Accessories to Murder (ww-doomnukem): on Github

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Ed the Bat
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by Ed the Bat »

Mav3rick wrote:...with the rifle if you have the full clip yet do a reload...
How. How are you reloading when it's full?
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wildweasel
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by wildweasel »

The rifle should reload if you have less than twenty rounds. Also, I think your ammo amounts those shotguns are off...you seem to be counting the amount that comes preloaded when you first obtain the gun.
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GhostKillahZero
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by GhostKillahZero »

wildweasel wrote:New player sprites are admittedly not as high priority, but if they can be provided,I would certainly give them a look.
How about this? I was working this but still needs some work.
PLAYA1.png
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Last edited by GhostKillahZero on Wed Apr 23, 2014 8:05 pm, edited 1 time in total.
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Mav3rick
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by Mav3rick »

Ed the Bat wrote:
Mav3rick wrote:...with the rifle if you have the full clip yet do a reload...
How. How are you reloading when it's full?
ops :P i have another mod on load too sorry :?
wildweasel wrote:The rifle should reload if you have less than twenty rounds. Also, I think your ammo amounts those shotguns are off...you seem to be counting the amount that comes preloaded when you first obtain the gun.
ok maybe is... the ss have 2 shells load and only give 1 and the shotgun have 5 load and give 8, hope is better now
and that is my thinking of adding a normal shotgun guy it give more ammo picking up the normal shotgun than the ss from the dual guy :?
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wildweasel
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by wildweasel »

Mav3rick, I don't know if you are aware of this from what you're saying in your posts, but I feel I should clarify again:

The Pump Shotgun is the Super Shotgun. The Sawed-Off Shotgun is the regular shotgun.
Toberone
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by Toberone »

I thinks he's referring to the fact that the sawed-off found on the map gives 2 shells, but sawed-offs pillaged by zombies give only 1 shell. Maverick if your willing to go into slade a bit, if you go to actors/enemies/zombies.txt and find the sawed-off zombie actor you can change this easily by adding "256 1" without quotes next to DropItem "(weapon name)"

sawed-off gives 2 and the Pump 8, in the player definition you'll find that the sawed-off is pre-loaded and the pump comes with 5 shells already pre-loaded.
Last edited by Toberone on Wed Apr 23, 2014 10:59 pm, edited 3 times in total.
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Ed the Bat
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by Ed the Bat »

Toberone wrote:I thinks he's referring to the fact that the sawed-off found on the map gives 2 shells, but sawed-offs pillaged by zombies give only 1 shell."
That's normal of all weapons and ammo. By default, when dropped by a killed monster, it offers half the ammo that it would normally have. This is why the Shotgun in vanilla Doom has four shells when dropped by a Shotgun Guy, but eight when found on the floor.
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Viscra Maelstrom
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by Viscra Maelstrom »

i thought the lack of shells in the mod was to balance out how powerful the shotguns are in the game. they're easily some of the better weapons to deal with mid to high-tier enemies. well, at least the pump-action is, the assault rifle is probably stronger than the sawed-off is.
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wildweasel
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by wildweasel »

Viscra Maelstrom wrote:i thought the lack of shells in the mod was to balance out how powerful the shotguns are in the game.
Yes. The only reason the pump shotgun gives 8 shells (plus the 5 that it starts loaded with) is because a lot of encounters in megawads assume that the SSG pickup will give you 8 shells. To suit, though, I reduced the sawed-off pickups to only give 2 shells (1 if dropped), and the shell boxes to only give 12.
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Viscra Maelstrom
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by Viscra Maelstrom »

i think the only problem with this balancing are wads that assume that the majority of shell ammunition you get is from the shotgun guys, which now only give a 1/4th of the expected ammunition, but i haven't found that many problems with it yet. usually wads are generous with shellboxes and other types of ammo, and the arsenal is better balanced than the original Doom one, so just relying on the shotgun to proceed isn't a necessity. the only problem dealing with are the boss enemies... well, the Mastermind can get hammered into oblivion, the Cyberdemon is the bigger problem due to immunity to splash damage (mini RL is useless against it), and the BFG dealing minimal damage to it, subsequently wasting precious ammo that could be used towards larger crowds. as long as you're not fighting more than one cyber at once, though, you can usually deal with it fairly well.
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FreddBoy
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by FreddBoy »

lizardcommando wrote:Will there be a "No new monsters" patch to be released for this in the future? I'm not a big fan of the new Mancubus and the new sounds for the zombies.
I don't know if anyone knows this, but if you put the nashgore mod loaded after accessories to murder, it reverts the enemies to the stock DOOM 2 enemy sprites. However, this does now make the revolver a really rare gun, as now the zombiemen don't randomly drop it, and it only spawns where the chainsaw was...
Kostov
 
 
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by Kostov »

FreddBoy wrote:I don't know if anyone knows this, but if you put the nashgore mod loaded after accessories to murder, it reverts the enemies to the stock DOOM 2 enemy sprites. However, this does now make the revolver a really rare gun, as now the zombiemen don't randomly drop it, and it only spawns where the chainsaw was...
You mean the sprites or the old monsters? There's a difference.
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Captain J
 
 
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by Captain J »

shotguns are powerful and also it gave you a lower amount of ammos because there's a reason, right. but i'm kinda sad about dropped sawed-off shotgun drops only 1 shell.

just saying about not so generous than hunting shotgun, though.
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GhostKillahZero
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by GhostKillahZero »

Captain J wrote:just saying about not so generous than hunting shotgun, though.
Not unless if you have this weapon.
Image
Imagine firing all-8 barrels at once.
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FreddBoy
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by FreddBoy »

undead003 wrote:
FreddBoy wrote:I don't know if anyone knows this, but if you put the nashgore mod loaded after accessories to murder, it reverts the enemies to the stock DOOM 2 enemy sprites. However, this does now make the revolver a really rare gun, as now the zombiemen don't randomly drop it, and it only spawns where the chainsaw was...
You mean the sprites or the old monsters? There's a difference.
Like I said, it replaces all of the accessories to murder monsters for the stock DOOM 2 ones. That's it. Sorry if I said sprites, as I meant monsters. Still a bit nooby to the terminology/wording of DOOM stuff, so bear with me!

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