Weapons of Saturn

Projects that alter game functions but do not include new maps belong here.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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ArchDoomer
Posts: 83
Joined: Mon Sep 26, 2022 5:12 am

Re: Weapons of Saturn

Post by ArchDoomer »

Matt Eldrydge wrote: Thu Feb 20, 2025 1:54 pm Saw this had gotten a small update a little while back and figured I'd showcase it, as I've had a good amount of fun with this mod! Hearing that you're even considering following up on it is a treat. :)

Great. Thank you!! Love your showcases... ;-)
JPC
Posts: 47
Joined: Wed Apr 30, 2025 8:54 pm

Re: Weapons of Saturn

Post by JPC »

I remember playing this mod a while ago, and it was basically a mod that included the weapons from Brutal Doom but without the gore that characterized it so much. I want to know how much this mod has changed and see if it could be an alternative to Brutal Doom and be compatible with Nashgore.
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Lippeth
Posts: 297
Joined: Wed Apr 24, 2013 1:41 am
Location: Lost Angeles

Re: Weapons of Saturn

Post by Lippeth »

JPC wrote: Sun Nov 23, 2025 6:21 pm I remember playing this mod a while ago, and it was basically a mod that included the weapons from Brutal Doom but without the gore that characterized it so much. I want to know how much this mod has changed and see if it could be an alternative to Brutal Doom and be compatible with Nashgore.
You can watch the showcase video by Matt Eldrydge or try it out for yourself to see if it's something you'd like. It's weapons only so any gore mod will be compatible.

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