Accessories to Murder (ww-doomnukem): on Github
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Accessories to Murder (ww-doomnukem)
Heh, I agree. And besides, I don't have time to record each individual sound only to delete 'em and attempt to make another sound that fits better.
But that aside, this isn't half bad. I tip my hat to you. Erm, well I mean I would if, I... had a hat. Bah whatever. :P
But that aside, this isn't half bad. I tip my hat to you. Erm, well I mean I would if, I... had a hat. Bah whatever. :P
Last edited by Ctrl+Alt+Destroy on Sun Nov 17, 2013 9:10 pm, edited 1 time in total.
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Re: Accessories to Murder (ww-doomnukem)
Yeah - most of my work entails taking a "source" sound (usually something with the same sort of "feel" that I'm going for), then if I need to, for example, add reverb or bass, I don't run the "boost bass" filters on it, I find another sound with the right bass feel to it and merge it in. The revolver sound, for example, is a mixture of the original one from DN's pack, merged with the FN FAL from the IJC Pack.
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Re: Accessories to Murder (ww-doomnukem)
This is one of the parts that gets me. Merging. If I take two sounds, for example, that sound somewhat dull, I'll probably never take the time to merge them. And that's a kind of disadvantage, because sometimes with two dull sounds, together they make a new and fresh sound. I'm just not good at that sort of thing.wildweasel wrote:one from DN's pack, merged with the FN FAL from the IJC Pack.
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Re: Accessories to Murder (ww-doomnukem)
Ahhhh so he sent you that visor version too huh?
Looks way better than the one I came up. /uses!
Looks way better than the one I came up. /uses!
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Re: Accessories to Murder (ww-doomnukem)
I just used what was included with the pack to begin with. =PMax Dickings wrote:Ahhhh so he sent you that visor version too huh?
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Re: Accessories to Murder (ww-doomnukem)
... oh yeah. Didn't notice he had it up as a separate dl on the google drive. Stupid mewildweasel wrote:I just used what was included with the pack to begin with. =PMax Dickings wrote:Ahhhh so he sent you that visor version too huh?
Damn, he kept the "Objectives" border/background as part of the main file. Wish I could edit that out, besides removing the lines in sbarinfo.
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Re: Accessories to Murder (ww-doomnukem)
The HUD doesn't really display properly in some resolutions. It just get's cut off and I can't see everything. It's very minor though, I suppose. I can fix it by just switching aspect ratios. But it's a bit annoying.
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Re: Accessories to Murder (ww-doomnukem)
You know what, I've actually gotten used to it after playing for more than a second. It doesn't exactly lay down a crowd like the SSG, but it's only firing one shell at a time, and there are other weapons that can clear a room more efficiently, so I can agree that it's fine as it stands.wildweasel wrote:the pump shotgun's spread is X 2, Y 2, while the sawed-off has X 7, Y 4 - a bit more than twice as much. Maybe I should up the spread a lot and then give it another half point of damage.
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Re: Accessories to Murder (ww-doomnukem)
Have you considered adding a SSG alt-fire?
Last edited by Ctrl+Alt+Destroy on Sun Nov 17, 2013 9:07 pm, edited 1 time in total.
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Re: Accessories to Murder (ww-doomnukem)
Could you add an A_WeaponReady in that one itsy bitsy pause in the check reload state? Cause otherwise the weapons don't bob when you hold down R and are fully loaded.
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Re: Accessories to Murder (ww-doomnukem)
Uhhh....don't do that?Marrub wrote:Could you add an A_WeaponReady in that one itsy bitsy pause in the check reload state? Cause otherwise the weapons don't bob when you hold down R and are fully loaded.
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Re: Accessories to Murder (ww-doomnukem)
but it's justwildweasel wrote:Uhhh....don't do that?Marrub wrote:Could you add an A_WeaponReady in that one itsy bitsy pause in the check reload state? Cause otherwise the weapons don't bob when you hold down R and are fully loaded.
one little piece of codeeeee
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Re: Accessories to Murder (ww-doomnukem)
It might be one little piece of code, but why should I bother? Why would you do that?
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Re: Accessories to Murder (ww-doomnukem)
It might just be me, but the Rocket launcher replacement could stand to be buffed a tiny bit.
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Re: Accessories to Murder (ww-doomnukem)
Dang, weasel. You pretty much fulfilled the goals of my own lil' project with this mod. Shotgun switcharoo, quick as lightning handgun vs slow and powerful one. Mmm.
...except I would've gone with micro rockets instead of mini ones. SUPER RAPID FIRE
Nice selection of audio as well. Too bad we didn't get any tweaked mid-high tier enemies.
...except I would've gone with micro rockets instead of mini ones. SUPER RAPID FIRE
Nice selection of audio as well. Too bad we didn't get any tweaked mid-high tier enemies.