Enjay wrote:BetaSword wrote:So if they stick around to see what it was... They fall. If they keep going, they're safe. But there'd have to be a dealy of about a second or so...
That's fine. Makes a good addition to something where the game is quite stealthy, or maybe slow and creepy. However, when did anyone ever stick around for a few seconds in Doom just to see what a click noise was?
Well, if it was a really creepy wad and wasn't necessarily just running arond and shooting everything that moves, then perhaps the player would be a bit more cautious. Of course, if instead of a click, there was the sound of an attacking imp behind you, that might cause the person to turn and look around, thus causing them to fall.
Oh, and here's some music that might also fit the theme and everything.
Edit: Oh, and the generous use of fog in the outdoor areas would also probably help... Along with snow... Once again, there's Enjay's example for that (which might I add, looks awesome).
Edit 2: Oh snap! Just found some very nicely repeating creepy noise sounds in City of Heroes in .ogg format, if anyone thinks they should be included... Also got some nice ambient sounds in there, too...