graphics look really good.
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
A minor little thing: The mask on the HUD disappears and jumps to the regular grimace when holding down fire in god mode.
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
The same thing happens in vanilla Doom with the Marine's glowing eyes. The rampage state on the HUD doesn't honor invulnerability.Lippeth wrote:A minor little thing: The mask on the HUD disappears and jumps to the regular grimace when holding down fire in god mode.
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
don't forget to de-recolour the arms, it looks weird now, that same color makes it's put on a pajama or something.Enjay wrote:
It would need to be a lot better than that though.
other then that, hope for Uboa accepts weasel's permisson. this thing would be worth a lot than canceled customized cyberdemon that we work on it before...
EDIT: yes, uboa. thanks.
Last edited by Captain J on Mon May 05, 2014 8:18 am, edited 1 time in total.
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
Captain J wrote:other then that, hope for funktasm accepts weasel's permisson.
Enjay wrote:Looking back through the Spriting Carnival, it looks like it was Uboa who posted those sprites originally. The_Funktasm expressed an interest in using (presumably for his X-Com mod) but it looks like Uboa is the original artist
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
I received this yesterday:
The_Funktasm wrote:Dunno about Uboa but I'm fine with you using them. Maybe change the heads a bit first, but you don't have to do that if you don't want to.
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
still have no idea, but least funk accepted to using them, i have no problems. also the helmet seems fine to go either, IF it has a different colour, though.
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
Given that the helmet/visor was the most characteristically XCom thing about it and, consequently, the least Doomy thing about it, changing the head seems like a logical thing to do anyway for "Accessories to Murder". Good that The_Funktasm is fine with the idea. If you want to use my edits, you are, of course, welcome to do so. However, it was a very simple edit so if you have something different/better in mind I won't be offended in the slightest.
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
Got a small handful of issues to address. They should all be simple enough to fix; I'm just listing them so they don't get forgotten.
- Pump shotgun doesn't put itself away if it runs out of ammo when ironsighting.
- Shrapnel from zombie tanks doesn't drop if the floor below it lowers. Since the tanks are to be replaced soon, this isn't a big issue, but it's probably worth checking that all other enemy 'debris' is free of this issue.
- Brightmaps are missing on most frames of the dualies, except for the left-handed reload. This has been reported before, but I'm listing it for completeness.
- The bug with the shotgun animation, post-reload, can still occur when changing maps within a hub. The fix I applied still covers all other instances of the bug, at least.
- The shotgun zombies have parentheses around their attack damage values. Is there a purpose to this?
- A recent ZDoom bug with the mugshot is cropping up very visibly when using the dualies. I've reported this bug before, but the devs seem strangely hesitant to fix it.
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
Isn't that done when you want that exact damage to be used, and no random damage formula applied, except for one that may be enclosed within the parenthesis?Ed the Bat wrote:The shotgun zombies have parentheses around their attack damage values. Is there a purpose to this?
Last edited by amv2k9 on Thu May 08, 2014 7:53 pm, edited 1 time in total.
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
No, that requires the FBF_NORANDOM flag.amv2k9 wrote:Isn't that done when you want that exact damage to be used, and no random damage formula applied?Ed the Bat wrote:The shotgun zombies have parentheses around their attack damage values. Is there a purpose to this?
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
I was under the impression all damages that are in parenthesis undergo a custom damage formula in ACS
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
I finished these additional frames for the power suit enemy, If your still interested in replacing that plasma tank.
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
Hey, WildWeasel, I made a hyper-cannon for Brutal Doom and you can use it in your mod if you want, I also made a flamethrower and a zombie to go with it. They were supposed to go in my own brutal doom mod I made a while back but I put that on the back burner so I can work on the mod I'm making currently.
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
Keep them for your own mod.S_Andrew_S wrote:Hey, WildWeasel, I made a hyper-cannon for Brutal Doom and you can use it in your mod if you want, I also made a flamethrower and a zombie to go with it. They were supposed to go in my own brutal doom mod I made a while back but I put that on the back burner so I can work on the mod I'm making currently.