[RES] teef's hunk of shit (big packs n' single sprites)

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chronoteeth
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Re: [RES] teef's hunk of shit (big packs n' single sprites)

Post by chronoteeth »

if you really want some good stg stuff tho, check out this stuff that xepelli publically posted on his tumblr

here
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chronoteeth
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Re: [RES] teef's hunk of shit (big packs n' single sprites)

Post by chronoteeth »

new spritititie
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Captain J
 
 
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Re: [RES] teef's hunk of shit (big packs n' single sprites)

Post by Captain J »

D.A.M.N, now that's SLAMMIN'.
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PillowBlaster
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Re: [RES] teef's hunk of shit (big packs n' single sprites)

Post by PillowBlaster »

Wait why am I being credisted there I didn't do anything there aaaaaa~

Image

Okay fixed now I guess.
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TheBadHustlex
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Re: [RES] teef's hunk of shit (big packs n' single sprites)

Post by TheBadHustlex »

Something that always interested me.
What the hell is beeing displayed on that little screen?
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Re: [RES] teef's hunk of shit (big packs n' single sprites)

Post by Captain J »

bullet or energy count, durability, heat level and accuracy, i guess. in other games or mods they've showed ammo count on the screen often.
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Re: [RES] teef's hunk of shit (big packs n' single sprites)

Post by TheBadHustlex »

The little lines on there kinda looked like chat-messages to me, idk why.

Making an ammo-counter on there would be cool, although that's REALLY tedious.
It's probably a bit easier on other engines.
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Re: [RES] teef's hunk of shit (big packs n' single sprites)

Post by Vostyok »

It would have to have some use to justify spending money incorporating it into a weapon system ( ahem, assuming we arent in a world where infinite fuel chainsaws and belt fed pistols are normal things to be issued..... on Mars).

Maybe those colored squares are special ammo or target painted indicators. And that text could be locking/free fire, magnification, range indicators. Ref: Javellin missile.

Or.. could be like Grenade MG from Fallout New Vegas. And it IS just random scrolling code.
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chronoteeth
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Re: [RES] teef's hunk of shit (big packs n' single sprites)

Post by chronoteeth »

new sprite for those interesteddddddd
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Re: [RES] teef's hunk of shit (big packs n' single sprites)

Post by chronoteeth »

new sprite up there
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Re: [RES] teef's hunk of shit (big packs n' single sprites)

Post by Captain J »

now that's REAL DUKE3D STYLE DANDY BOOMSTICK from the mod that tragically unnoticed a lot.
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Re: [RES] teef's hunk of shit (big packs n' single sprites)

Post by CeeJay »

Think you could do a version of that Lost People shotgun without the eject chamber?

EDIT: Since the dawn of Duke Nukem 3D people have insisted on putting the ejection chamber on the wrong side of the gun, sure it gives the weapon more of visual flare but when you think about it at that angle the spent shell would most likely hit you right in the face. Anyhow, I decided to give in to the madness and I made a thing:

Image

A couple of extra frames for that Lost or Evil People shotgun (can't seem to find any info on this mod). Currently being used in Immoral Conduct 2.
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Re: [RES] teef's hunk of shit (big packs n' single sprites)

Post by xenoxols »

Image
Edited the idle frame of the edited lost people( I thought it was lost evil?) TC shotgun and re duke handed it.
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Re: [RES] teef's hunk of shit (big packs n' single sprites)

Post by CeeJay »

The biggest problem with the original is how the angle of the handlebar is wrong, making it look bent. Not a problem on the rest of the frames, though.
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Re: [RES] teef's hunk of shit (big packs n' single sprites)

Post by Captain J »

제목 없음2.png
if you are talking about this one, is it fine now?
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