Accessories to Murder (ww-doomnukem): on Github
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
Re: Accessories to Murder (ww-doomnukem): Update 4-10
On the topic of model names, does anybody really pay attention to the (fictional) manufacturer/model names on my guns? I've been giving my weapons little fictional backstories ever since wwhc-diaz, and I have to wonder if anybody really cares about that. I have fun writing them, but is it worth my time?
-
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
Re: Accessories to Murder (ww-doomnukem): Update 4-10
I personally love them. I see them all the time because I have weapon nametags enabled, but I kinda wish they were also called by name when picked up, the way the second Marston currently is.
-
- Posts: 1778
- Joined: Wed Sep 08, 2010 4:58 pm
Re: Accessories to Murder (ww-doomnukem): Update 4-10
I've always liked how you actually give names to the weapons and item/ammo pickups, it's a nice little detail that helps the mod come together. You get tired of just seeing "You got a clip/shotgun!" or something over and over so it's a good change.
-
- Posts: 230
- Joined: Thu Jul 18, 2013 12:58 am
- Location: The Ultimate DOOUMB
Re: Accessories to Murder (ww-doomnukem): Update 4-10
The feature of your mod I loved the most really was the -lore.txt. They give extra immersion to the mod, more than just slapping gun on player face and say "C'mon, use it.". Your writing is so good that on my early plays with mod I think Makoto Arms is a real weapon manufacturer. Also, they are good chuckles source (cancer inducing wind-up flashlight, Gordon Frohman works on Maxwell Labs, etc). And the AtM protagonist actually is action movie hero.
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: Accessories to Murder (ww-doomnukem): Update 4-10
the pistol sure has a good name then others, we'd like to see that comin' weasel. more words to come, fun to read.Ed the Bat wrote:I personally love them. I see them all the time because I have weapon nametags enabled, but I kinda wish they were also called by name when picked up, the way the second Marston currently is.
-
- Posts: 2089
- Joined: Fri Feb 20, 2009 2:46 pm
- Location: somewhere with trees
Re: Accessories to Murder (ww-doomnukem): Update 4-10
Yeah your weapon names are what makes your mods so characteristic. It's like how I know if I'm playing a ww-weapons.wad of some sort.
-
- ... in rememberance ...
- Posts: 2121
- Joined: Tue Oct 19, 2010 7:01 am
- Location: Window office.
Re: Accessories to Murder (ww-doomnukem): Update 4-10
I'd be more inclined to read about them if they really were fictional weapons. Not just re-branded real world stuff.wildweasel wrote:On the topic of model names, does anybody really pay attention to the (fictional) manufacturer/model names on my guns? I've been giving my weapons little fictional backstories ever since wwhc-diaz, and I have to wonder if anybody really cares about that. I have fun writing them, but is it worth my time?
-
- Posts: 615
- Joined: Sat Jun 15, 2013 8:21 pm
Re: Accessories to Murder (ww-doomnukem): Update 4-10
I enjoy any kind of eagerness to deepen the game world. Little backstories like that are a good thing just on principle, in my book.
-
- Posts: 1927
- Joined: Thu Jun 12, 2014 3:16 pm
- Location: Anywhere.
Re: Accessories to Murder (ww-doomnukem): Update 4-10
Jesus christ, I didn't play it until now, but these sprites are amazeballs.
-
- Posts: 501
- Joined: Sun Feb 26, 2012 6:17 pm
- Location: Canada,Qc
Re: Accessories to Murder (ww-doomnukem): Update 4-10
A tip : Don't bump a 2 months inactive thread to say things like that.Carbine Dioxide wrote:Jesus christ, I didn't play it until now, but these sprites are amazeballs.
-
- Posts: 546
- Joined: Wed Mar 19, 2014 1:41 pm
Re: Accessories to Murder (ww-doomnukem): Update 4-10
that was a bit rude of you to say that.Mayhem666 wrote:A tip : Don't bump a 2 months inactive thread to say things like that.Carbine Dioxide wrote:Jesus christ, I didn't play it until now, but these sprites are amazeballs.
Also Carbine only wanted to compliment the mod.
-
-
- Posts: 2020
- Joined: Thu Dec 26, 2013 3:26 pm
Re: Accessories to Murder (ww-doomnukem): Update 4-10
Yes, the mod is great, but it's really choking nowadays.
-
- Posts: 1927
- Joined: Thu Jun 12, 2014 3:16 pm
- Location: Anywhere.
Re: Accessories to Murder (ww-doomnukem): Update 4-10
Sure, it could use a little more weapons, but overall, it was pretty awesome. When I first saw this thread, I thought there where more weapons involved.undead003 wrote:Yes, the mod is great, but it's really choking nowadays.
The special effects remind me of The Railgunner's X weapon mod. They look very similar in terms of effects, and the fact that Weasel and Railgunner used Doom Nukem's weapon sprites for the mods. I also loved the title screen, it looked awesome. The only thing that was a problem for me is the voxels. I could not find out how to turn them off.
-
- Posts: 290
- Joined: Sun May 12, 2013 10:58 pm
Re: Accessories to Murder (ww-doomnukem): Update 4-10
That's because X-Weapon was derived from from this mod, Railgunner is attempting to derive further away with the Helsturm edition.Carbine Dioxide wrote:Sure, it could use a little more weapons, but overall, it was pretty awesome. When I first saw this thread, I thought there where more weapons involved.undead003 wrote:Yes, the mod is great, but it's really choking nowadays.
The special effects remind me of The Railgunner's X weapon mod. They look very similar in terms of effects, and the fact that Weasel and Railgunner used Doom Nukem's weapon sprites for the mods. I also loved the title screen, it looked awesome. The only thing that was a problem for me is the voxels. I could not find out how to turn them off.
For voxels use the command "r_drawvoxels 0" in the console. If you don't want to do that everytime, a more permanent solution is to outright remove the Voxeldef.txt file.
-
- Posts: 296
- Joined: Sun Aug 03, 2014 9:41 am
- Location: New York
Re: Accessories to Murder (ww-doomnukem): Update 4-10
This mod is pretty sick (In a good way). I had a lot of fun blasting those lifeless bastards with my new weaponry!
Things that I dislike:
1. The weapon smoke. Either improve it's effect or scrap it completely. Not only it's tad distracting, but the effect is awful.
2. The new BFG9000, it is a COMPLETELY USELESS WEAPON. I can't even believe how many shots I fired to take down a single Cyberdemon.
3. The Assault Rifle sprite looks weird.. I dunno what's going on with it, but it doesn't look like an Airsoft Assault Rifle.
4. The Sledge is also a completely useless weapon. Please improve it's speed otherwise scrap it.
5. Where's the Plasma Gun?
Anyways, I found this mod pretty damn cool and I approve.
Things that I dislike:
1. The weapon smoke. Either improve it's effect or scrap it completely. Not only it's tad distracting, but the effect is awful.
2. The new BFG9000, it is a COMPLETELY USELESS WEAPON. I can't even believe how many shots I fired to take down a single Cyberdemon.
3. The Assault Rifle sprite looks weird.. I dunno what's going on with it, but it doesn't look like an Airsoft Assault Rifle.
4. The Sledge is also a completely useless weapon. Please improve it's speed otherwise scrap it.
5. Where's the Plasma Gun?
Anyways, I found this mod pretty damn cool and I approve.