ZHalloween [is this even still being worked on?!]

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
farlowj
Posts: 389
Joined: Mon Feb 16, 2004 1:33 pm
Location: Michigan

Post by farlowj »

I think I need to send you one of my maps, there have been some minor changes made to it. And I have Killer's map (I think it was killer). Let me know the best way to send it to you.
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Killer_Of_Doom
Posts: 138
Joined: Sat Jun 18, 2005 6:52 pm
Location: Ireland

Post by Killer_Of_Doom »

hey im still interested in this, my map was fairly done, i just needed to fix a few gameplay things but it should be okay, if ya need any help just say so, but just dont let it die!! :roll:
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Ryan Cordell
Posts: 4349
Joined: Sun Feb 06, 2005 6:39 am
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Post by Ryan Cordell »

This HAS to be way old.. O.o
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Kirby
Posts: 2697
Joined: Thu Aug 26, 2004 1:23 pm

Post by Kirby »

Well, I updated the wiki, and I'm glad at least some people are still here to help, but what this project really needs is more mappers. The reason it failed both times is because the mapping wasn't even nearly finished. If we could simply get more mappers, this might have a better chance of getting finished.

If not, we may be stuck doing it on our own and seeing if we can possibly get it done by Oct. 31st '06

@Farlowj - Please, go right ahead!
@KOD - Then fix away! I'll PM you the server and the password/login you'll need (same for Farlowj)
beanenator
Posts: 16
Joined: Wed Jul 26, 2006 10:55 pm

Post by beanenator »

I am Intresting in helping.

I want to see the project out the door and finshed
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Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Post by Shadelight »

Yo Kirby, I'll help, if you want any examples of what I can do, I'll gladly send you some :)
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Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $

Post by Bio Hazard »

WoooOOOooOOoOOO!
ZHalloween rises from the grave again!
Ooooooh scary stuff. ;)
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Kirby
Posts: 2697
Joined: Thu Aug 26, 2004 1:23 pm

Post by Kirby »

Bio Hazard wrote:WoooOOOooOOoOOO!
ZHalloween rises from the grave again!
Ooooooh scary stuff. ;)
YOU DARE MOCK THE MIGHTY WAD OF HALLOWEEN??!!!!!!!

Grrr, I need to make a demo video.....

@KOF - Make a test map and I'll review it!

EDIT: I started this map two days ago as a standalone, but it looks like I could change it to fit in to ZHalloween. What do others think?

Image

Image
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Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Post by Shadelight »

Actually, I was thinking I could send you one of my levels, :?
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Kirby
Posts: 2697
Joined: Thu Aug 26, 2004 1:23 pm

Post by Kirby »

KingofFlames wrote:Actually, I was thinking I could send you one of my levels, :?
That sounds ok. I was more keen on a test map because I want to see if people can also put an air of fear into their maps as well.
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Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Post by Shadelight »

Kirby, check your e-mail!
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Kirby
Posts: 2697
Joined: Thu Aug 26, 2004 1:23 pm

Post by Kirby »

Erm, your map is checkered (missing textures)
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Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Post by Shadelight »

Huh? o_o, could you load it with the Quake 1 texture pack from Afterglow and see if that works?
beanenator
Posts: 16
Joined: Wed Jul 26, 2006 10:55 pm

Post by beanenator »

That map could be a map for it
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Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Post by Shadelight »

*nudge* any news Kirby? :?

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