Ah that part with the turret! You gotta jump to avoid the targeting laser!Nero wrote:Extremely cool demo! That last turret kept kicking my butt until I just barely managed to scrape by it. I was wondering if you'd leave the uncompiled ACS in the map next release? I'd like to study it a bit. I have cinematic uses in mind for a camera that I can turn on it's side, nothing physics defying like this. Again, awesome work, this a gem of a mod.
Anyways, I guarantee the ACS source will come with v0.5
I might include it with the next release or the next release after that, which would be v0.3 and v0.4
Allow me to break down how the roll effect works:
Everybody deserves to know this.
A camera is looking straight down/up at a 90° angle at a camera texture, so the cameras pitch is either 90° or -90°.
In my mod, the camera looks straight down.
To change the "roll" angle, I change the cameras yaw, therefore rotating the camera texture seen on-screen.
The camera texture is linked to a camera which is teleported/set to the players position constantly, and that camera also copies the players view angles.
Currently I am working on v0.3, more features to come!
This would include:
Ability to choose where to start
Different types of turrets
Anyways, hope you had fun guys!