[RELEASE] Prodoomer V3.1

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leodoom85
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Location: Earth-shaking Chile

Re: [RELEASED] Prodoomer [GZDooM]

Post by leodoom85 »

DOOMERO-21 wrote:
Mav3rick wrote:oh y otra cosa, has los clips y municion mas grande para mejor distincion ;)
le dije lo mismo un tiempo atras, pero este ql no pescó y le puso luces dinamica a la wea.....
XD, por cierto tienen razon. A veces sirve cuando hay mapas con brillo o contraste bajo y otras no debido a que hay sprites que esconden los objetos por ejemplo el mapa 11.
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Valherran
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Re: [RELEASED] Prodoomer [GZDooM]

Post by Valherran »

I have a request i'd like to make:

Can you please add a tertiary fire mode for all of the weapons? Setting a hotkey for each special weapon ability makes it messy on the control layout, especially with the spells present with their own hotkeys.
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leodoom85
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Re: [RELEASED] Prodoomer [GZDooM]

Post by leodoom85 »

alguna pista de como desbloquear el nivel secreto? :?
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PsychoSilverTH
Posts: 74
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Graphics Processor: nVidia (Modern GZDoom)
Location: Chile

Re: [RELEASED] Prodoomer [GZDooM]

Post by PsychoSilverTH »

leodoom85 wrote:alguna pista de como desbloquear el nivel secreto? :?
La pista esta en leer el txt llamado RINGS LOCATION que esta en el rar donde esta mi mod y el txt INFO :P.
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leodoom85
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Re: [RELEASED] Prodoomer [GZDooM]

Post by leodoom85 »

PsychoSilverTH wrote:
leodoom85 wrote:alguna pista de como desbloquear el nivel secreto? :?
La pista esta en leer el txt llamado RINGS LOCATION que esta en el rar donde esta mi mod y el txt INFO :P.
no me digas que... :shock:
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leodoom85
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Re: [RELEASED] Prodoomer [GZDooM]

Post by leodoom85 »

Por cierto, acabo de finalizar el megawad. Mapas increibles, buena eleccion de musica y jefes dificiles(me gustó sobretodo la batalla con el Overlord) y sobretodo la rejugabilidad. Mas adelante jugare con dificultad mas alta 8-) . 10/10 :P
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Valherran
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Re: [RELEASED] Prodoomer [GZDooM]

Post by Valherran »

I just completed the game (minus getting all the damn rings and S ranks on all levels, including the secret levels), and the following abilities listed below are glitched and cannot be purchased:

DOUBLECANNONSHOUTGUN DRAGONFIRE
DOUBLECANNONSHOUTGUN DAMAGE LVL. 5
DOUBLECANNONSHOUTGUN DAMAGE LVL. 6

PLASMAGEL28 PLASMAPERSECUTION

Q4ROCKETLAUNCHER REMOTECONTROL

D64GRENADELAUNCHER GAS

ELECTRICZEUS ELECTRICDESTRUCTION

HOLY SHOCK (LVL. 29)
DARK VORTEX ((LVL. 30)
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leodoom85
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Re: [RELEASED] Prodoomer [GZDooM]

Post by leodoom85 »

Valherran wrote:I just completed the game (minus getting all the damn rings and S ranks on all levels, including the secret levels), and the following abilities listed below are glitched and cannot be purchased:

DOUBLECANNONSHOUTGUN DRAGONFIRE
DOUBLECANNONSHOUTGUN DAMAGE LVL. 5
DOUBLECANNONSHOUTGUN DAMAGE LVL. 6

PLASMAGEL28 PLASMAPERSECUTION

Q4ROCKETLAUNCHER REMOTECONTROL

D64GRENADELAUNCHER GAS

ELECTRICZEUS ELECTRICDESTRUCTION

HOLY SHOCK (LVL. 29)
DARK VORTEX ((LVL. 30)
That´s strange, because in my case I purchased that list of abilities and it works fine and i use the dark vortex ability a lot, especially for the bosses and for a group of tough monsters.
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leodoom85
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Re: [RELEASED] Prodoomer [GZDooM]

Post by leodoom85 »

btw, i´m using gzdoom g1.8.2
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DOOMERO-21
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Re: [RELEASED] Prodoomer [GZDooM]

Post by DOOMERO-21 »

the new gzdoom could contain bugs, Try 1.8.02
Last edited by DOOMERO-21 on Wed Oct 29, 2014 5:49 am, edited 1 time in total.
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Valherran
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Re: [RELEASED] Prodoomer [GZDooM]

Post by Valherran »

So I need to downgrade in version to avoid these glitches? Alright, I will try that...

EDIT: Well that sucks, I can't load my saved game now due to textures being missing. Guess I will have to start over...
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leodoom85
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Re: [RELEASED] Prodoomer [GZDooM]

Post by leodoom85 »

I just completed the game with all the rings and completing the secret level wasn't easy and the 59th ring was the most difficult to get for me. Overall, one of the best mods i ever played for Doom. :thumb:
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PsychoSilverTH
Posts: 74
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Graphics Processor: nVidia (Modern GZDoom)
Location: Chile

Re: [RELEASED] Prodoomer [GZDooM]

Post by PsychoSilverTH »

leodoom85 wrote:I just completed the game with all the rings and completing the secret level wasn't easy and the 59th ring was the most difficult to get for me. Overall, one of the best mods i ever played for Doom. :thumb:
GOOD :D, but you have the 2 secret weapons that are in the bestiary?
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leodoom85
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Re: [RELEASED] Prodoomer [GZDooM]

Post by leodoom85 »

PsychoSilverTH wrote:
leodoom85 wrote:I just completed the game with all the rings and completing the secret level wasn't easy and the 59th ring was the most difficult to get for me. Overall, one of the best mods i ever played for Doom. :thumb:
GOOD :D, but you have the 2 secret weapons that are in the bestiary?
No :? . I just checked the bestiary area and i have 1 monster remaining(maybe it's the way to pick up those weapons), it appear between the lizard blue monster and the lizard poison monster in the bestiary list. Can you tell me where to locate that monster?
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PsychoSilverTH
Posts: 74
Joined: Mon Mar 05, 2012 7:52 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Chile

Re: [RELEASED] Prodoomer [GZDooM]

Post by PsychoSilverTH »

leodoom85 wrote:
PsychoSilverTH wrote:
leodoom85 wrote:I just completed the game with all the rings and completing the secret level wasn't easy and the 59th ring was the most difficult to get for me. Overall, one of the best mods i ever played for Doom. :thumb:
GOOD :D, but you have the 2 secret weapons that are in the bestiary?
No :? . I just checked the bestiary area and i have 1 monster remaining(maybe it's the way to pick up those weapons), it appear between the lizard blue monster and the lizard poison monster in the bestiary list. Can you tell me where to locate that monster?
MAP13

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