Accessories to Murder (ww-doomnukem): on Github

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wildweasel
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by wildweasel »

Ed the Bat wrote:If we're discussing enemy graphics, I'd like to voice a quick gripe I still have (I had a couple others, but they've either been discussed already, or are no longer relevant to the latest version): I'm rather bothered with how the new Baron spontaneously reverts to his old graphics when dying. His skin isn't even the same color...
I still need to bother Marty to finish the sprites for that guy.
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by Kostov »

In update to my complaint about the lack of voxel toggling: I discovered that XWeapon is an example mod with togglable voxels. Perhaps you want to look into it.

EDIT: Actually, looking at it myself, the MENUDEF seems to be so simple.

Code: Select all

OptionMenu "XSettings"
{
	Title "X-WEAPON OPTIONS"
	StaticText "Visual Options"
	Option "Voxels (Software)",			"r_drawvoxels", "OnOff"
}
wildweasel wrote:I could swear there is a cvar or something to disable voxels altogether.
Yep, it's right there. r_drawvoxels
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TheRailgunner
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by TheRailgunner »

undead003 wrote:In update to my complaint about the lack of voxel toggling: I discovered that XWeapon is an example mod with togglable voxels. Perhaps you want to look into it.

EDIT: Actually, looking at it myself, the MENUDEF seems to be so simple.

Code: Select all

OptionMenu "XSettings"
{
	Title "X-WEAPON OPTIONS"
	StaticText "Visual Options"
	Option "Voxels (Software)",			"r_drawvoxels", "OnOff"
}
wildweasel wrote:I could swear there is a cvar or something to disable voxels altogether.
Yep, it's right there. r_drawvoxels
Thus, it comes full circle (X-Weapon is directly descended from Accessories to Murder)!

I took a gander at the 10mm's sprites (to steal and modify for X-Weapon, if permission is given), and noticed that the reloading hand's gloves don't match the hand holding the gun, unaltered from DNBD, so I inspected the rest of the weapons, and found:

*The shotgun's mid-ADS frame's original iron sights (from the vanilla shotgun) are still visible under its normal ones, which X-Weapon's shotty shares, being the "old" M2097.
*There's...something...under the SSG idle hand's thumb, though it probably isn't visible under normal conditions.
*The RL's hand, despite being the same one used on the Chaingun, is far, far smaller than the CG's.
*Frame E of the AR's reload animation is default Brutal Doom handed, while D and F are DoomNukem handed.

Oh, and the GOD capsule would be better used for Invulnerability, and something else used for Berserk, though this is purely opinion.
Last edited by TheRailgunner on Sat Apr 12, 2014 9:09 pm, edited 1 time in total.
Toberone
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by Toberone »

About r_drawvoxel

works but its makes shotgun shell boxes invisible and the scaling on non-voxel mini-rocket boxes is rather humorous.
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by Kostov »

Toberone wrote:About r_drawvoxel

works but its makes shotgun shell boxes invisible
That's your problem. When I used r_drawvoxels the shotgun shell boxes turned to usual sprites.
Toberone
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by Toberone »

Oh you know what, I was using a test map and it has shell boxes stacked on top of each other, that may have been it.

Edit: nope, they still dissapear, wonder why.
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wildweasel
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by wildweasel »

They disappear because I idiotically deleted the SHELB0 sprite from the archive. This has been fixed for the next version.
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NovaRain
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by NovaRain »

Not sure if it's OK to ask here, but is there any link for the previous version? I accidentally overwrite it with the current version.
The new weapons sprites are great indeed, but I still prefer the art style of old pistols, assault rifle, and shotguns. Or maybe a sprite replacement add-on?
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wildweasel
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by wildweasel »

Not unless someone's been keeping them backed up. I personally feel that the new graphics are better in every conceivable way, and don't see much point in keeping the old ones around.
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Zhs2
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by Zhs2 »

I'm still holding onto the previous version as I currently anticipate the newest most complete with dripping mouth foam and glazed eyes. Here you go, NovaRain!
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zrrion the insect
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by zrrion the insect »

My one gripe about the sprites in this mod would have to be the muzzleflashes. Everything else is perfect. If you or Doom wouldn't mind too much I may try to make some that are consistent in style and whatnot.
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Captain J
 
 
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by Captain J »

a optional separatable muzzlefhashes, what you were talking about?

also still few awkward things didn't fixed, though; such as revolver and hunting shotgun's second muzzle flash frame has no bright at all. specially revolver's alternate attack's muzzle flash got nothing about bright.

casing's primer part is still penetrated, and zombie tank and ghoul's projectile has no decals, again.

anyway, without voxel problem, i'd like to help 'em all. i'll heading to zombie's idle frame first.
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NovaRain
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by NovaRain »

wildweasel wrote:Not unless someone's been keeping them backed up. I personally feel that the new graphics are better in every conceivable way, and don't see much point in keeping the old ones around.
The new ones got some parts more darken and seem black-outlined, making a little bit cartoonish IMHO. :oops:
BTW, is it intentional that ADS sprites of assault rifle & shotguns are not symmetrical? I mean some elements on them are a bit off-centered.
Zhs2 wrote:I'm still holding onto the previous version as I currently anticipate the newest most complete with dripping mouth foam and glazed eyes. Here you go, NovaRain!
Thank you very much! :D
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DoomNukem
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by DoomNukem »

NovaRain wrote: The new ones got some parts more darken and seem black-outlined, making a little bit cartoonish IMHO. :oops:
Yeah they are a little darker and the black lines are heavier as I was experimenting with something different, these were all made shortly before I changed my style dramatically thanks to some great tips from cage, rather than drawing things from scratch I make a model consisting of the basic shapes I need and then render out a clay shot with soft lighting which i then paint over and edit/molest in photoshop. This allows me to have nice things like a shorter development time, correct lighting, correct perspective, much better animations and no more black lines to define shapes, plus I find it much more fun.

however sadly as I don't have as much time as I think I do and I would really like to get back to work on Guncaster and The Trailblazer, none of the stuff for AtM will feature that new style, it would be inconsistent at this point anyway, as I just sent off some fixes, tweaks, and other stuff to WW I also don't plan on doing anything else for this unless WW want's something done.
zrrion the insect wrote:My one gripe about the sprites in this mod would have to be the muzzleflashes. Everything else is perfect. If you or Doom wouldn't mind too much I may try to make some that are consistent in style and whatnot.
I wouldn't mind at all, it's up to WW but that would be brilliant and greatly appreciated, while I didn't really change these from the originals I am so terrible at muzzleflashes all together so thanks in advance for any assistance your able to provide :)
TheRailgunner wrote:
I took a gander at the 10mm's sprites (to steal and modify for X-Weapon, if permission is given), and noticed that the reloading hand's gloves don't match the hand holding the gun, unaltered from DNBD, so I inspected the rest of the weapons, and found:

*The shotgun's mid-ADS frame's original iron sights (from the vanilla shotgun) are still visible under its normal ones, which X-Weapon's shotty shares, being the "old" M2097.
*There's...something...under the SSG idle hand's thumb, though it probably isn't visible under normal conditions.
*The RL's hand, despite being the same one used on the Chaingun, is far, far smaller than the CG's.
*Frame E of the AR's reload animation is default Brutal Doom handed, while D and F are DoomNukem handed.

Oh, and the GOD capsule would be better used for Invulnerability, and something else used for Berserk, though this is purely opinion.
Not sure what you mean about the reloading hands not matching the other, aside from a slightly different skin tone they are altered as they have the added seam, grey palm and wrist strap.
as for the others:

*Fixed I think, Not sure what you mean about visible under the normal ones, all I did was add front sights, tritium back sights and changed the colour of the metal, in fixing it I just added the heatshield and rails from the newer sprite if that's what you meant.
* that would be the rest of his hand, it looks a bit strange I guess but It's not visible anyway.
*Fixed, I originally did this because the hand was supposed to be further away from the player than the chainguns hand, tucked away next to it, but now I like the bigger hand.
*Fixed thanks for that.

The god capsule thingamabob was because it add's lightning to the hammer and it's for killing demons, sort of makes sense, I know i'm crossing mythology with the thunder hammer and demon stuff here but I don't think its a big issue.
I sent these fixes along with the dualies and the replacements for these off to wildweasel including a replacement for the invulnerability sphere that more matches the mugshot.
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TheRailgunner
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Re: Accessories to Murder (ww-doomnukem): Update 4-10

Post by TheRailgunner »

The first one was about the hand holding the inserted clip/mag/etc., which lack the seams and improved shading of the newer hand sprites. ALL varieties of the M2097 have the vanilla SG sights under the new ones (they're pretty blurry...but stretch the SG to the same size as the aforementioned frame, and you'll see what I'm talking about). Since the frame's only seen for two tics anyway, it really isn't a big deal.

Perhaps the GOD capsule could say THOR instead? And a different GOD capsule for invul?

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