Well, I ran a quick test with the most current ww-doomnukem from Github and the GZDoom 2.1 dev build from Jan 22, and while I don't see the voxel scale problems, I do see a lot of bizarre physics-related issues like infinitely bouncing shell casings and lowered floors that suddenly ratchet up into the ceiling.nelson01023 wrote:For some reason, voxels like the revolver and shotgun are over/undersized in the newest zandronum beta. The rifles and other items are perfectly sized for some reason.
This also happens when I use the newest gzdoom beta aswell.
Is this an issue on my end?
I would suggest using an older development build. I don't know which one introduced all these issues, so test older ones until you find one that works.