Accessories to Murder (ww-doomnukem): on Github
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
You know, there is one thing thats really bugging me
sometimes if I try to fire the Pump-action, it jolts upwards as if its going to reload but doesn't. I'm novice at this so I wouldn't really know but I think it might have something to do with the first Jump in the fire state though I'm not entirely sure how it all correlates. Again, could be something on my end.
sometimes if I try to fire the Pump-action, it jolts upwards as if its going to reload but doesn't. I'm novice at this so I wouldn't really know but I think it might have something to do with the first Jump in the fire state though I'm not entirely sure how it all correlates. Again, could be something on my end.
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
yes i know thiswildweasel wrote:Mav3rick, I don't know if you are aware of this from what you're saying in your posts, but I feel I should clarify again:
The Pump Shotgun is the Super Shotgun. The Sawed-Off Shotgun is the regular shotgun.
yup a very solid point and more where the only enemies to face are barons and high level enemies, and thanks with that i dont get empty so fastToberone wrote:I thinks he's referring to the fact that the sawed-off found on the map gives 2 shells, but sawed-offs pillaged by zombies give only 1 shell. Maverick if your willing to go into slade a bit, if you go to actors/enemies/zombies.txt and find the sawed-off zombie actor you can change this easily by adding "256 1" without quotes next to DropItem "(weapon name)"
sawed-off gives 2 and the Pump 8, in the player definition you'll find that the sawed-off is pre-loaded and the pump comes with 5 shells already pre-loaded.
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
i believe it happens when you reload, change weapons before its fully loaded, switch back and try to fireToberone wrote:You know, there is one thing thats really bugging me
sometimes if I try to fire the Pump-action, it jolts upwards as if its going to reload but doesn't. I'm novice at this so I wouldn't really know but I think it might have something to do with the first Jump in the fire state though I'm not entirely sure how it all correlates. Again, could be something on my end.
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
Yep. It'll be fixed in the next version.comet1337 wrote:i believe it happens when you reload, change weapons before its fully loaded, switch back and try to fireToberone wrote:You know, there is one thing thats really bugging me
sometimes if I try to fire the Pump-action, it jolts upwards as if its going to reload but doesn't. I'm novice at this so I wouldn't really know but I think it might have something to do with the first Jump in the fire state though I'm not entirely sure how it all correlates. Again, could be something on my end.
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
I'm loving this update, definitely one of the classiest weapon mods I've ever seen. The voxels are a nice touch as well.
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
Is the updated version in the OP?
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
Loving the new updated weapons, and the voxels are all nice and voxelly. What I don't like is the Arachnotron replacement - get a couple on you and you go down faster than anything else I can think of.
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
Yes. I always upload to the same place, so the link in the first post should always give you the most recent release.Breezeep wrote:Is the updated version in the OP?
I am probably going to remove the tanks from the next version, but I currently have no idea what to put in their place.Steve1664 wrote:Loving the new updated weapons, and the voxels are all nice and voxelly. What I don't like is the Arachnotron replacement - get a couple on you and you go down faster than anything else I can think of.
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
Why don't you use a slightly recoloured Arachnotron, but keep the attack pattern of the zombie tanks. I'd personally reduce the projectile speed by 33-50%, as its quite difficult to dodge them unless you are a fair bit away.
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
Slight recolors are kind of lame, but otherwise that might almost work. I'll need to test around with it.
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
Agreed. Case in point, the Ghoul. But, if it's the way to go... there are several existing Arachnotron-alikes out there, like the Fusion Arachno. Perhaps one of them could serve as inspiration?wildweasel wrote:Slight recolors are kind of lame
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
Do you need radio operator voices for this project? I'm just wondering if you need them.
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
I agree that recolours are a bit meh, but it's all I could think of until Ed the Bat suggested the fusion Arachnotron. But another replacement (if possible) could be the DOOM 64 Arachnotron. Suitably different both design wise and colour wise.Ed the Bat wrote:Agreed. Case in point, the Ghoul. But, if it's the way to go... there are several existing Arachnotron-alikes out there, like the Fusion Arachno. Perhaps one of them could serve as inspiration?wildweasel wrote:Slight recolors are kind of lame
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
I don't feel I'd have any use for them here.GhostKillahZero wrote:Do you need radio operator voices for this project? I'm just wondering if you need them.
I'm honestly not sure what is changed with the Fusion Arachno aside from his color.Ed the Bat wrote:Agreed. Case in point, the Ghoul. But, if it's the way to go... there are several existing Arachnotron-alikes out there, like the Fusion Arachno. Perhaps one of them could serve as inspiration?wildweasel wrote:Slight recolors are kind of lame
I worry that the Doom 64 monster would clash horribly with the existing bestiary.FreddBoy wrote:I agree that recolours are a bit meh, but it's all I could think of until Ed the Bat suggested the fusion Arachnotron. But another replacement (if possible) could be the DOOM 64 Arachnotron. Suitably different both design wise and colour wise.
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Re: Accessories to Murder (ww-doomnukem): Update 4-10
His firing patterns. His shots fly slowly, but fire in a wide, thick spray.wildweasel wrote:I'm honestly not sure what is changed with the Fusion Arachno aside from his color.