XD, por cierto tienen razon. A veces sirve cuando hay mapas con brillo o contraste bajo y otras no debido a que hay sprites que esconden los objetos por ejemplo el mapa 11.DOOMERO-21 wrote:le dije lo mismo un tiempo atras, pero este ql no pescó y le puso luces dinamica a la wea.....Mav3rick wrote:oh y otra cosa, has los clips y municion mas grande para mejor distincion
[RELEASE] Prodoomer V3.1
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [RELEASED] Prodoomer [GZDooM]
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Re: [RELEASED] Prodoomer [GZDooM]
I have a request i'd like to make:
Can you please add a tertiary fire mode for all of the weapons? Setting a hotkey for each special weapon ability makes it messy on the control layout, especially with the spells present with their own hotkeys.
Can you please add a tertiary fire mode for all of the weapons? Setting a hotkey for each special weapon ability makes it messy on the control layout, especially with the spells present with their own hotkeys.
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Re: [RELEASED] Prodoomer [GZDooM]
alguna pista de como desbloquear el nivel secreto? 

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Re: [RELEASED] Prodoomer [GZDooM]
La pista esta en leer el txt llamado RINGS LOCATION que esta en el rar donde esta mi mod y el txt INFOleodoom85 wrote:alguna pista de como desbloquear el nivel secreto?

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Re: [RELEASED] Prodoomer [GZDooM]
no me digas que...PsychoSilverTH wrote:La pista esta en leer el txt llamado RINGS LOCATION que esta en el rar donde esta mi mod y el txt INFOleodoom85 wrote:alguna pista de como desbloquear el nivel secreto?.

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Re: [RELEASED] Prodoomer [GZDooM]
Por cierto, acabo de finalizar el megawad. Mapas increibles, buena eleccion de musica y jefes dificiles(me gustó sobretodo la batalla con el Overlord) y sobretodo la rejugabilidad. Mas adelante jugare con dificultad mas alta
. 10/10 


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Re: [RELEASED] Prodoomer [GZDooM]
I just completed the game (minus getting all the damn rings and S ranks on all levels, including the secret levels), and the following abilities listed below are glitched and cannot be purchased:
DOUBLECANNONSHOUTGUN DRAGONFIRE
DOUBLECANNONSHOUTGUN DAMAGE LVL. 5
DOUBLECANNONSHOUTGUN DAMAGE LVL. 6
PLASMAGEL28 PLASMAPERSECUTION
Q4ROCKETLAUNCHER REMOTECONTROL
D64GRENADELAUNCHER GAS
ELECTRICZEUS ELECTRICDESTRUCTION
HOLY SHOCK (LVL. 29)
DARK VORTEX ((LVL. 30)
DOUBLECANNONSHOUTGUN DRAGONFIRE
DOUBLECANNONSHOUTGUN DAMAGE LVL. 5
DOUBLECANNONSHOUTGUN DAMAGE LVL. 6
PLASMAGEL28 PLASMAPERSECUTION
Q4ROCKETLAUNCHER REMOTECONTROL
D64GRENADELAUNCHER GAS
ELECTRICZEUS ELECTRICDESTRUCTION
HOLY SHOCK (LVL. 29)
DARK VORTEX ((LVL. 30)
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Re: [RELEASED] Prodoomer [GZDooM]
That´s strange, because in my case I purchased that list of abilities and it works fine and i use the dark vortex ability a lot, especially for the bosses and for a group of tough monsters.Valherran wrote:I just completed the game (minus getting all the damn rings and S ranks on all levels, including the secret levels), and the following abilities listed below are glitched and cannot be purchased:
DOUBLECANNONSHOUTGUN DRAGONFIRE
DOUBLECANNONSHOUTGUN DAMAGE LVL. 5
DOUBLECANNONSHOUTGUN DAMAGE LVL. 6
PLASMAGEL28 PLASMAPERSECUTION
Q4ROCKETLAUNCHER REMOTECONTROL
D64GRENADELAUNCHER GAS
ELECTRICZEUS ELECTRICDESTRUCTION
HOLY SHOCK (LVL. 29)
DARK VORTEX ((LVL. 30)
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Re: [RELEASED] Prodoomer [GZDooM]
btw, i´m using gzdoom g1.8.2
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Re: [RELEASED] Prodoomer [GZDooM]
the new gzdoom could contain bugs, Try 1.8.02
Last edited by DOOMERO-21 on Wed Oct 29, 2014 5:49 am, edited 1 time in total.
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Re: [RELEASED] Prodoomer [GZDooM]
So I need to downgrade in version to avoid these glitches? Alright, I will try that...
EDIT: Well that sucks, I can't load my saved game now due to textures being missing. Guess I will have to start over...
EDIT: Well that sucks, I can't load my saved game now due to textures being missing. Guess I will have to start over...
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Re: [RELEASED] Prodoomer [GZDooM]
I just completed the game with all the rings and completing the secret level wasn't easy and the 59th ring was the most difficult to get for me. Overall, one of the best mods i ever played for Doom. 

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Re: [RELEASED] Prodoomer [GZDooM]
GOODleodoom85 wrote:I just completed the game with all the rings and completing the secret level wasn't easy and the 59th ring was the most difficult to get for me. Overall, one of the best mods i ever played for Doom.

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Re: [RELEASED] Prodoomer [GZDooM]
NoPsychoSilverTH wrote:GOODleodoom85 wrote:I just completed the game with all the rings and completing the secret level wasn't easy and the 59th ring was the most difficult to get for me. Overall, one of the best mods i ever played for Doom., but you have the 2 secret weapons that are in the bestiary?

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Re: [RELEASED] Prodoomer [GZDooM]
MAP13leodoom85 wrote:NoPsychoSilverTH wrote:GOODleodoom85 wrote:I just completed the game with all the rings and completing the secret level wasn't easy and the 59th ring was the most difficult to get for me. Overall, one of the best mods i ever played for Doom., but you have the 2 secret weapons that are in the bestiary?
. I just checked the bestiary area and i have 1 monster remaining(maybe it's the way to pick up those weapons), it appear between the lizard blue monster and the lizard poison monster in the bestiary list. Can you tell me where to locate that monster?