[WIP] [GZDooM] Roll v0.2

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Mav3rick
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Re: [WIP] [GZDooM] Roll

Post by Mav3rick »

LoL why in the end it start to walk like it was drunk? lol i guess too much flips

Try it on Gzdoom 1.7.1 (r1526)

and got this...

Execution could not continue.

Script error, "Roll_Test.pk3:decorate.txt" line 283:
Expected ')', got ','.
HeXaGoN
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Re: [WIP] [GZDooM] Roll

Post by HeXaGoN »

Mav3rick wrote:LoL why in the end it start to walk like it was drunk? lol i guess too much flips
Dizziness is a feature in this wad. If you flip gravity too many times within 5 seconds, you become dizzy.
The threshold increases everytime you become dizzy to simulate adapting/adjusting to it.
Mav3rick wrote:Try it on Gzdoom 1.7.1 (r1526)

and got this...

Execution could not continue.

Script error, "Roll_Test.pk3:decorate.txt" line 283:
Expected ')', got ','.
Your version is out of date.
Last edited by HeXaGoN on Fri Jun 21, 2013 10:43 am, edited 1 time in total.
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Mav3rick
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Re: [WIP] [GZDooM] Roll

Post by Mav3rick »

wtg62 wrote:Your version is out of date.
thanks didnt know there was a new out already ;)
HeXaGoN
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Re: [WIP] [GZDooM] Roll

Post by HeXaGoN »

Mav3rick wrote:thanks didnt know there was a new out already ;)
Those new versions come out really quickly!
Phml
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Re: [WIP] [GZDooM] Roll

Post by Phml »

Looks pretty cool. :D
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Unholypimpin
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Re: [WIP] [GZDooM] Roll

Post by Unholypimpin »

WOAH!!! I do believe my mind has been blown. Keep up the good work =D
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MetroidJunkie
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Re: [WIP] [GZDooM] Roll

Post by MetroidJunkie »

Very nice. Flipping gravity to get past lava reminds me of the Stone Temple in Majora's Mask.
HeXaGoN
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Re: [WIP] [GZDooM] Roll

Post by HeXaGoN »

MetroidJunkie wrote:Very nice. Flipping gravity to get past lava reminds me of the Stone Temple in Majora's Mask.
Hmm... I got more ideas for the map now :)
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leileilol
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Re: [WIP] [GZDooM] Roll

Post by leileilol »

VVVVVV Doom? Prey Doom?
iVoid
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Re: Roll

Post by iVoid »

wtg62 wrote:
iVoid wrote:Really like your mod concept! Best luck to it.
Thanks man, I hope you didn't have any problems trying it out c:
When I commented there still wasn't a download link xP ("FIRST!") I'll try it now!
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Shadelight
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Re: [WIP] [GZDooM] Roll

Post by Shadelight »

I tried making a heretic map like this once and I had no idea how I was gonna do the flippy thing. lol. Looks cool!
HeXaGoN
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Re: Roll

Post by HeXaGoN »

iVoid wrote:When I commented there still wasn't a download link xP ("FIRST!") I'll try it now!
There was a download link when I first posted this.
iVoid
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Re: [WIP] [GZDooM] Roll

Post by iVoid »

I must've been thinking of another mod then... Anyway, I'll leave some feedback on the mod soon.
HeXaGoN
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Re: Roll

Post by HeXaGoN »

Nash wrote:EDIT: the static graphics are saved as 32 bit (only the first one is 8 bit). You could probably shave off some of the file size if you convert all of them to 8 bit.
Updated the .pk3 with 8-bit versions of the static.
HexaDoken
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Re: [WIP] [GZDooM] Roll

Post by HexaDoken »

Wicked.

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