[WIP] [GZDooM] Roll v0.2
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Re: [WIP] [GZDooM] Roll
LoL why in the end it start to walk like it was drunk? lol i guess too much flips
Try it on Gzdoom 1.7.1 (r1526)
and got this...
Execution could not continue.
Script error, "Roll_Test.pk3:decorate.txt" line 283:
Expected ')', got ','.
Try it on Gzdoom 1.7.1 (r1526)
and got this...
Execution could not continue.
Script error, "Roll_Test.pk3:decorate.txt" line 283:
Expected ')', got ','.
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Re: [WIP] [GZDooM] Roll
Dizziness is a feature in this wad. If you flip gravity too many times within 5 seconds, you become dizzy.Mav3rick wrote:LoL why in the end it start to walk like it was drunk? lol i guess too much flips
The threshold increases everytime you become dizzy to simulate adapting/adjusting to it.
Your version is out of date.Mav3rick wrote:Try it on Gzdoom 1.7.1 (r1526)
and got this...
Execution could not continue.
Script error, "Roll_Test.pk3:decorate.txt" line 283:
Expected ')', got ','.
Last edited by HeXaGoN on Fri Jun 21, 2013 10:43 am, edited 1 time in total.
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Re: [WIP] [GZDooM] Roll
thanks didnt know there was a new out alreadywtg62 wrote:Your version is out of date.

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Re: [WIP] [GZDooM] Roll
Those new versions come out really quickly!Mav3rick wrote:thanks didnt know there was a new out already
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Re: [WIP] [GZDooM] Roll
WOAH!!! I do believe my mind has been blown. Keep up the good work =D
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Re: [WIP] [GZDooM] Roll
Very nice. Flipping gravity to get past lava reminds me of the Stone Temple in Majora's Mask.
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Re: [WIP] [GZDooM] Roll
Hmm... I got more ideas for the map nowMetroidJunkie wrote:Very nice. Flipping gravity to get past lava reminds me of the Stone Temple in Majora's Mask.

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Re: [WIP] [GZDooM] Roll
VVVVVV Doom? Prey Doom?
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Re: [WIP] [GZDooM] Roll
I tried making a heretic map like this once and I had no idea how I was gonna do the flippy thing. lol. Looks cool!
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Re: [WIP] [GZDooM] Roll
I must've been thinking of another mod then... Anyway, I'll leave some feedback on the mod soon.
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Re: Roll
Updated the .pk3 with 8-bit versions of the static.Nash wrote:EDIT: the static graphics are saved as 32 bit (only the first one is 8 bit). You could probably shave off some of the file size if you convert all of them to 8 bit.